X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=f719d60c253dae805b9981418346806d9317a118;hb=599624ecf86d1ca148e2292f16a3b1f7d1010800;hp=d2b4b148efffff48763f65ffe292132d05887ce6;hpb=c8fd00088a08034de5a36427187ec269308dfbb4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index d2b4b148e..f719d60c2 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -1,7 +1,7 @@ #pragma once float warmup_limit; -#include +#include #include #define INDEPENDENT_ATTACK_FINISHED 1 @@ -12,20 +12,6 @@ float g_footsteps, g_grappling_hook, g_instagib; float g_warmup_allguns; float g_warmup_allow_timeout; float warmup_stage; -PROPERTY(float, g_pickup_respawntime_weapon) -PROPERTY(float, g_pickup_respawntime_superweapon) -PROPERTY(float, g_pickup_respawntime_ammo) -PROPERTY(float, g_pickup_respawntime_short) -PROPERTY(float, g_pickup_respawntime_medium) -PROPERTY(float, g_pickup_respawntime_long) -PROPERTY(float, g_pickup_respawntime_powerup) -PROPERTY(float, g_pickup_respawntimejitter_weapon) -PROPERTY(float, g_pickup_respawntimejitter_superweapon) -PROPERTY(float, g_pickup_respawntimejitter_ammo) -PROPERTY(float, g_pickup_respawntimejitter_short) -PROPERTY(float, g_pickup_respawntimejitter_medium) -PROPERTY(float, g_pickup_respawntimejitter_long) -PROPERTY(float, g_pickup_respawntimejitter_powerup) float g_jetpack; float sv_clones; @@ -110,7 +96,7 @@ const float MAX_DAMAGEEXTRARADIUS = 16; .float dmgtime; .float killcount; -.float damage_dealt, typehitsound; +.float damage_dealt, typehitsound, killsound; .float watersound_finished; .float iscreature; @@ -143,7 +129,6 @@ const int W_TICSPERFRAME = 2; void weapon_defaultspawnfunc(entity this, Weapon e); -float gameover; float intermission_running; float intermission_exittime; float alreadychangedlevel; @@ -174,7 +159,6 @@ bool nJoinAllowed(entity this, entity ignore); .float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor .vector death_origin; -.vector killer_origin; float default_player_alpha; float default_weapon_alpha; @@ -275,7 +259,7 @@ bool independent_players; string clientstuff; .float phase; -.int pressedkeys = _STAT(PRESSED_KEYS); +.int pressedkeys; .string fog; @@ -335,6 +319,7 @@ string matchid; .float hit_time = _STAT(HIT_TIME); .float typehit_time = _STAT(TYPEHIT_TIME); +.float kill_time = _STAT(KILL_TIME); .float damage_dealt_total = _STAT(DAMAGE_DEALT_TOTAL); @@ -432,15 +417,8 @@ const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI; //// -.entity player_stats; -//.float playerid; -.string playernick; -.float elos; -.float ranks; - .string cvar_cl_physics; -.bool init_for_player_needed; .void(entity this, entity player) init_for_player; IntrusiveList g_monsters; @@ -460,3 +438,33 @@ STATIC_INIT(g_mines) { g_mines = IL_NEW(); } IntrusiveList g_projectiles; STATIC_INIT(g_projectiles) { g_projectiles = IL_NEW(); } + +IntrusiveList g_items; +STATIC_INIT(g_items) { g_items = IL_NEW(); } + +IntrusiveList g_initforplayer; +STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); } + +IntrusiveList g_clones; +STATIC_INIT(g_clones) { g_clones = IL_NEW(); } + +IntrusiveList g_assault_destructibles; +STATIC_INIT(g_assault_destructibles) { g_assault_destructibles = IL_NEW(); } + +IntrusiveList g_assault_objectivedecreasers; +STATIC_INIT(g_assault_objectivedecreasers) { g_assault_objectivedecreasers = IL_NEW(); } + +IntrusiveList g_assault_objectives; +STATIC_INIT(g_assault_objectives) { g_assault_objectives = IL_NEW(); } + +IntrusiveList g_spawnpoints; +STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); } + +IntrusiveList g_bot_targets; +STATIC_INIT(g_bot_targets) { g_bot_targets = IL_NEW(); } + +IntrusiveList g_bot_dodge; +STATIC_INIT(g_bot_dodge) { g_bot_dodge = IL_NEW(); } + +IntrusiveList g_damagedbycontents; +STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); }