X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcommand%2Fcommon.qh;h=9a011fb851b6442262feff31b6fc9bc2579655a5;hb=c05104bde1e758c4022f9755f02f177aa0476134;hp=a11ea856a9a79cdc4903b7c30416bc3f72379b51;hpb=ef5d72bcd06c2c1380e63fe900aafbca20153d02;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/command/common.qh b/qcsrc/server/command/common.qh index a11ea856a..c9aad4b79 100644 --- a/qcsrc/server/command/common.qh +++ b/qcsrc/server/command/common.qh @@ -1,5 +1,28 @@ -#ifndef COMMAND_COMMON_H -#define COMMAND_COMMON_H +#pragma once + +#include +REGISTRY(COMMON_COMMANDS, BITS(7)) +REGISTER_REGISTRY(COMMON_COMMANDS) +REGISTRY_SORT(COMMON_COMMANDS) + +REGISTRY_DEFINE_GET(COMMON_COMMANDS, NULL) + +#define COMMON_COMMAND(id, description) \ + CLASS(commoncommand_##id, Command) \ + ATTRIB(commoncommand_##id, m_name, string, #id); \ + ATTRIB(commoncommand_##id, m_description, string, description); \ + ENDCLASS(commoncommand_##id) \ + REGISTER(COMMON_COMMANDS, CMD_SV, id, m_id, NEW(commoncommand_##id)); \ + METHOD(commoncommand_##id, m_invokecmd, void(commoncommand_##id this, int request, entity caller, int arguments, string command)) + +STATIC_INIT(COMMON_COMMANDS_aliases) { + FOREACH(COMMON_COMMANDS, true, { localcmd(sprintf("alias %1$s \"%2$s %1$s ${* ?}\"\n", it.m_name, "qc_cmd_svcmd")); }); +} + +#include "vote.qh" +#include + +#include // ============================================================ // Shared declarations for server commands, written by Samual @@ -21,22 +44,144 @@ const float TIMEOUT_ACTIVE = 2; const float TIMEOUT_SLOWMO_VALUE = 0.0001; // global timeout information declarations -entity timeout_caller; // contains the entity of the player who started the last timeout -entity timeout_handler; // responsible for centerprinting the timeout countdowns and playing sounds -float sys_frametime; // gets initialised in worldspawn, saves the value from autocvar_sys_ticrate -float orig_slowmo; // contains the value of autocvar_slowmo so that, after timeout finished, it isn't set to slowmo 1 necessarily -float timeout_time; // contains the time in seconds that the active timeout has left -float timeout_leadtime; // contains the number of seconds left of the leadtime (before the timeout starts) -float timeout_status; // (values: 0, 1, 2) contains whether a timeout is not active (0), was called but still at leadtime (1) or is active (2) +entity timeout_caller; // contains the entity of the player who started the last timeout +entity timeout_handler; // responsible for centerprinting the timeout countdowns and playing sounds +float sys_frametime; // gets initialised in worldspawn, saves the value from autocvar_sys_ticrate +float orig_slowmo; // contains the value of autocvar_slowmo so that, after timeout finished, it isn't set to slowmo 1 necessarily +float timeout_time; // contains the time in seconds that the active timeout has left +float timeout_leadtime; // contains the number of seconds left of the leadtime (before the timeout starts) +float timeout_status; // (values: 0, 1, 2) contains whether a timeout is not active (0), was called but still at leadtime (1) or is active (2) .float allowed_timeouts; // contains the number of allowed timeouts for each player -.vector lastV_angle; //used when pausing the game in order to force the player to keep his old view angle fixed +.vector lastV_angle; // used when pausing the game in order to force the player to keep his old view angle fixed -// allow functions to be used in other code like g_world.qc and teamplay.qc -void timeout_handler_think(); +// allow functions to be used in other code like world.qc and teamplay.qc +void timeout_handler_think(entity this); // used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file void CommonCommand_macro_write_aliases(float fh); // keep track of the next token to use for argc float next_token; -#endif \ No newline at end of file + +// select the proper prefix for usage and other messages +string GetCommandPrefix(entity caller); + +// if client return player nickname, or if server return admin nickname +string GetCallerName(entity caller); + +// verify that the client provided is acceptable for kicking +float VerifyKickableEntity(entity client); + +// verify that the client provided is acceptable for use +float VerifyClientEntity(entity client, float must_be_real, float must_be_bots); + +// if the client is not acceptable, return a string to be used for error messages +string GetClientErrorString_color(float clienterror, string original_input, string col); +#define GetClientErrorString(clienterror, original_input) GetClientErrorString_color(clienterror, original_input, "^7") + +// is this entity number even in the possible range of entities? +float VerifyClientNumber(float tmp_number); + +entity GetIndexedEntity(int argc, float start_index); + +// find a player which matches the input string, and return their entity +entity GetFilteredEntity(string input); + +// same thing, but instead return their edict number +float GetFilteredNumber(string input); + +// switch between sprint and print depending on whether the receiver is the server or a player +void print_to(entity to, string input); + +// ========================================== +// Supporting functions for common commands +// ========================================== + +// used by CommonCommand_timeout() and CommonCommand_timein() to handle game pausing and messaging and such. +void timeout_handler_reset(entity this); + +void timeout_handler_think(entity this); + +// =================================================== +// Common commands used in both sv_cmd.qc and cmd.qc +// =================================================== + +void CommonCommand_cvar_changes(int request, entity caller); + +void CommonCommand_cvar_purechanges(int request, entity caller); + +void CommonCommand_editmob(int request, entity caller, int argc); + +void CommonCommand_info(int request, entity caller, int argc); + +void CommonCommand_ladder(int request, entity caller); + +void CommonCommand_lsmaps(int request, entity caller); + +void CommonCommand_printmaplist(int request, entity caller); + +void CommonCommand_rankings(int request, entity caller); + +void CommonCommand_records(int request, entity caller); + +void CommonCommand_teamstatus(int request, entity caller); + +void CommonCommand_time(int request, entity caller); + +void CommonCommand_timein(int request, entity caller); + +void CommonCommand_timeout(int request, entity caller); + +void CommonCommand_who(int request, entity caller, int argc); + + +// ================================== +// Macro system for common commands +// ================================== + +// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) +COMMON_COMMAND(cvar_changes, "Prints a list of all changed server cvars") { CommonCommand_cvar_changes(request, caller); } +COMMON_COMMAND(cvar_purechanges, "Prints a list of all changed gameplay cvars") { CommonCommand_cvar_purechanges(request, caller); } +COMMON_COMMAND(editmob, "Modifies a monster or all monsters") { CommonCommand_editmob(request, caller, arguments); } +COMMON_COMMAND(info, "Request for unique server information set up by admin") { CommonCommand_info(request, caller, arguments); } +COMMON_COMMAND(ladder, "Get information about top players if supported") { CommonCommand_ladder(request, caller); } +COMMON_COMMAND(lsmaps, "List maps which can be used with the current game mode") { CommonCommand_lsmaps(request, caller); } +COMMON_COMMAND(printmaplist, "Display full server maplist reply") { CommonCommand_printmaplist(request, caller); } +COMMON_COMMAND(rankings, "Print information about rankings") { CommonCommand_rankings(request, caller); } +COMMON_COMMAND(records, "List top 10 records for the current map") { CommonCommand_records(request, caller); } +COMMON_COMMAND(teamstatus, "Show information about player and team scores") { CommonCommand_teamstatus(request, caller); } +COMMON_COMMAND(time, "Print different formats/readouts of time") { CommonCommand_time(request, caller); } +COMMON_COMMAND(timein, "Resume the game from being paused with a timeout") { CommonCommand_timein(request, caller); } +COMMON_COMMAND(timeout, "Call a timeout which pauses the game for certain amount of time unless unpaused") { CommonCommand_timeout(request, caller); } +COMMON_COMMAND(vote, "Request an action to be voted upon by players") { VoteCommand(request, caller, arguments, command); } +COMMON_COMMAND(who, "Display detailed client information about all players") { CommonCommand_who(request, caller, arguments);} + +void CommonCommand_macro_help(entity caller) +{ + FOREACH(COMMON_COMMANDS, true, { print_to(caller, sprintf(" ^2%s^7: %s", it.m_name, it.m_description)); }); +} + +float CommonCommand_macro_command(int argc, entity caller, string command) +{ + string c = strtolower(argv(0)); + FOREACH(COMMON_COMMANDS, it.m_name == c, { + it.m_invokecmd(it, CMD_REQUEST_COMMAND, caller, argc, command); + return true; + }); + return false; +} + +float CommonCommand_macro_usage(int argc, entity caller) +{ + string c = strtolower(argv(1)); + FOREACH(COMMON_COMMANDS, it.m_name == c, { + it.m_invokecmd(it, CMD_REQUEST_USAGE, caller, argc, ""); + return true; + }); + return false; +} + +void CommonCommand_macro_write_aliases(float fh) +{ + FOREACH(COMMON_COMMANDS, true, { CMD_Write_Alias("qc_cmd_svcmd", it.m_name, it.m_description); }); +}