X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=ab4dee3185ff06a02cff82b50c3a177d34b1021c;hb=e3c57d4e706a9ee1342e25a178955162f4f5925f;hp=896769841d7c7fcd757fe45a8df6f9ceacd2332b;hpb=e449f70197479ad384431f4cd1a23d994a8eb928;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 896769841..ab4dee318 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -82,7 +82,6 @@ float server_is_dedicated; .float pain_finished; //Added by Supajoe .float pain_frame; //" -.float statdraintime; // record the one-second intervals between draining health and armour when they're over 100 .float crouch; // Crouching or not? .float strength_finished; @@ -155,7 +154,7 @@ void setanim(entity e, vector anim, float looping, float override, float restart .float dmgtime; .float killcount; -.float hitsound, typehitsound; +.float damage_dealt, typehitsound; .float watersound_finished; .float iscreature; @@ -349,7 +348,6 @@ float next_pingtime; _VOICEMSG(death) \ _VOICEMSG(drown) \ _VOICEMSG(fall) \ - _VOICEMSG(fall) \ _VOICEMSG(falling) \ _VOICEMSG(gasp) \ _VOICEMSG(jump) \ @@ -453,7 +451,7 @@ void W_Porto_Remove (entity p); .string message2; -.float stat_allow_oldnexbeam; +.float stat_allow_oldvortexbeam; // reset to 0 on weapon switch // may be useful to all weapons @@ -488,8 +486,6 @@ void ClientData_Touch(entity e); float servertime, serverprevtime, serverframetime; -.entity soundentity; - .float ammo_fuel; .vector prevorigin; @@ -512,6 +508,8 @@ string matchid; .float hit_time; .float typehit_time; +.float damage_dealt_total; + .float stat_leadlimit; float radar_showennemies; @@ -608,3 +606,12 @@ string modname; #define MISSILE_IS_CONFUSABLE(m) ((m.missile_flags & MIF_GUIDED_CONFUSABLE) ? TRUE : FALSE) #define MISSILE_IS_GUIDED(m) ((m.missile_flags & MIF_GUIDED_ALL) ? TRUE : FALSE) #define MISSILE_IS_TRACKING(m) ((m.missile_flags & MIF_GUIDED_TRACKING) ? TRUE : FALSE) + + +//// + +.entity player_stats; +//.float playerid; +.string playernick; +.float elos; +.float ranks;