X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=060e1ce55aacb5f83618426b0fcbc599772124d7;hb=bcfb2c28a83d43a76cdc18de1f00b4d191da55e5;hp=185a68a85341763984db7e8e798b2e4f8cddfe6a;hpb=0df9efc608a567dcbff2f81680174626a43e78aa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 185a68a85..060e1ce55 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -306,18 +306,8 @@ float servertime, serverprevtime, serverframetime; .float floodcontrol_voice; .float floodcontrol_voiceteam; -.float stat_shotorg = _STAT(SHOTORG); // networked stat for trueaim HUD - string matchid; -.float last_pickup = _STAT(LAST_PICKUP); - -.float hit_time = _STAT(HIT_TIME); -.float typehit_time = _STAT(TYPEHIT_TIME); -.float kill_time = _STAT(KILL_TIME); - -.float damage_dealt_total = _STAT(DAMAGE_DEALT_TOTAL); - bool radar_showennemies; #ifdef PROFILING @@ -374,7 +364,6 @@ const float ACTIVE_TOGGLE = 3; .float player_blocked; -.float revive_progress = _STAT(REVIVE_PROGRESS); .float revival_time; // time at which player was last revived .float revive_speed; // NOTE: multiplier (anything above 1 is instaheal) .entity iceblock; @@ -383,8 +372,6 @@ const float ACTIVE_TOGGLE = 3; .entity muzzle_flash; .float misc_bulletcounter; // replaces uzi & hlac bullet counter. -.float stat_respawn_time = _STAT(RESPAWN_TIME); // shows respawn time, and is negative when awaiting respawn - .int killindicator_teamchange; void PlayerUseKey(entity this);