X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_player.qc;h=a2943a76053e61e6e873e951594bfa7bd1898feb;hb=30f9432ad847c1ebbb08d6e9f9da22f6a6690b40;hp=3911ffecb89a5db3921992c8f729f91808f08dfa;hpb=1f5d48dd87aaf7d479958202f3960de01ac877d2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 3911ffecb..a2943a760 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -111,6 +111,7 @@ void CopyBody(float keepvelocity) self.enemy = oldself; self.lip = oldself.lip; self.colormap = oldself.colormap; + self.glowmod = oldself.glowmod; self.iscreature = oldself.iscreature; self.angles = oldself.angles; self.avelocity = oldself.avelocity; @@ -433,7 +434,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht else Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); - if((g_arena && numspawned < 2) || (g_ca && player_cnt < required_ca_players) && !inWarmupStage) + if((g_arena && numspawned < 2) || (g_ca && ca_players < required_ca_players) && !inWarmupStage) return; if (!g_minstagib) @@ -448,6 +449,16 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht take = damage; } + frag_inflictor = inflictor; + frag_attacker = attacker; + frag_target = self; + damage_take = take; + damage_save = save; + damage_force = force; + MUTATOR_CALLHOOK(PlayerDamage); + take = bound(0, damage_take, self.health); + save = bound(0, damage_save, self.armorvalue); + if(sound_allowed(MSG_BROADCAST, attacker)) { if (save > 10) @@ -487,15 +498,18 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht if(sound_allowed(MSG_BROADCAST, attacker)) if(!DEATH_ISWEAPON(deathtype, WEP_LASER) || attacker != self || self.health < 2 * cvar("g_balance_laser_primary_damage") * cvar("g_balance_selfdamagepercent") + 1) + if(self.health > 1) // exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two { - if(self.health > 75) // TODO make a "gentle" version? + if(deathtype == DEATH_FALL) + PlayerSound(playersound_fall, CHAN_PAIN, VOICETYPE_PLAYERSOUND); + else if(self.health > 75) // TODO make a "gentle" version? PlayerSound(playersound_pain100, CHAN_PAIN, VOICETYPE_PLAYERSOUND); else if(self.health > 50) PlayerSound(playersound_pain75, CHAN_PAIN, VOICETYPE_PLAYERSOUND); else if(self.health > 25) PlayerSound(playersound_pain50, CHAN_PAIN, VOICETYPE_PLAYERSOUND); - else if(self.health > 1) + else PlayerSound(playersound_pain25, CHAN_PAIN, VOICETYPE_PLAYERSOUND); } } @@ -659,12 +673,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht // call the corpse damage function just in case it wants to gib self.event_damage(inflictor, attacker, 0, deathtype, hitloc, force); // set up to fade out later - SUB_SetFade (self, time + 12 + random () * 4, 1); - - // remove laserdot - if(self.weaponentity) - if(self.weaponentity.lasertarget) - remove(self.weaponentity.lasertarget); + SUB_SetFade (self, time + 6 + random (), 1); if(clienttype(self) == CLIENTTYPE_REAL) { @@ -854,6 +863,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f { string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr, privatemsgprefix; float flood, privatemsgprefixlen; + var .float flood_field; entity head; float ret; @@ -935,7 +945,6 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f float flood_spl; float flood_burst; float flood_lmax; - var .float flood_field; float lines; if(privatesay) { @@ -997,10 +1006,10 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f else flood = 1; } - } - if (timeoutStatus == 2) //when game is paused, no flood protection - source.flood_field = flood = 0; + if (timeoutStatus == 2) //when game is paused, no flood protection + source.flood_field = flood = 0; + } if(flood == 2) // cannot happen for empty msgstr {