X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcommand%2Fcmd.qc;h=353d81395b0f568acb931cc517219bc0c8d0e139;hb=ba7c5c7aa1351282377f6c4afc4653a130409255;hp=a2c037c5d2d198573a8c5eb63eb7e388560df8bf;hpb=ee5353529c2fee304ac944aa19af53cc85eca7b0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc index a2c037c5d..353d81395 100644 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@ -10,13 +10,16 @@ #include "../campaign.qh" #include "../cheats.qh" +#include "../client.qh" +#include "../clientkill.qh" #include "../player.qh" #include "../ipban.qh" #include "../mapvoting.qh" #include "../scores.qh" #include "../teamplay.qh" -#include "../mutators/_mod.qh" +#include +#include #ifdef SVQC #include @@ -30,7 +33,7 @@ #include #include #include -#include +#include #include @@ -40,8 +43,6 @@ #include -void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec - // ========================================================= // Server side networked commands code, reworked by Samual // Last updated: December 28th, 2011 @@ -72,7 +73,7 @@ bool SV_ParseClientCommand_floodcheck(entity this) // Command Sub-Functions // ======================= -void ClientCommand_autoswitch(entity caller, float request, float argc) +void ClientCommand_autoswitch(entity caller, int request, int argc) { switch (request) { @@ -97,7 +98,7 @@ void ClientCommand_autoswitch(entity caller, float request, float argc) } } -void ClientCommand_clientversion(entity caller, float request, float argc) // internal command, used only by code +void ClientCommand_clientversion(entity caller, int request, int argc) // internal command, used only by code { switch (request) { @@ -140,7 +141,7 @@ void ClientCommand_clientversion(entity caller, float request, float argc) // i } } -void ClientCommand_mv_getpicture(entity caller, float request, float argc) // internal command, used only by code +void ClientCommand_mv_getpicture(entity caller, int request, int argc) // internal command, used only by code { switch (request) { @@ -165,9 +166,7 @@ void ClientCommand_mv_getpicture(entity caller, float request, float argc) // i } } -bool joinAllowed(entity this); -void Join(entity this); -void ClientCommand_join(entity caller, float request) +void ClientCommand_join(entity caller, int request) { switch (request) { @@ -191,7 +190,7 @@ void ClientCommand_join(entity caller, float request) } } -void ClientCommand_physics(entity caller, float request, float argc) +void ClientCommand_physics(entity caller, int request, int argc) { switch (request) { @@ -231,7 +230,7 @@ void ClientCommand_physics(entity caller, float request, float argc) } } -void ClientCommand_ready(entity caller, float request) // todo: anti-spam for toggling readyness +void ClientCommand_ready(entity caller, int request) // todo: anti-spam for toggling readyness { switch (request) { @@ -239,21 +238,23 @@ void ClientCommand_ready(entity caller, float request) // todo: anti-spam for t { if (IS_CLIENT(caller)) { - if (warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2) + if (warmup_stage || sv_ready_restart || g_race_qualifying == 2) { - if (!readyrestart_happened || autocvar_sv_ready_restart_repeatable) + if (!readyrestart_happened || sv_ready_restart_repeatable) { if (time < game_starttime) // game is already restarting return; if (caller.ready) // toggle { caller.ready = false; - bprint(playername(caller, false), "^2 is ^1NOT^2 ready\n"); + if(IS_PLAYER(caller) || caller.caplayer == 1) + bprint(playername(caller, false), "^2 is ^1NOT^2 ready\n"); } else { caller.ready = true; - bprint(playername(caller, false), "^2 is ready\n"); + if(IS_PLAYER(caller) || caller.caplayer == 1) + bprint(playername(caller, false), "^2 is ready\n"); } // cannot reset the game while a timeout is active! @@ -278,7 +279,7 @@ void ClientCommand_ready(entity caller, float request) // todo: anti-spam for t } } -void ClientCommand_say(entity caller, float request, float argc, string command) +void ClientCommand_say(entity caller, int request, int argc, string command) { switch (request) { @@ -298,13 +299,26 @@ void ClientCommand_say(entity caller, float request, float argc, string command) } } -void ClientCommand_say_team(entity caller, float request, float argc, string command) +void ClientCommand_say_team(entity caller, int request, int argc, string command) { switch (request) { case CMD_REQUEST_COMMAND: { - if (argc >= 2) Say(caller, true, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); + if (argc >= 2) + { + string _classname = string_null; + if (!IS_PLAYER(caller) && caller.caplayer) + { + // CA: make work team chat for killed players + _classname = caller.classname; + caller.classname = STR_PLAYER; + } + + Say(caller, true, NULL, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); + if (_classname) + caller.classname = _classname; + } return; // never fall through to usage } @@ -319,88 +333,99 @@ void ClientCommand_say_team(entity caller, float request, float argc, string com } .bool team_selected; -void ClientCommand_selectteam(entity caller, float request, float argc) +void ClientCommand_selectteam(entity caller, int request, int argc) { switch (request) { case CMD_REQUEST_COMMAND: { - if (argv(1) != "") + if (argv(1) == "") { - if (IS_CLIENT(caller)) + return; + } + if (!IS_CLIENT(caller)) + { + return; + } + if (!teamplay) + { + sprint(caller, "^7selectteam can only be used in teamgames\n"); + return; + } + if (caller.team_forced > 0) + { + sprint(caller, "^7selectteam can not be used as your team is forced\n"); + return; + } + if (lockteams) + { + sprint(caller, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); + return; + } + float selection; + switch (argv(1)) + { + case "red": { - if (teamplay) - { - if (caller.team_forced <= 0) - { - if (!lockteams) - { - float selection; - - switch (argv(1)) - { - case "red": selection = NUM_TEAM_1; - break; - case "blue": selection = NUM_TEAM_2; - break; - case "yellow": selection = NUM_TEAM_3; - break; - case "pink": selection = NUM_TEAM_4; - break; - case "auto": selection = (-1); - break; - - default: selection = 0; - break; - } - - if (selection) - { - if (caller.team == selection && selection != -1 && !IS_DEAD(caller)) - { - sprint(caller, "^7You already are on that team.\n"); - } - else if (CS(caller).wasplayer && autocvar_g_changeteam_banned) - { - sprint(caller, "^1You cannot change team, forbidden by the server.\n"); - } - else - { - if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance) - { - CheckAllowedTeams(caller); - GetTeamCounts(caller); - if (!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(caller.team), caller)) - { - Send_Notification(NOTIF_ONE, caller, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM); - return; - } - } - ClientKill_TeamChange(caller, selection); - } - if(!IS_PLAYER(caller)) - caller.team_selected = true; // avoids asking again for team selection on join - } - } - else - { - sprint(caller, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); - } - } - else - { - sprint(caller, "^7selectteam can not be used as your team is forced\n"); - } - } - else - { - sprint(caller, "^7selectteam can only be used in teamgames\n"); - } + selection = NUM_TEAM_1; + break; + } + case "blue": + { + selection = NUM_TEAM_2; + break; + } + case "yellow": + { + selection = NUM_TEAM_3; + break; + } + case "pink": + { + selection = NUM_TEAM_4; + break; } + case "auto": + { + selection = (-1); + break; + } + default: + { + return; + } + } + if (caller.team == selection && selection != -1 && !IS_DEAD(caller)) + { + sprint(caller, "^7You already are on that team.\n"); return; } + if (CS(caller).wasplayer && autocvar_g_changeteam_banned) + { + sprint(caller, "^1You cannot change team, forbidden by the server.\n"); + return; + } + if ((selection != -1) && autocvar_g_balance_teams && + autocvar_g_balance_teams_prevent_imbalance) + { + entity balance = TeamBalance_CheckAllowedTeams(caller); + TeamBalance_GetTeamCounts(balance, caller); + if ((Team_IndexToBit(Team_TeamToIndex(selection)) & + TeamBalance_FindBestTeams(balance, caller, false)) == 0) + { + Send_Notification(NOTIF_ONE, caller, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM); + TeamBalance_Destroy(balance); + return; + } + TeamBalance_Destroy(balance); + } + ClientKill_TeamChange(caller, selection); + if (!IS_PLAYER(caller)) + { + caller.team_selected = true; // avoids asking again for team selection on join + } + return; } - default: sprint(caller, "Incorrect parameters for ^2selectteam^7\n"); case CMD_REQUEST_USAGE: @@ -413,7 +438,7 @@ void ClientCommand_selectteam(entity caller, float request, float argc) } } -void ClientCommand_selfstuff(entity caller, float request, string command) +void ClientCommand_selfstuff(entity caller, int request, string command) { switch (request) { @@ -437,7 +462,7 @@ void ClientCommand_selfstuff(entity caller, float request, string command) } } -void ClientCommand_sentcvar(entity caller, float request, float argc, string command) +void ClientCommand_sentcvar(entity caller, int request, int argc, string command) { switch (request) { @@ -471,7 +496,7 @@ void ClientCommand_sentcvar(entity caller, float request, float argc, string com } } -void ClientCommand_spectate(entity caller, float request) +void ClientCommand_spectate(entity caller, int request) { switch (request) { @@ -511,7 +536,7 @@ void ClientCommand_spectate(entity caller, float request) } } -void ClientCommand_suggestmap(entity caller, float request, float argc) +void ClientCommand_suggestmap(entity caller, int request, int argc) { switch (request) { @@ -535,7 +560,7 @@ void ClientCommand_suggestmap(entity caller, float request, float argc) } } -void ClientCommand_tell(entity caller, float request, float argc, string command) +void ClientCommand_tell(entity caller, int request, int argc, string command) { switch (request) { @@ -592,7 +617,7 @@ void ClientCommand_tell(entity caller, float request, float argc, string command } } -void ClientCommand_voice(entity caller, float request, float argc, string command) +void ClientCommand_voice(entity caller, int request, int argc, string command) { switch (request) { @@ -606,8 +631,10 @@ void ClientCommand_voice(entity caller, float request, float argc, string comman sprint(caller, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples)); return; } - if (argc >= 3) VoiceMessage(caller, e, substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); - else VoiceMessage(caller, e, ""); + string msg = ""; + if (argc >= 3) + msg = substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)); + VoiceMessage(caller, e, msg); return; } @@ -627,7 +654,7 @@ void ClientCommand_voice(entity caller, float request, float argc, string comman /* use this when creating a new command, making sure to place it in alphabetical order... also, ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION! -void ClientCommand_(entity caller, float request) +void ClientCommand_(entity caller, int request) { switch(request) { @@ -657,8 +684,9 @@ void ClientCommand_(entity caller, float request) #define CLIENT_COMMANDS(ent, request, arguments, command) \ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(ent, request, arguments), "Whether or not to switch automatically when getting a better weapon") \ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(ent, request, arguments), "Release version of the game") \ - CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(ent, request, arguments), "Retrieve mapshot picture from the server") \ CLIENT_COMMAND("join", ClientCommand_join(ent, request), "Become a player in the game") \ + CLIENT_COMMAND("minigame", ClientCommand_minigame(ent, request, arguments, command), "Start a minigame") \ + CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(ent, request, arguments), "Retrieve mapshot picture from the server") \ CLIENT_COMMAND("physics", ClientCommand_physics(ent, request, arguments), "Change physics set") \ CLIENT_COMMAND("ready", ClientCommand_ready(ent, request), "Qualify as ready to end warmup stage (or restart server if allowed)") \ CLIENT_COMMAND("say", ClientCommand_say(ent, request, arguments, command), "Print a message to chat to all players") \ @@ -670,7 +698,6 @@ void ClientCommand_(entity caller, float request) CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(ent, request, arguments), "Suggest a map to the mapvote at match end") \ CLIENT_COMMAND("tell", ClientCommand_tell(ent, request, arguments, command), "Send a message directly to a player") \ CLIENT_COMMAND("voice", ClientCommand_voice(ent, request, arguments, command), "Send voice message via sound") \ - CLIENT_COMMAND("minigame", ClientCommand_minigame(ent, request, arguments, command), "Start a minigame") \ /* nothing */ void ClientCommand_macro_help(entity caller) @@ -682,7 +709,7 @@ void ClientCommand_macro_help(entity caller) #undef CLIENT_COMMAND } -float ClientCommand_macro_command(float argc, entity caller, string command) +float ClientCommand_macro_command(int argc, entity caller, string command) { #define CLIENT_COMMAND(name, function, description) \ { if (name == strtolower(argv(0))) { function; return true; } } @@ -693,7 +720,7 @@ float ClientCommand_macro_command(float argc, entity caller, string command) return false; } -float ClientCommand_macro_usage(float argc, entity caller) +float ClientCommand_macro_usage(int argc, entity caller) { #define CLIENT_COMMAND(name, function, description) \ { if (name == strtolower(argv(1))) { function; return true; } } @@ -731,7 +758,7 @@ void SV_ParseClientCommand(entity this, string command) // if we're banned, don't even parse the command if (Ban_MaybeEnforceBanOnce(this)) return; - float argc = tokenize_console(command); + int argc = tokenize_console(command); // Guide for working with argc arguments by example: // argc: 1 - 2 - 3 - 4