X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdamage.qh;h=3140748245b864de5f0f2ded278050a6157208ae;hb=b378101905eea3f357e9da85d74953f15072dbfa;hp=68ea7a87381708eb8b61d43d1834e50563d52227;hpb=9d5295bb4213f6c703d43d158605efe893514ee4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/damage.qh b/qcsrc/server/damage.qh index 68ea7a873..314074824 100644 --- a/qcsrc/server/damage.qh +++ b/qcsrc/server/damage.qh @@ -2,6 +2,34 @@ #include +bool autocvar_g_throughfloor_debug; +float autocvar_g_throughfloor_damage; +float autocvar_g_throughfloor_force; +float autocvar_g_throughfloor_damage_max_stddev; +float autocvar_g_throughfloor_force_max_stddev; +float autocvar_g_throughfloor_min_steps_player; +float autocvar_g_throughfloor_max_steps_player; +float autocvar_g_throughfloor_min_steps_other; +float autocvar_g_throughfloor_max_steps_other; +float autocvar_g_mirrordamage; +bool autocvar_g_mirrordamage_virtual; +bool autocvar_g_mirrordamage_onlyweapons; +float autocvar_g_maxpushtime; +float autocvar_g_balance_damagepush_speedfactor; +int autocvar_g_balance_firetransfer_damage; +int autocvar_g_balance_firetransfer_time; +float autocvar_g_balance_armor_blockpercent; +float autocvar_g_teamdamage_resetspeed; +float autocvar_g_teamdamage_threshold; +float autocvar_g_balance_selfdamagepercent; +float autocvar_g_friendlyfire; +float autocvar_g_friendlyfire_virtual; +float autocvar_g_friendlyfire_virtual_force; +float autocvar_g_frozen_revive_falldamage; +int autocvar_g_frozen_revive_falldamage_health; +bool autocvar_g_frozen_damage_trigger; +float autocvar_g_frozen_force; + .void(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) event_damage; .bool(entity targ, entity inflictor, float amount, float limit) event_heal; @@ -37,6 +65,7 @@ float damage_gooddamage; .float spawnshieldtime; .int totalfrags; +.float lastkill; .bool canteamdamage; @@ -69,6 +98,7 @@ void Obituary_SpecialDeath( float w_deathtype; float Obituary_WeaponDeath( entity notif_target, + entity target, float murder, int deathtype, string s1, string s2, string s3,