X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=fedd5eb1ab346354f6121da51fa247627a5de039;hb=34e7f534e2015466228eb3a78c9857741b736dca;hp=a6bd1552d2250d7c0a2ee1895173586b4f9ab81f;hpb=f34fd47ee0a7f283ab60592a17399ec5a500416c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index a6bd1552d..fedd5eb1a 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -129,7 +129,6 @@ const int W_TICSPERFRAME = 2; void weapon_defaultspawnfunc(entity this, Weapon e); -float gameover; float intermission_running; float intermission_exittime; float alreadychangedlevel; @@ -160,7 +159,6 @@ bool nJoinAllowed(entity this, entity ignore); .float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor .vector death_origin; -.vector killer_origin; float default_player_alpha; float default_weapon_alpha; @@ -261,7 +259,7 @@ bool independent_players; string clientstuff; .float phase; -.int pressedkeys = _STAT(PRESSED_KEYS); +.int pressedkeys; .string fog; @@ -418,15 +416,8 @@ const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI; //// -.entity player_stats; -//.float playerid; -.string playernick; -.float elos; -.float ranks; - .string cvar_cl_physics; -.bool init_for_player_needed; .void(entity this, entity player) init_for_player; IntrusiveList g_monsters; @@ -446,3 +437,33 @@ STATIC_INIT(g_mines) { g_mines = IL_NEW(); } IntrusiveList g_projectiles; STATIC_INIT(g_projectiles) { g_projectiles = IL_NEW(); } + +IntrusiveList g_items; +STATIC_INIT(g_items) { g_items = IL_NEW(); } + +IntrusiveList g_initforplayer; +STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); } + +IntrusiveList g_clones; +STATIC_INIT(g_clones) { g_clones = IL_NEW(); } + +IntrusiveList g_assault_destructibles; +STATIC_INIT(g_assault_destructibles) { g_assault_destructibles = IL_NEW(); } + +IntrusiveList g_assault_objectivedecreasers; +STATIC_INIT(g_assault_objectivedecreasers) { g_assault_objectivedecreasers = IL_NEW(); } + +IntrusiveList g_assault_objectives; +STATIC_INIT(g_assault_objectives) { g_assault_objectives = IL_NEW(); } + +IntrusiveList g_spawnpoints; +STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); } + +IntrusiveList g_bot_targets; +STATIC_INIT(g_bot_targets) { g_bot_targets = IL_NEW(); } + +IntrusiveList g_bot_dodge; +STATIC_INIT(g_bot_dodge) { g_bot_dodge = IL_NEW(); } + +IntrusiveList g_damagedbycontents; +STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); }