X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdomination.qc;h=891863f97a3a32daa771675391405563ad4675ca;hb=0fb2edb6ae69233f04d66e3e9a32674b601e6963;hp=d87d8419b25b5302d127ecd49780191e1601d3d0;hpb=0e7ed909bffb4ff21f0c68d163edfc17487e380a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/domination.qc b/qcsrc/server/domination.qc index d87d8419b..891863f97 100644 --- a/qcsrc/server/domination.qc +++ b/qcsrc/server/domination.qc @@ -26,7 +26,7 @@ void() dom_controlpoint_setup; void LogDom(string mode, float team_before, entity actor) { string s; - if(!cvar("sv_eventlog")) + if(!autocvar_sv_eventlog) return; s = strcat(":dom:", mode); s = strcat(s, ":", ftos(team_before)); @@ -63,7 +63,22 @@ void dompoint_captured () //bprint(self.message); //bprint("\n"); - bprint("^3", head.netname, "^3", self.message, "\n"); + float points, wait_time; + if (autocvar_g_domination_point_amt) + points = autocvar_g_domination_point_amt; + else + points = self.frags; + if (autocvar_g_domination_point_rate) + wait_time = autocvar_g_domination_point_rate; + else + wait_time = self.wait; + + bprint("^3", head.netname, "^3", self.message); + if (points != 1) + bprint(" ^7(", ftos(points), " points every ", ftos(wait_time), " seconds)\n"); + else + bprint(" ^7(", ftos(points), " point every ", ftos(wait_time), " seconds)\n"); + if(self.enemy.playerid == self.enemy_playerid) PlayerScore_Add(self.enemy, SP_DOM_TAKES, 1); else @@ -77,13 +92,10 @@ void dompoint_captured () if (head.noise1 != "") play2all(head.noise1); - //self.nextthink = time + cvar("g_domination_point_rate"); + //self.nextthink = time + autocvar_g_domination_point_rate; //self.think = dompointthink; - if(cvar("g_domination_point_rate")) - self.delay = time + cvar("g_domination_point_rate"); - else - self.delay = time + self.wait; + self.delay = time + wait_time; // do trigger work old_delay = self.delay; @@ -131,7 +143,6 @@ void AnimateDomPoint() void dompointthink() { - local float waittime; local float fragamt; self.nextthink = time + 0.1; @@ -146,17 +157,18 @@ void dompointthink() if (gameover || self.delay > time || time < game_starttime) // game has ended, don't keep giving points return; - waittime = cvar("g_domination_point_rate"); - if(!waittime) - waittime = self.wait; - self.delay = time + waittime; + if(autocvar_g_domination_point_rate) + self.delay = time + autocvar_g_domination_point_rate; + else + self.delay = time + self.wait; // give credit to the team // NOTE: this defaults to 0 if (self.goalentity.netname != "") { - fragamt = cvar("g_domination_point_amt"); - if(!fragamt) + if(autocvar_g_domination_point_amt) + fragamt = autocvar_g_domination_point_amt; + else fragamt = self.DOMPOINTFRAGS; TeamScore_AddToTeam(self.goalentity.team, ST_SCORE, fragamt); TeamScore_AddToTeam(self.goalentity.team, ST_DOM_TICKS, fragamt); @@ -252,7 +264,7 @@ Keys: void spawnfunc_dom_team() { - if(!g_domination || cvar("g_domination_teams_override") >= 2) + if(!g_domination || autocvar_g_domination_teams_override >= 2) { remove(self); return; @@ -327,8 +339,8 @@ void dom_controlpoint_setup() float c1, c2, c3, c4, totalteams, smallestteam, smallestteam_count, selectedteam; float balance_teams, force_balance, balance_type; - balance_teams = cvar("g_balance_teams"); - balance_teams = cvar("g_balance_teams_force"); + balance_teams = autocvar_g_balance_teams; + balance_teams = autocvar_g_balance_teams_force; c1 = c2 = c3 = c4 = -1; totalteams = 0; @@ -529,7 +541,7 @@ void spawnfunc_dom_controlpoint() //if(!self.glow_size) // self.glow_size = cvar("g_domination_point_glow"); self.effects = self.effects | EF_LOWPRECISION; - if (cvar("g_domination_point_fullbright")) + if (autocvar_g_domination_point_fullbright) self.effects |= EF_FULLBRIGHT; }; @@ -578,10 +590,10 @@ void dom_spawnpoint(vector org) void dom_spawnteams() { float numteams; - if(cvar("g_domination_teams_override") < 2) - numteams = cvar("g_domination_default_teams"); + if(autocvar_g_domination_teams_override < 2) + numteams = autocvar_g_domination_default_teams; else - numteams = cvar("g_domination_teams_override"); + numteams = autocvar_g_domination_teams_override; // LordHavoc: edit this if you want to change defaults dom_spawnteam("Red", COLOR_TEAM1-1, "models/domination/dom_red.md3", 0, "domination/claim.wav", "", "Red team has captured a control point"); dom_spawnteam("Blue", COLOR_TEAM2-1, "models/domination/dom_blue.md3", 0, "domination/claim.wav", "", "Blue team has captured a control point"); @@ -597,7 +609,7 @@ void dom_delayedinit() local entity head; // if no teams are found, spawn defaults, if custom teams are set, use them - if (find(world, classname, "dom_team") == world || cvar("g_domination_teams_override") >= 2) + if (find(world, classname, "dom_team") == world || autocvar_g_domination_teams_override >= 2) dom_spawnteams(); // if no control points are found, spawn defaults if (find(world, classname, "dom_controlpoint") == world) @@ -636,9 +648,5 @@ void dom_init() precache_model("models/domination/dom_unclaimed.md3"); precache_sound("domination/claim.wav"); InitializeEntity(world, dom_delayedinit, INITPRIO_GAMETYPE); - - // teamplay is always on in domination, defaults to hurt self but not teammates - //if(!teams_matter) - // cvar_set("teamplay", "3"); };