X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qc;h=4fa113ce8b684e7683d21dcb593164cf4d9a3850;hb=22ab73808ebfd07cd9708fbdfedf48de3b3671de;hp=efd50481e7c8667531aa329071857a6f3c5888a9;hpb=2ddfe81f3a274ca87487962258382de767a20533;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index efd50481e..4fa113ce8 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -40,6 +40,7 @@ #include "../common/mapobjects/teleporters.qh" #include "../common/mapobjects/target/spawnpoint.qh" #include +#include #include "../common/vehicles/all.qh" @@ -232,7 +233,7 @@ void PutObserverInServer(entity this) if (IS_PLAYER(this)) { - if(GetResourceAmount(this, RESOURCE_HEALTH) >= 1) + if(GetResource(this, RES_HEALTH) >= 1) { // despawn effect Send_Effect(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); @@ -311,14 +312,14 @@ void PutObserverInServer(entity this) if(this.damagedbycontents) IL_REMOVE(g_damagedbycontents, this); this.damagedbycontents = false; - SetResourceAmountExplicit(this, RESOURCE_HEALTH, FRAGS_SPECTATOR); + SetResourceExplicit(this, RES_HEALTH, FRAGS_SPECTATOR); SetSpectatee_status(this, etof(this)); this.takedamage = DAMAGE_NO; this.solid = SOLID_NOT; set_movetype(this, MOVETYPE_FLY_WORLDONLY); // user preference is controlled by playerprethink this.flags = FL_CLIENT | FL_NOTARGET; this.effects = 0; - SetResourceAmountExplicit(this, RESOURCE_ARMOR, autocvar_g_balance_armor_start); // was 666?! + SetResourceExplicit(this, RES_ARMOR, autocvar_g_balance_armor_start); // was 666?! this.pauserotarmor_finished = 0; this.pauserothealth_finished = 0; this.pauseregen_finished = 0; @@ -557,24 +558,24 @@ void PutPlayerInServer(entity this) this.effects = EF_TELEPORT_BIT | EF_RESTARTANIM_BIT; if (warmup_stage) { - SetResourceAmount(this, RESOURCE_SHELLS, warmup_start_ammo_shells); - SetResourceAmount(this, RESOURCE_BULLETS, warmup_start_ammo_nails); - SetResourceAmount(this, RESOURCE_ROCKETS, warmup_start_ammo_rockets); - SetResourceAmount(this, RESOURCE_CELLS, warmup_start_ammo_cells); - SetResourceAmount(this, RESOURCE_PLASMA, warmup_start_ammo_plasma); - SetResourceAmount(this, RESOURCE_FUEL, warmup_start_ammo_fuel); - SetResourceAmount(this, RESOURCE_HEALTH, warmup_start_health); - SetResourceAmount(this, RESOURCE_ARMOR, warmup_start_armorvalue); + SetResource(this, RES_SHELLS, warmup_start_ammo_shells); + SetResource(this, RES_BULLETS, warmup_start_ammo_nails); + SetResource(this, RES_ROCKETS, warmup_start_ammo_rockets); + SetResource(this, RES_CELLS, warmup_start_ammo_cells); + SetResource(this, RES_PLASMA, warmup_start_ammo_plasma); + SetResource(this, RES_FUEL, warmup_start_ammo_fuel); + SetResource(this, RES_HEALTH, warmup_start_health); + SetResource(this, RES_ARMOR, warmup_start_armorvalue); STAT(WEAPONS, this) = WARMUP_START_WEAPONS; } else { - SetResourceAmount(this, RESOURCE_SHELLS, start_ammo_shells); - SetResourceAmount(this, RESOURCE_BULLETS, start_ammo_nails); - SetResourceAmount(this, RESOURCE_ROCKETS, start_ammo_rockets); - SetResourceAmount(this, RESOURCE_CELLS, start_ammo_cells); - SetResourceAmount(this, RESOURCE_PLASMA, start_ammo_plasma); - SetResourceAmount(this, RESOURCE_FUEL, start_ammo_fuel); - SetResourceAmount(this, RESOURCE_HEALTH, start_health); - SetResourceAmount(this, RESOURCE_ARMOR, start_armorvalue); + SetResource(this, RES_SHELLS, start_ammo_shells); + SetResource(this, RES_BULLETS, start_ammo_nails); + SetResource(this, RES_ROCKETS, start_ammo_rockets); + SetResource(this, RES_CELLS, start_ammo_cells); + SetResource(this, RES_PLASMA, start_ammo_plasma); + SetResource(this, RES_FUEL, start_ammo_fuel); + SetResource(this, RES_HEALTH, start_health); + SetResource(this, RES_ARMOR, start_armorvalue); STAT(WEAPONS, this) = start_weapons; if (MUTATOR_CALLHOOK(ForbidRandomStartWeapons, this) == false) { @@ -604,7 +605,7 @@ void PutPlayerInServer(entity this) this.pauseregen_finished += f; } - this.damageforcescale = 2; + this.damageforcescale = autocvar_g_player_damageforcescale; this.death_time = 0; this.respawn_flags = 0; this.respawn_time = 0; @@ -640,6 +641,10 @@ void PutPlayerInServer(entity this) STAT(REVIVE_PROGRESS, this) = 0; this.revival_time = 0; + // TODO: we can't set these in the PlayerSpawn hook since the target code is called before it! + STAT(BUFFS, this) = 0; + STAT(BUFF_TIME, this) = 0; + this.air_finished = time + 12; this.waterlevel = WATERLEVEL_NONE; this.watertype = CONTENT_EMPTY; @@ -678,6 +683,9 @@ void PutPlayerInServer(entity this) if(this.conveyor) IL_REMOVE(g_conveyed, this); this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player + if(this.swampslug) + delete(this.swampslug); + this.in_swamp = false; STAT(HUD, this) = HUD_NORMAL; this.event_damage = PlayerDamage; @@ -735,10 +743,12 @@ void PutPlayerInServer(entity this) }); { - //string s = spot.target; - //spot.target = string_null; + string s = spot.target; + if(g_assault || g_race) // TODO: make targeting work in assault & race without this hack + spot.target = string_null; SUB_UseTargets(spot, this, NULL); - //spot.target = s; + if(g_assault || g_race) + spot.target = s; } Unfreeze(this, false); @@ -1319,34 +1329,39 @@ void respawn(entity this) PutClientInServer(this); } +ERASEABLE void PrintToChat(entity client, string text) { text = strcat("\{1}^7", text, "\n"); sprint(client, text); } +ERASEABLE void DebugPrintToChat(entity client, string text) { - if (autocvar_developer) + if (autocvar_developer > 0) { PrintToChat(client, text); } } +ERASEABLE void PrintToChatAll(string text) { text = strcat("\{1}^7", text, "\n"); bprint(text); } +ERASEABLE void DebugPrintToChatAll(string text) { - if (autocvar_developer) + if (autocvar_developer > 0) { PrintToChatAll(text); } } +ERASEABLE void PrintToChatTeam(int team_num, string text) { text = strcat("\{1}^7", text, "\n"); @@ -1359,9 +1374,10 @@ void PrintToChatTeam(int team_num, string text) }); } +ERASEABLE void DebugPrintToChatTeam(int team_num, string text) { - if (autocvar_developer) + if (autocvar_developer > 0) { PrintToChatTeam(team_num, text); } @@ -1575,25 +1591,25 @@ void player_regen(entity this) float mina, maxa, limith, limita; maxa = autocvar_g_balance_armor_rotstable; mina = autocvar_g_balance_armor_regenstable; - limith = GetResourceLimit(this, RESOURCE_HEALTH); - limita = GetResourceLimit(this, RESOURCE_ARMOR); + limith = GetResourceLimit(this, RES_HEALTH); + limita = GetResourceLimit(this, RES_ARMOR); regen_health_rotstable = regen_health_rotstable * max_mod; regen_health_stable = regen_health_stable * max_mod; limith = limith * limit_mod; limita = limita * limit_mod; - SetResourceAmount(this, RESOURCE_ARMOR, CalcRotRegen(GetResourceAmount(this, RESOURCE_ARMOR), mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, + SetResource(this, RES_ARMOR, CalcRotRegen(GetResource(this, RES_ARMOR), mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > this.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > this.pauserotarmor_finished), limita)); - SetResourceAmount(this, RESOURCE_HEALTH, CalcRotRegen(GetResourceAmount(this, RESOURCE_HEALTH), regen_health_stable, regen_health, regen_health_linear, + SetResource(this, RES_HEALTH, CalcRotRegen(GetResource(this, RES_HEALTH), regen_health_stable, regen_health, regen_health_linear, regen_mod * frametime * (time > this.pauseregen_finished), regen_health_rotstable, regen_health_rot, regen_health_rotlinear, rot_mod * frametime * (time > this.pauserothealth_finished), limith)); } // if player rotted to death... die! // check this outside above checks, as player may still be able to rot to death - if(GetResourceAmount(this, RESOURCE_HEALTH) < 1) + if(GetResource(this, RES_HEALTH) < 1) { if(this.vehicle) vehicles_exit(this.vehicle, VHEF_RELEASE); @@ -1601,15 +1617,15 @@ void player_regen(entity this) this.event_damage(this, this, this, 1, DEATH_ROT.m_id, DMG_NOWEP, this.origin, '0 0 0'); } - if (!(this.items & IT_UNLIMITED_WEAPON_AMMO)) + if (!(this.items & IT_UNLIMITED_AMMO)) { float minf, maxf, limitf; maxf = autocvar_g_balance_fuel_rotstable; minf = autocvar_g_balance_fuel_regenstable; - limitf = GetResourceLimit(this, RESOURCE_FUEL); + limitf = GetResourceLimit(this, RES_FUEL); - SetResourceAmount(this, RESOURCE_FUEL, CalcRotRegen(GetResourceAmount(this, RESOURCE_FUEL), minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, + SetResource(this, RES_FUEL, CalcRotRegen(GetResource(this, RES_FUEL), minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), limitf)); } @@ -1657,16 +1673,17 @@ void SpectateCopy(entity this, entity spectatee) MUTATOR_CALLHOOK(SpectateCopy, spectatee, this); PS(this) = PS(spectatee); this.armortype = spectatee.armortype; - SetResourceAmountExplicit(this, RESOURCE_ARMOR, GetResourceAmount(spectatee, RESOURCE_ARMOR)); - SetResourceAmountExplicit(this, RESOURCE_CELLS, GetResourceAmount(spectatee, RESOURCE_CELLS)); - SetResourceAmountExplicit(this, RESOURCE_PLASMA, GetResourceAmount(spectatee, RESOURCE_PLASMA)); - SetResourceAmountExplicit(this, RESOURCE_SHELLS, GetResourceAmount(spectatee, RESOURCE_SHELLS)); - SetResourceAmountExplicit(this, RESOURCE_BULLETS, GetResourceAmount(spectatee, RESOURCE_BULLETS)); - SetResourceAmountExplicit(this, RESOURCE_ROCKETS, GetResourceAmount(spectatee, RESOURCE_ROCKETS)); - SetResourceAmountExplicit(this, RESOURCE_FUEL, GetResourceAmount(spectatee, RESOURCE_FUEL)); + SetResourceExplicit(this, RES_ARMOR, GetResource(spectatee, RES_ARMOR)); + SetResourceExplicit(this, RES_CELLS, GetResource(spectatee, RES_CELLS)); + SetResourceExplicit(this, RES_PLASMA, GetResource(spectatee, RES_PLASMA)); + SetResourceExplicit(this, RES_SHELLS, GetResource(spectatee, RES_SHELLS)); + SetResourceExplicit(this, RES_BULLETS, GetResource(spectatee, RES_BULLETS)); + SetResourceExplicit(this, RES_ROCKETS, GetResource(spectatee, RES_ROCKETS)); + SetResourceExplicit(this, RES_FUEL, GetResource(spectatee, RES_FUEL)); this.effects = spectatee.effects & EFMASK_CHEAP; // eat performance - SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(spectatee, RESOURCE_HEALTH)); + SetResourceExplicit(this, RES_HEALTH, GetResource(spectatee, RES_HEALTH)); CS(this).impulse = 0; + this.disableclientprediction = 1; // no need to run prediction on a spectator this.items = spectatee.items; STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee); STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee); @@ -2036,12 +2053,21 @@ void PrintWelcomeMessage(entity this) { if(PHYS_INPUT_BUTTON_INFO(this)) // BUTTON_INFO hides initial MOTD CS(this).motd_actived_time = -2; // wait until BUTTON_INFO gets released - else if(CS(this).motd_actived_time == -2 || IS_PLAYER(this) || IS_SPEC(this)) + else if (CS(this).motd_actived_time == -2) { - // instanctly hide MOTD + // instantly hide MOTD CS(this).motd_actived_time = 0; Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD); } + else if (IS_PLAYER(this) || IS_SPEC(this)) + { + // FIXME occasionally for some reason MOTD never goes away + // delay MOTD removal a little bit in the hope it fixes this bug + if (CS(this).motd_actived_time == -1) // MOTD marked to fade away as soon as client becomes player or spectator + CS(this).motd_actived_time = -(5 + floor(random() * 10)); // add small delay + else //if (CS(this).motd_actived_time < -2) + CS(this).motd_actived_time++; + } } } @@ -2169,37 +2195,37 @@ bool PlayerThink(entity this) for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { .entity weaponentity = weaponentities[slot]; + if(WEP_CVAR(vortex, charge_always)) + W_Vortex_Charge(this, weaponentity, frametime); W_WeaponFrame(this, weaponentity); } this.items_added = 0; - if ((this.items & ITEM_Jetpack.m_itemid) && ((this.items & ITEM_JetpackRegen.m_itemid) || GetResourceAmount(this, RESOURCE_FUEL) >= 0.01)) + if ((this.items & ITEM_Jetpack.m_itemid) && ((this.items & ITEM_JetpackRegen.m_itemid) || GetResource(this, RES_FUEL) >= 0.01)) this.items_added |= IT_FUEL; this.items |= this.items_added; } - player_regen(this); - - // WEAPONTODO: Add a weapon request for this - // rot vortex charge to the charge limit - for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + if (frametime) { - .entity weaponentity = weaponentities[slot]; - if (WEP_CVAR(vortex, charge_rot_rate) && this.(weaponentity).vortex_charge > WEP_CVAR(vortex, charge_limit) && this.(weaponentity).vortex_charge_rottime < time) - this.(weaponentity).vortex_charge = bound(WEP_CVAR(vortex, charge_limit), this.(weaponentity).vortex_charge - WEP_CVAR(vortex, charge_rot_rate) * frametime / W_TICSPERFRAME, 1); - } + // WEAPONTODO: Add a weapon request for this + // rot vortex charge to the charge limit + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if (WEP_CVAR(vortex, charge_rot_rate) && this.(weaponentity).vortex_charge > WEP_CVAR(vortex, charge_limit) && this.(weaponentity).vortex_charge_rottime < time) + this.(weaponentity).vortex_charge = bound(WEP_CVAR(vortex, charge_limit), this.(weaponentity).vortex_charge - WEP_CVAR(vortex, charge_rot_rate) * frametime / W_TICSPERFRAME, 1); + } - if (frametime) player_anim(this); + player_regen(this); + player_anim(this); + this.dmg_team = max(0, this.dmg_team - autocvar_g_teamdamage_resetspeed * frametime); + } - // secret status secrets_setstatus(this); - - // monsters status monsters_setstatus(this); - this.dmg_team = max(0, this.dmg_team - autocvar_g_teamdamage_resetspeed * frametime); - return true; } @@ -2322,19 +2348,15 @@ void PlayerUseKey(entity this) } else if(autocvar_g_vehicles_enter) { - if(!STAT(FROZEN, this)) - if(!IS_DEAD(this)) - if(!game_stopped) + if(!game_stopped && !STAT(FROZEN, this) && !IS_DEAD(this) && !IS_INDEPENDENT_PLAYER(this)) { entity head, closest_target = NULL; head = WarpZone_FindRadius(this.origin, autocvar_g_vehicles_enter_radius, true); while(head) // find the closest acceptable target to enter { - if(IS_VEHICLE(head)) - if(!IS_DEAD(head)) + if(IS_VEHICLE(head) && !IS_DEAD(head) && head.takedamage != DAMAGE_NO) if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, this))) - if(head.takedamage != DAMAGE_NO) { if(closest_target) { @@ -2388,9 +2410,18 @@ void PlayerPreThink (entity this) if (this.netname == "" || this.netname != CS(this).netname_previous) { bool assume_unchanged = (CS(this).netname_previous == ""); + if (autocvar_sv_name_maxlength > 0 && strlennocol(this.netname) > autocvar_sv_name_maxlength) + { + int new_length = textLengthUpToLength(this.netname, autocvar_sv_name_maxlength, strlennocol); + this.netname = strzone(strcat(substring(this.netname, 0, new_length), "^7")); + sprint(this, sprintf("Warning: your name is longer than %d characters, it has been truncated.\n", autocvar_sv_name_maxlength)); + assume_unchanged = false; + // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe? + } if (isInvisibleString(this.netname)) { this.netname = strzone(sprintf("Player#%d", this.playerid)); + sprint(this, "Warning: invisible names are not allowed.\n"); assume_unchanged = false; // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe? } @@ -2424,12 +2455,12 @@ void PlayerPreThink (entity this) this.max_armorvalue = 0; } - if(IS_PLAYER(this)) + if (frametime && IS_PLAYER(this)) { if (STAT(FROZEN, this) == FROZEN_TEMP_REVIVING) { STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1); - SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, this) * start_health)); + SetResourceExplicit(this, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, this) * start_health)); this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1); if (STAT(REVIVE_PROGRESS, this) >= 1) @@ -2438,9 +2469,9 @@ void PlayerPreThink (entity this) else if (STAT(FROZEN, this) == FROZEN_TEMP_DYING) { STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - frametime * this.revive_speed, 1); - SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this))); + SetResourceExplicit(this, RES_HEALTH, max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this))); - if (GetResourceAmount(this, RESOURCE_HEALTH) < 1) + if (GetResource(this, RES_HEALTH) < 1) { if (this.vehicle) vehicles_exit(this.vehicle, VHEF_RELEASE); @@ -2455,22 +2486,21 @@ void PlayerPreThink (entity this) MUTATOR_CALLHOOK(PlayerPreThink, this); if(autocvar_g_vehicles_enter && (time > this.last_vehiclecheck) && !game_stopped && !this.vehicle) - if(IS_PLAYER(this) && !STAT(FROZEN, this) && !IS_DEAD(this)) + if(IS_PLAYER(this) && !STAT(FROZEN, this) && !IS_DEAD(this) && !IS_INDEPENDENT_PLAYER(this)) { - FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_vehicles_enter_radius, IS_VEHICLE(it), + FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_vehicles_enter_radius, IS_VEHICLE(it) && !IS_DEAD(it) && it.takedamage != DAMAGE_NO, { - if(!IS_DEAD(it) && it.takedamage != DAMAGE_NO) - if((it.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(it.owner, this)) - { - Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER); - } - else if(!it.owner) + if(!it.owner) { if(!it.team || SAME_TEAM(this, it)) Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER); else if(autocvar_g_vehicles_steal) Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_STEAL); } + else if((it.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(it.owner, this)) + { + Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER); + } }); this.last_vehiclecheck = time + 1; @@ -2682,7 +2712,7 @@ void PlayerPostThink (entity this) } if (this.waypointsprite_attachedforcarrier) { - float hp = healtharmor_maxdamage(GetResourceAmount(this, RESOURCE_HEALTH), GetResourceAmount(this, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x; + float hp = healtharmor_maxdamage(GetResource(this, RES_HEALTH), GetResource(this, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x; WaypointSprite_UpdateHealth(this.waypointsprite_attachedforcarrier, hp); } @@ -3027,7 +3057,7 @@ void PM_UpdateButtons(entity this, entity store) store.impulse = this.impulse; this.impulse = 0; - bool typing = this.buttonchat || this.button14; + bool typing = this.buttonchat || this.button12; store.button0 = (typing) ? 0 : this.button0; //button1?!