X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fclientcommands.qc;h=92e4b8ac18ac0a0c4c264fd311fc5297a7ac987f;hb=d7a834f0cfbf327e001d53f09c7ddfe2e2783955;hp=0cbe3017eae1ef889844324e8649a1c6cf036d8b;hpb=535736b42466b8d3c0922beac08debcd53d0590e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/clientcommands.qc b/qcsrc/server/clientcommands.qc index 0cbe3017e..92e4b8ac1 100644 --- a/qcsrc/server/clientcommands.qc +++ b/qcsrc/server/clientcommands.qc @@ -164,14 +164,14 @@ void SV_ParseClientCommand(string s) { } else { self.version = stof(argv(1)); } - if(self.version != cvar("gameversion")) + if(self.version != autocvar_gameversion) { self.classname = "observer"; self.version_mismatch = 1; PutClientInServer(); - } else if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force")) { + } else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) { //JoinBestTeam(self, FALSE, TRUE); - } else if(teams_matter && !cvar("sv_spectate") && !(self.team_forced > 0)) { + } else if(teams_matter && !autocvar_sv_spectate && !(self.team_forced > 0)) { self.classname = "observer"; stuffcmd(self,"menu_showteamselect\n"); } @@ -210,17 +210,17 @@ void SV_ParseClientCommand(string s) { return; } } - if(self.classname == "player" && cvar("sv_spectate") == 1) { + if(self.classname == "player" && autocvar_sv_spectate == 1) { if(self.flagcarried) DropFlag(self.flagcarried, world, world); - if(self.ballcarried) + if(self.ballcarried && g_nexball) DropBall(self.ballcarried, self.origin, self.velocity); WaypointSprite_PlayerDead(); self.classname = "observer"; if(g_ca) self.caplayer = 0; if(blockSpectators) - sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n")); + sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n")); PutClientInServer(); } } else if(cmd == "join") { @@ -235,9 +235,8 @@ void SV_ParseClientCommand(string s) { self.caplayer = 1; PlayerScore_Clear(self); bprint ("^4", self.netname, "^4 is playing now\n"); - self.stat_count = WEP_LAST; PutClientInServer(); - if(cvar("g_campaign")) + if(autocvar_g_campaign) campaign_bots_may_start = 1; } else { @@ -250,7 +249,7 @@ void SV_ParseClientCommand(string s) { return; if( !teams_matter ) { sprint( self, "selectteam can only be used in teamgames\n"); - } else if(cvar("g_campaign")) { + } else if(autocvar_g_campaign) { //JoinBestTeam(self, 0); } else if(self.team_forced > 0) { sprint( self, "selectteam can not be used as your team is forced\n"); @@ -274,9 +273,9 @@ void SV_ParseClientCommand(string s) { return; if((inWarmupStage && 0 >= g_warmup_limit) // with unlimited warmup players have to be able to restart - || cvar("sv_ready_restart") || g_race_qualifying == 2) + || autocvar_sv_ready_restart || g_race_qualifying == 2) { - if(!readyrestart_happened || cvar("sv_ready_restart_repeatable")) + if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) { if (self.ready) // toggle { @@ -346,7 +345,7 @@ void SV_ParseClientCommand(string s) { } else if(cmd == "timeout") { if not(self.flags & FL_CLIENT) return; - if(cvar("sv_timeout")) { + if(autocvar_sv_timeout) { if(self.classname == "player") { if(votecalled) sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); @@ -359,7 +358,7 @@ void SV_ParseClientCommand(string s) { } else if(cmd == "timein") { if not(self.flags & FL_CLIENT) return; - if(cvar("sv_timeout")) { + if(autocvar_sv_timeout) { evaluateTimein(); } } else if(cmd == "teamstatus") { @@ -399,12 +398,12 @@ void SV_ParseClientCommand(string s) { if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining if(cmd == "name" || cmd == "playermodel") // TODO also playerskin and color? { - if(self.nickspamtime == 0 || time > self.nickspamtime + cvar("g_nick_flood_timeout")) + if(self.nickspamtime == 0 || time > self.nickspamtime + autocvar_g_nick_flood_timeout) // good, no serious flood self.nickspamcount = 1; else self.nickspamcount += 1; - self.nickspamtime = time + cvar("g_nick_flood_penalty"); + self.nickspamtime = time + autocvar_g_nick_flood_penalty; if (timeoutStatus == 2) //when game is paused, no flood protection self.nickspamcount = self.nickspamtime = 0; @@ -426,8 +425,8 @@ void ReadyRestartForce() if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { //we have to decrease timelimit to its original value again!! float newTL; - newTL = cvar("timelimit"); - newTL -= checkrules_overtimesadded * cvar("timelimit_overtime"); + newTL = autocvar_timelimit; + newTL -= checkrules_overtimesadded * autocvar_timelimit_overtime; cvar_set("timelimit", ftos(newTL)); } @@ -448,13 +447,13 @@ void ReadyRestartForce() readycount = 0; Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client - if(cvar("teamplay_lockonrestart") && teams_matter) { + if(autocvar_teamplay_lockonrestart && teams_matter) { lockteams = 1; bprint("^1The teams are now locked.\n"); } //initiate the restart-countdown-announcer entity - if(cvar("sv_ready_restart_after_countdown") && !g_ca && !g_arena) + if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena) { restartTimer = spawn(); restartTimer.think = restartTimer_Think; @@ -462,17 +461,17 @@ void ReadyRestartForce() } //after a restart every players number of allowed timeouts gets reset, too - if(cvar("sv_timeout")) + if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(e) - e.allowedTimeouts = cvar("sv_timeout_number"); + e.allowedTimeouts = autocvar_sv_timeout_number; } //reset map immediately if this cvar is not set - if (!cvar("sv_ready_restart_after_countdown")) + if (!autocvar_sv_ready_restart_after_countdown) reset_map(TRUE); - if(cvar("sv_eventlog")) + if(autocvar_sv_eventlog) GameLogEcho(":restart"); } @@ -489,7 +488,7 @@ void ReadyRestart() // reset ALL scores, but only do that at the beginning //of the countdown if sv_ready_restart_after_countdown is off! //Otherwise scores could be manipulated during the countdown! - if (!cvar("sv_ready_restart_after_countdown")) + if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll(); } @@ -554,13 +553,13 @@ void evaluateTimeout() { return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); if (timeoutStatus != 2) { //if the map uses a timelimit make sure that timeout cannot be called right before the map ends - if (cvar("timelimit")) { + if (autocvar_timelimit) { //a timelimit was used local float myTl; - myTl = cvar("timelimit"); + myTl = autocvar_timelimit; local float lastPossibleTimeout; - lastPossibleTimeout = (myTl*60) - cvar("sv_timeout_leadtime") - 1; + lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; if (lastPossibleTimeout < time - game_starttime) return sprint(self, "^7Error: It is too late to call a timeout now!\n"); @@ -572,8 +571,8 @@ void evaluateTimeout() { //now all required checks are passed self.allowedTimeouts -= 1; bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) - remainingTimeoutTime = cvar("sv_timeout_length"); - remainingLeadTime = cvar("sv_timeout_leadtime"); + remainingTimeoutTime = autocvar_sv_timeout_length; + remainingLeadTime = autocvar_sv_timeout_leadtime; timeoutInitiator = self; if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet timeoutStatus = 1; @@ -607,9 +606,9 @@ void evaluateTimein() { } else if (timeoutStatus == 2) { //only shorten the remainingTimeoutTime if it makes sense - if( remainingTimeoutTime > (cvar("sv_timeout_resumetime") + 1) ) { + if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) { bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); - remainingTimeoutTime = cvar("sv_timeout_resumetime"); + remainingTimeoutTime = autocvar_sv_timeout_resumetime; timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately } else