X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=2292f60332c40958868d927b838499e175e6a57e;hb=fb3dd670570afd2a2896108f02f4c85dd6b4b55c;hp=9c2e843d1a6089fe4640134128232b46ac2d4840;hpb=8aa33216649215618dd1de7be0f48ca77449bb0c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 9c2e843d1..2292f6033 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -1,6 +1,6 @@ #define INDEPENDENT_ATTACK_FINISHED -float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions +noref float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions #define BUTTON_ATCK button0 #define BUTTON_JUMP button2 @@ -128,7 +128,7 @@ float maxclients; .vector anim_die1; // player dies .vector anim_die2; // player dies differently .vector anim_draw; // player pulls out a weapon -.vector anim_duck; // player crouches (from idle to duckidle) +// .vector anim_duck; // player crouches (from idle to duckidle) .vector anim_duckwalk; // player walking while crouching .vector anim_duckjump; // player jumping from a crouch .vector anim_duckidle; // player idling while crouching @@ -246,6 +246,12 @@ float alreadychangedlevel; .float runes; +// Keys player is holding +.float itemkeys; +// message delay for func_door locked by keys and key locks +// this field is used on player entities +.float key_door_messagetime; + .float version; @@ -287,8 +293,6 @@ float orig_slowmo; // contains the value of autocvar_slowmo so that, after timeo .vector lastV_angle; //used when pausing the game in order to force the player to keep his old view angle fixed entity timeoutHandler; //responsible for centerprinting the timeout countdowns and playing sounds void timeoutHandler_Think(); -void evaluateTimeout(); -void evaluateTimein(); .float spawnshieldtime; @@ -315,6 +319,7 @@ float default_weapon_alpha; .float cvar_cl_handicap; .float cvar_cl_playerdetailreduction; .float cvar_cl_clippedspectating; +.float cvar_cl_autoscreenshot; .float cvar_cl_movement_track_canjump; .float cvar_cl_newusekeysupported;