X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_player.qc;h=db8bc4bfc94ec7b8bda49b0a2146bc58576348eb;hb=d561f76342a7e8060a5a1aae4bab3f2bf56c17aa;hp=ee6d11dfd455d2e8969e8b9a47975a766cb2d7f2;hpb=fef280899c7d1bb27078da823b0a64843b2f1129;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index ee6d11dfd4..db8bc4bfc9 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -111,6 +111,7 @@ void CopyBody(float keepvelocity) self.enemy = oldself; self.lip = oldself.lip; self.colormap = oldself.colormap; + self.glowmod = oldself.glowmod; self.iscreature = oldself.iscreature; self.angles = oldself.angles; self.avelocity = oldself.avelocity; @@ -142,6 +143,7 @@ void CopyBody(float keepvelocity) self.movetype = oldself.movetype; self.nextthink = oldself.nextthink; self.solid = oldself.solid; + self.ballistics_density = oldself.ballistics_density; self.takedamage = oldself.takedamage; self.think = oldself.think; self.customizeentityforclient = oldself.customizeentityforclient; @@ -165,14 +167,13 @@ void CopyBody(float keepvelocity) float player_getspecies() { + float s; get_model_parameters(self.playermodel, self.skinindex); - if(get_model_parameters_species >= 0) - { - get_model_parameters(string_null, 0); - return get_model_parameters_species; - } + s = get_model_parameters_species; get_model_parameters(string_null, 0); - return SPECIES_HUMAN; + if(s < 0) + return SPECIES_HUMAN; + return s; } void player_setupanimsformodel() @@ -433,7 +434,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht else Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); - if((g_arena && numspawned < 2) || (g_ca && player_cnt < 2) && !inWarmupStage) + if((g_arena && numspawned < 2) || (g_ca && ca_players < required_ca_players) && !inWarmupStage) return; if (!g_minstagib) @@ -622,6 +623,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht self.movetype = MOVETYPE_TOSS; // shootable corpse self.solid = SOLID_CORPSE; + self.ballistics_density = cvar("g_ballistics_density_corpse"); // don't stick to the floor self.flags &~= FL_ONGROUND; // dying animation @@ -658,7 +660,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht // call the corpse damage function just in case it wants to gib self.event_damage(inflictor, attacker, 0, deathtype, hitloc, force); // set up to fade out later - SUB_SetFade (self, time + 12 + random () * 4, 1); + SUB_SetFade (self, time + 6 + random (), 1); // remove laserdot if(self.weaponentity) @@ -1202,7 +1204,10 @@ void LoadPlayerSounds(string f, float first) var .string field; fh = fopen(f, FILE_READ); if(fh < 0) + { + dprint("Player sound file not found: ", f, "\n"); return; + } while((s = fgets(fh))) { if(tokenize_console(s) != 3)