X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=74b4ecea88c17683996b4b65aacca357f00b10fb;hb=99cb391b8d83f0efdb2c9aeb7ccc50683dfd0b55;hp=b487e3de77aa81cf455c54a68248f393cdc0aea1;hpb=3a043696cfd182c6ff34e4542fbdcff4c64da883;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index b487e3de7..74b4ecea8 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -221,18 +221,6 @@ float WS_DROP = 2; // deselecting frame float WS_INUSE = 3; // fire state float WS_READY = 4; // idle frame -// weapon requests -float WR_SETUP = 1; // setup weapon data -float WR_THINK = 2; // logic to run every frame -float WR_CHECKAMMO1 = 3; // checks ammo for weapon -float WR_CHECKAMMO2 = 4; // checks ammo for weapon -float WR_AIM = 5; // runs bot aiming code for this weapon -float WR_PRECACHE = 6; // precaches models/sounds used by this weapon -float WR_SUICIDEMESSAGE = 7; // sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details) -float WR_KILLMESSAGE = 8; // sets w_deathtypestring or leaves it alone -float WR_RELOAD = 9; // does not need to do anything -float WR_RESETPLAYER = 10; // does not need to do anything - void weapon_defaultspawnfunc(float wpn); string w_deathtypestring; @@ -534,6 +522,10 @@ string cvar_changes; float game_starttime; //point in time when the countdown is over .float stat_game_starttime; +.float stat_sv_airaccel_qw; +.float stat_sv_airstrafeaccel_qw; +.float stat_sv_airspeedlimit_nonqw; + void W_Porto_Remove (entity p); .float projectiledeathtype; @@ -641,3 +633,5 @@ string deathmessage; .float cvar_cl_weaponimpulsemode; .float selectweapon; // last selected weapon of the player + +.float ballistics_density; // wall piercing factor, larger = bullet can pass through more