X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=060e1ce55aacb5f83618426b0fcbc599772124d7;hb=bcfb2c28a83d43a76cdc18de1f00b4d191da55e5;hp=52f269845aaae49202e7b0a9c796c7a8c6ff8dce;hpb=a4f308123b521372793edfb0747dc718de0cfc48;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 52f269845..060e1ce55 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -34,7 +34,7 @@ float server_is_dedicated; // Fields -.void(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) event_damage; +.void(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) event_damage; //.string wad; //.string map; @@ -228,7 +228,10 @@ int have_team_spawns_forteams; // if Xth bit is 1 then team X has spawns else it .bool canteamdamage; -void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); +void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force); + +// WEAPONTODO +#define DMG_NOWEP (weaponentities[0]) float lockteams; @@ -303,18 +306,8 @@ float servertime, serverprevtime, serverframetime; .float floodcontrol_voice; .float floodcontrol_voiceteam; -.float stat_shotorg = _STAT(SHOTORG); // networked stat for trueaim HUD - string matchid; -.float last_pickup = _STAT(LAST_PICKUP); - -.float hit_time = _STAT(HIT_TIME); -.float typehit_time = _STAT(TYPEHIT_TIME); -.float kill_time = _STAT(KILL_TIME); - -.float damage_dealt_total = _STAT(DAMAGE_DEALT_TOTAL); - bool radar_showennemies; #ifdef PROFILING @@ -324,9 +317,9 @@ float client_cefc_accumulatortime; .float weapon_load[Weapons_MAX]; .int ammo_none; // used by the reloading system, must always be 0 -.float clip_load = _STAT(WEAPON_CLIPLOAD); +.float clip_load; .float old_clip_load; -.float clip_size = _STAT(WEAPON_CLIPSIZE); +.float clip_size; .int minelayer_mines; .float vortex_charge; @@ -371,7 +364,6 @@ const float ACTIVE_TOGGLE = 3; .float player_blocked; -.float revive_progress = _STAT(REVIVE_PROGRESS); .float revival_time; // time at which player was last revived .float revive_speed; // NOTE: multiplier (anything above 1 is instaheal) .entity iceblock; @@ -380,8 +372,6 @@ const float ACTIVE_TOGGLE = 3; .entity muzzle_flash; .float misc_bulletcounter; // replaces uzi & hlac bullet counter. -.float stat_respawn_time = _STAT(RESPAWN_TIME); // shows respawn time, and is negative when awaiting respawn - .int killindicator_teamchange; void PlayerUseKey(entity this);