X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=908d99444887f43ebeef093a34039fc532d08089;hb=39028544b65bf299435dbcb566b4cddf5bbdf13a;hp=a25c16be4ee205570d00775b1afee1f9f741ad17;hpb=cfed0689e0277396cc2058d14dabee2c93834dbe;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index a25c16be4..908d99444 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -7,7 +7,7 @@ // Globals -float g_footsteps, g_grappling_hook, g_instagib; +float g_footsteps, g_grappling_hook; float g_warmup_allguns; float g_warmup_allow_timeout; float warmup_stage; @@ -34,6 +34,8 @@ float server_is_dedicated; .void(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) event_damage; +.bool(entity targ, entity inflictor, float amount, float limit) event_heal; + //.string wad; //.string map; @@ -180,8 +182,6 @@ float default_weapon_alpha; string gamemode_name; -float startitem_failed; - string W_Apply_Weaponreplace(string in); void FixIntermissionClient(entity e); @@ -190,8 +190,6 @@ void FixClientCvars(entity e); // WEAPONTODO: remove this //WepSet weaponsInMap; -#define weapons _STAT(WEAPONS) - .float respawn_countdown; // next number to count float bot_waypoints_for_items; @@ -231,8 +229,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // WEAPONTODO #define DMG_NOWEP (weaponentities[0]) -float lockteams; - float sv_maxidle; float sv_maxidle_spectatorsareidle; int sv_maxidle_slots; @@ -279,9 +275,6 @@ void W_Porto_Remove (entity p); // Nexball float g_nexball_meter_period; -void SUB_DontUseTargets(entity this, entity actor, entity trigger); -void SUB_UseTargets(entity this, entity actor, entity trigger); - .void(entity this) reset; // if set, an entity is reset using this .void(entity this) reset2; // if set, an entity is reset using this (after calling ALL the reset functions for other entities) @@ -323,6 +316,9 @@ float client_cefc_accumulatortime; .float vortex_charge; .float vortex_charge_rottime; .float vortex_chargepool_ammo; +.float oknex_charge; +.float oknex_charge_rottime; +.float oknex_chargepool_ammo; .int hagar_load; .int grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab @@ -358,12 +354,11 @@ const float ACTIVE_TOGGLE = 3; //float serverflags; -.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator - .float player_blocked; .float revival_time; // time at which player was last revived .float revive_speed; // NOTE: multiplier (anything above 1 is instaheal) +.float freeze_time; .entity iceblock; .entity frozen_by; // for ice fields @@ -405,67 +400,43 @@ const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI; .WepSet dual_weapons; IntrusiveList g_monsters; -STATIC_INIT(g_monsters) { g_monsters = IL_NEW(); } - IntrusiveList g_waypoints; -STATIC_INIT(g_waypoints) { g_waypoints = IL_NEW(); } - IntrusiveList g_vehicles; -STATIC_INIT(g_vehicles) { g_vehicles = IL_NEW(); } - IntrusiveList g_turrets; -STATIC_INIT(g_turrets) { g_turrets = IL_NEW(); } - IntrusiveList g_mines; -STATIC_INIT(g_mines) { g_mines = IL_NEW(); } - IntrusiveList g_projectiles; -STATIC_INIT(g_projectiles) { g_projectiles = IL_NEW(); } - IntrusiveList g_items; -STATIC_INIT(g_items) { g_items = IL_NEW(); } - IntrusiveList g_initforplayer; -STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); } - IntrusiveList g_clones; -STATIC_INIT(g_clones) { g_clones = IL_NEW(); } - -IntrusiveList g_assault_destructibles; -STATIC_INIT(g_assault_destructibles) { g_assault_destructibles = IL_NEW(); } - -IntrusiveList g_assault_objectivedecreasers; -STATIC_INIT(g_assault_objectivedecreasers) { g_assault_objectivedecreasers = IL_NEW(); } - -IntrusiveList g_assault_objectives; -STATIC_INIT(g_assault_objectives) { g_assault_objectives = IL_NEW(); } - IntrusiveList g_spawnpoints; -STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); } - IntrusiveList g_bot_targets; -STATIC_INIT(g_bot_targets) { g_bot_targets = IL_NEW(); } - IntrusiveList g_bot_dodge; -STATIC_INIT(g_bot_dodge) { g_bot_dodge = IL_NEW(); } - IntrusiveList g_damagedbycontents; -STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); } - IntrusiveList g_railgunhit; -STATIC_INIT(g_railgunhit) { g_railgunhit = IL_NEW(); } - IntrusiveList g_ladders; -STATIC_INIT(g_ladders) { g_ladders = IL_NEW(); } - IntrusiveList g_locations; -STATIC_INIT(g_locations) { g_locations = IL_NEW(); } - IntrusiveList g_saved_team; -STATIC_INIT(g_saved_team) { g_saved_team = IL_NEW(); } - IntrusiveList g_monster_targets; -STATIC_INIT(g_monster_targets) { g_monster_targets = IL_NEW(); } - IntrusiveList g_pathlib_nodes; -STATIC_INIT(g_pathlib_nodes) { g_pathlib_nodes = IL_NEW(); } +STATIC_INIT(defs) +{ + g_monsters = IL_NEW(); + g_waypoints = IL_NEW(); + g_vehicles = IL_NEW(); + g_turrets = IL_NEW(); + g_mines = IL_NEW(); + g_projectiles = IL_NEW(); + g_items = IL_NEW(); + g_initforplayer = IL_NEW(); + g_clones = IL_NEW(); + g_spawnpoints = IL_NEW(); + g_bot_targets = IL_NEW(); + g_bot_dodge = IL_NEW(); + g_damagedbycontents = IL_NEW(); + g_railgunhit = IL_NEW(); + g_ladders = IL_NEW(); + g_locations = IL_NEW(); + g_saved_team = IL_NEW(); + g_monster_targets = IL_NEW(); + g_pathlib_nodes = IL_NEW(); +}