X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=d5ef02034cee6f21751627f27af8ae25eed9b59d;hb=199107db2cb51c1937d0ce2be38d70fba45723e7;hp=2e8ba3d698064524db892edbc3145e981e3fc889;hpb=a1ef51d662c331da95d2aee51d03efff23079ff1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 2e8ba3d69..d5ef02034 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -210,7 +210,6 @@ void w_clear(); void w_ready(); // VorteX: standalone think for weapons, so normal think on weaponentity can be reserved by weaponflashes (which needs update even player dies) .float weapon_nextthink; -.float weapon_forbidchange; .void() weapon_think; //float PLAYER_WEAPONSELECTION_DELAY = ); @@ -231,7 +230,6 @@ void weapon_defaultspawnfunc(float wpn); string w_deathtypestring; -void(entity client, string s) centerprint_builtin = #73; .vector dest1, dest2; float gameover; @@ -243,7 +241,6 @@ float alreadychangedlevel; .float runes; -.float welcomemessage_time; .float version; // minstagib vars @@ -286,7 +283,6 @@ entity timeoutHandler; //responsible for centerprinting the timeout countdowns a void timeoutHandler_Think(); void evaluateTimeout(); void evaluateTimein(); -string getTimeoutText(float addOneSecond); .float spawnshieldtime; @@ -312,7 +308,8 @@ float default_weapon_alpha; .float() customizeentityforclient; .float cvar_cl_handicap; .float cvar_cl_playerdetailreduction; -.float cvar_scr_centertime; +.float cvar_cl_clippedspectating; + .string cvar_g_xonoticversion; .string cvar_cl_weaponpriority; .string cvar_cl_weaponpriorities[10]; @@ -368,10 +365,6 @@ void FixClientCvars(entity e); float weaponsInMap; -void centerprint_atprio(entity e, float prio, string s); -void centerprint_expire(entity e, float prio); -void centerprint(entity e, string s); - .float respawn_countdown; // next number to count float bot_waypoints_for_items;