X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_weapons.qc;h=3106169008cad0d4ec5029cfe9d2dbb06c32c22c;hb=ff52b5b146e83d1d61dc7304918fdb1f5b7d63f3;hp=cab6ec6e75c5adcb56a8d7b07b417875a2a251c6;hpb=97f5b5383d79263056aefc82ea1a78ade2671a93;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_weapons.qc b/qcsrc/server/cl_weapons.qc index cab6ec6e7..310616900 100644 --- a/qcsrc/server/cl_weapons.qc +++ b/qcsrc/server/cl_weapons.qc @@ -374,8 +374,7 @@ void W_WeaponFrame() if(ATTACK_FINISHED(self) <= time + self.weapon_frametime * 0.5) { #endif - // UGLY WORKAROUND: play this on CHAN_WEAPON2 so it can't cut off fire sounds - sound (self, CHAN_WEAPON2, "weapons/weapon_switch.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_WEAPON_SINGLE, "weapons/weapon_switch.wav", VOL_BASE, ATTN_NORM); self.weaponentity.state = WS_DROP; // set up weapon switch think in the future, and start drop anim weapon_thinkf(WFRAME_DONTCHANGE, autocvar_g_balance_weaponswitchdelay, w_clear);