X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_player.qh;fp=qcsrc%2Fserver%2Fcl_player.qh;h=0000000000000000000000000000000000000000;hb=b0210c08a287ad4631e16ddf3a83a0b0c546283f;hp=b5f8ca07c8d4a5dc81db14099d86f597405b2827;hpb=868c953a2bff5ddb11700a7d160e66014d9704de;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_player.qh b/qcsrc/server/cl_player.qh deleted file mode 100644 index b5f8ca07c..000000000 --- a/qcsrc/server/cl_player.qh +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -.entity pusher; -.float pushltime; -.float istypefrag; - -.float CopyBody_nextthink; -.void(entity this) CopyBody_think; -void CopyBody_Think(entity this); -void CopyBody(entity this, float keepvelocity); - -void player_setupanimsformodel(entity this); - -void player_anim(entity this); - -void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); - -// g__str: -// If 0, default is used. -// If <0, 0 is used. -// Otherwise, g_str (default value) is used. -// For consistency, negative values there are mapped to zero too. -#define GAMETYPE_DEFAULTED_SETTING(str) \ - ((gametype_setting_tmp = cvar(strcat("g_", GetGametype(), "_" #str))), \ - (gametype_setting_tmp < 0) ? 0 \ - : (gametype_setting_tmp == 0 || autocvar_g_respawn_delay_forced) ? max(0, autocvar_g_##str) \ - : gametype_setting_tmp) - -void calculate_player_respawn_time(entity this); - -void ClientKill_Now_TeamChange(entity this); - -void MoveToTeam(entity client, float team_colour, float type); - -void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); - -/** to be used by `prvm_edictset server playernumber muted 1` */ -.float muted; -int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);