X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcompat%2Fquake3.qc;h=65f231374f56a8053f23a2c2cce49f98df729c15;hb=34f3c1d754abe766f800408a3e7bb0172ddda21f;hp=de069be87d38570ce238752613199bca88558192;hpb=b59e347e5c1b167e6e344ea7962d1c8147d197eb;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/compat/quake3.qc b/qcsrc/server/compat/quake3.qc index de069be87..65f231374 100644 --- a/qcsrc/server/compat/quake3.qc +++ b/qcsrc/server/compat/quake3.qc @@ -4,11 +4,11 @@ #include #include #include +#include #include +#include #include -spawnfunc(target_items); - //*********************** //QUAKE 3 ENTITIES - So people can play quake3 maps with the xonotic weapons //*********************** @@ -142,33 +142,33 @@ void target_give_init(entity this) IL_EACH(g_items, it.targetname == this.target, { if (it.classname == "weapon_devastator") { - this.ammo_rockets += it.count * WEP_CVAR(devastator, ammo); + SetResourceAmountExplicit(this, RESOURCE_ROCKETS, GetResourceAmount(this, RESOURCE_ROCKETS) + it.count * WEP_CVAR_PRI(devastator, ammo)); // WEAPONTODO this.netname = cons(this.netname, "devastator"); } else if (it.classname == "weapon_vortex") { - this.ammo_cells += it.count * WEP_CVAR_PRI(vortex, ammo); // WEAPONTODO + SetResourceAmountExplicit(this, RESOURCE_CELLS, GetResourceAmount(this, RESOURCE_CELLS) + it.count * WEP_CVAR_PRI(vortex, ammo)); // WEAPONTODO this.netname = cons(this.netname, "vortex"); } else if (it.classname == "weapon_electro") { - this.ammo_cells += it.count * WEP_CVAR_PRI(electro, ammo); // WEAPONTODO + SetResourceAmountExplicit(this, RESOURCE_CELLS, GetResourceAmount(this, RESOURCE_CELLS) + it.count * WEP_CVAR_PRI(electro, ammo)); // WEAPONTODO this.netname = cons(this.netname, "electro"); } else if (it.classname == "weapon_hagar") { - this.ammo_rockets += it.count * WEP_CVAR_PRI(hagar, ammo); // WEAPONTODO + SetResourceAmountExplicit(this, RESOURCE_ROCKETS, GetResourceAmount(this, RESOURCE_ROCKETS) + it.count * WEP_CVAR_PRI(hagar, ammo)); // WEAPONTODO this.netname = cons(this.netname, "hagar"); } else if (it.classname == "weapon_crylink") { - this.ammo_cells += it.count * WEP_CVAR_PRI(crylink, ammo); + SetResourceAmountExplicit(this, RESOURCE_CELLS, GetResourceAmount(this, RESOURCE_CELLS) + it.count * WEP_CVAR_PRI(crylink, ammo)); // WEAPONTODO this.netname = cons(this.netname, "crylink"); } else if (it.classname == "weapon_mortar") { - this.ammo_rockets += it.count * WEP_CVAR_PRI(mortar, ammo); // WEAPONTODO + SetResourceAmountExplicit(this, RESOURCE_ROCKETS, GetResourceAmount(this, RESOURCE_ROCKETS) + it.count * WEP_CVAR_PRI(mortar, ammo)); // WEAPONTODO this.netname = cons(this.netname, "mortar"); } else if (it.classname == "item_armor_mega") - this.armorvalue = 100; + SetResourceAmountExplicit(this, RESOURCE_ARMOR, 100); else if (it.classname == "item_health_mega") - this.health = 200; + SetResourceAmountExplicit(this, RESOURCE_HEALTH, 200); //remove(it); // removing ents in init functions causes havoc, workaround: setthink(it, SUB_Remove); it.nextthink = time; @@ -184,6 +184,37 @@ spawnfunc(target_give) InitializeEntity(this, target_give_init, INITPRIO_FINDTARGET); } +void score_use(entity this, entity actor, entity trigger) +{ + if(!IS_PLAYER(actor)) + return; + actor.fragsfilter_cnt += this.count; +} +spawnfunc(target_score) +{ + if(!g_cts) { delete(this); return; } + + if(!this.count) + this.count = 1; + this.use = score_use; +} + +void fragsfilter_use(entity this, entity actor, entity trigger) +{ + if(!IS_PLAYER(actor)) + return; + if(actor.fragsfilter_cnt >= this.frags) + SUB_UseTargets(this, actor, trigger); +} +spawnfunc(target_fragsFilter) +{ + if(!g_cts) { delete(this); return; } + + if(!this.frags) + this.frags = 1; + this.use = fragsfilter_use; +} + //spawnfunc(item_flight) /* handled by buffs mutator */ //spawnfunc(item_haste) /* handled by buffs mutator */ //spawnfunc(item_health) /* handled in t_quake.qc */ @@ -234,6 +265,8 @@ bool DoesQ3ARemoveThisEntity(entity this) gametypename = "team"; if(g_ctf) gametypename = "ctf"; + if(g_duel) + gametypename = "tournament"; if(maxclients == 1) gametypename = "single"; // we do not have the other types (oneflag, obelisk, harvester, teamtournament)