X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=9c3e7bba02148e52f34a75556c054f9affe12457;hb=7a6a774eae9edb72477fd83a1145f381e2982243;hp=d4aace83b73be41a7c854f23818a4e6040cdb423;hpb=2300937585fd409c578a516ed5e051ba389646d4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index d4aace83b..9c3e7bba0 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -1,7 +1,7 @@ #pragma once float warmup_limit; -#include +#include #include #define INDEPENDENT_ATTACK_FINISHED 1 @@ -12,20 +12,6 @@ float g_footsteps, g_grappling_hook, g_instagib; float g_warmup_allguns; float g_warmup_allow_timeout; float warmup_stage; -PROPERTY(float, g_pickup_respawntime_weapon) -PROPERTY(float, g_pickup_respawntime_superweapon) -PROPERTY(float, g_pickup_respawntime_ammo) -PROPERTY(float, g_pickup_respawntime_short) -PROPERTY(float, g_pickup_respawntime_medium) -PROPERTY(float, g_pickup_respawntime_long) -PROPERTY(float, g_pickup_respawntime_powerup) -PROPERTY(float, g_pickup_respawntimejitter_weapon) -PROPERTY(float, g_pickup_respawntimejitter_superweapon) -PROPERTY(float, g_pickup_respawntimejitter_ammo) -PROPERTY(float, g_pickup_respawntimejitter_short) -PROPERTY(float, g_pickup_respawntimejitter_medium) -PROPERTY(float, g_pickup_respawntimejitter_long) -PROPERTY(float, g_pickup_respawntimejitter_powerup) float g_jetpack; float sv_clones; @@ -35,7 +21,7 @@ float player_count; float currentbots; float bots_would_leave; -void UpdateFrags(entity player, float f); +void UpdateFrags(entity player, int f); .float totalfrags; float team1_score, team2_score, team3_score, team4_score; @@ -275,7 +261,7 @@ bool independent_players; string clientstuff; .float phase; -.int pressedkeys = _STAT(PRESSED_KEYS); +.int pressedkeys; .string fog; @@ -395,7 +381,6 @@ const float ACTIVE_TOGGLE = 3; .float player_blocked; .float weapon_blocked; // weapon use disabled -.float frozen = _STAT(FROZEN); // for freeze attacks .float revive_progress = _STAT(REVIVE_PROGRESS); .float revival_time; // time at which player was last revived .float revive_speed; // NOTE: multiplier (anything above 1 is instaheal) @@ -431,7 +416,6 @@ const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI; #define MISSILE_IS_GUIDED(m) ((m.missile_flags & MIF_GUIDED_ALL) ? true : false) #define MISSILE_IS_TRACKING(m) ((m.missile_flags & MIF_GUIDED_TRACKING) ? true : false) - //// .entity player_stats; @@ -442,5 +426,49 @@ const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI; .string cvar_cl_physics; -.bool init_for_player_needed; .void(entity this, entity player) init_for_player; + +IntrusiveList g_monsters; +STATIC_INIT(g_monsters) { g_monsters = IL_NEW(); } + +IntrusiveList g_waypoints; +STATIC_INIT(g_waypoints) { g_waypoints = IL_NEW(); } + +IntrusiveList g_vehicles; +STATIC_INIT(g_vehicles) { g_vehicles = IL_NEW(); } + +IntrusiveList g_turrets; +STATIC_INIT(g_turrets) { g_turrets = IL_NEW(); } + +IntrusiveList g_mines; +STATIC_INIT(g_mines) { g_mines = IL_NEW(); } + +IntrusiveList g_projectiles; +STATIC_INIT(g_projectiles) { g_projectiles = IL_NEW(); } + +IntrusiveList g_items; +STATIC_INIT(g_items) { g_items = IL_NEW(); } + +IntrusiveList g_initforplayer; +STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); } + +IntrusiveList g_clones; +STATIC_INIT(g_clones) { g_clones = IL_NEW(); } + +IntrusiveList g_assault_destructibles; +STATIC_INIT(g_assault_destructibles) { g_assault_destructibles = IL_NEW(); } + +IntrusiveList g_assault_objectivedecreasers; +STATIC_INIT(g_assault_objectivedecreasers) { g_assault_objectivedecreasers = IL_NEW(); } + +IntrusiveList g_assault_objectives; +STATIC_INIT(g_assault_objectives) { g_assault_objectives = IL_NEW(); } + +IntrusiveList g_spawnpoints; +STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); } + +IntrusiveList g_bot_targets; +STATIC_INIT(g_bot_targets) { g_bot_targets = IL_NEW(); } + +IntrusiveList g_bot_dodge; +STATIC_INIT(g_bot_dodge) { g_bot_dodge = IL_NEW(); }