X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=15b7a62bf2e0f0f9e53ffe673c6cd3c7436e42f1;hb=fcf7fbf067d9cd2e8d5094c34e56a087af6d97d5;hp=c057619f6ed5b0c62c750e86d5db0b3a353de7cd;hpb=30e9db455abe691a3560555a989beb382b3b2531;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index c057619f6..15b7a62bf 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -56,22 +56,6 @@ float damage_gooddamage; .float istypefrag; .float taunt_soundtime; - -float IsDifferentTeam(entity a, entity b) -{ - if(teamplay) - { - if(a.team == b.team) - return 0; - } - else - { - if(a == b) - return 0; - } - return 1; -} - float IsFlying(entity a) { if(a.flags & FL_ONGROUND) @@ -128,7 +112,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) culprit = DEATH_WEAPONOF(deathtype); if(!culprit) culprit = attacker.weapon; - else if(!WEPSET_CONTAINS_EW(attacker, culprit)) + else if(!(attacker.weapons & WepSet_FromWeapon(culprit))) culprit = attacker.weapon; if(g_weaponarena_random_with_laser && culprit == WEP_LASER) @@ -143,27 +127,27 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) GiveFrags_randomweapons.classname = "GiveFrags_randomweapons"; } - if(inWarmupStage) - WEPSET_COPY_EA(GiveFrags_randomweapons, warmup_start_weapons); + if(warmup_stage) + GiveFrags_randomweapons.weapons = WARMUP_START_WEAPONS; else - WEPSET_COPY_EA(GiveFrags_randomweapons, start_weapons); + GiveFrags_randomweapons.weapons = start_weapons; // all others (including the culprit): remove - WEPSET_ANDNOT_EE(GiveFrags_randomweapons, attacker); - WEPSET_ANDNOT_EW(GiveFrags_randomweapons, culprit); + GiveFrags_randomweapons.weapons &= ~attacker.weapons; + GiveFrags_randomweapons.weapons &= ~WepSet_FromWeapon(culprit); // among the remaining ones, choose one by random W_RandomWeapons(GiveFrags_randomweapons, 1); - if(!WEPSET_EMPTY_E(GiveFrags_randomweapons)) + if(GiveFrags_randomweapons.weapons) { - WEPSET_OR_EE(attacker, GiveFrags_randomweapons); - WEPSET_ANDNOT_EW(attacker, culprit); + attacker.weapons |= GiveFrags_randomweapons.weapons; + attacker.weapons &= ~WepSet_FromWeapon(culprit); } } // after a frag, choose another random weapon set - if not(WEPSET_CONTAINS_EW(attacker, attacker.weapon)) + if not(attacker.weapons & WepSet_FromWeapon(attacker.weapon)) W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker)); } @@ -182,24 +166,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) else { self = oldself; - if(g_lms) - { - // remove a life - float tl; - tl = PlayerScore_Add(targ, SP_LMS_LIVES, -1); - if(tl < lms_lowest_lives) - lms_lowest_lives = tl; - if(tl <= 0) - { - if(!lms_next_place) - lms_next_place = player_count; - else - lms_next_place = min(lms_next_place, player_count); - PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again - --lms_next_place; - } - f = 0; - } } attacker.totalfrags += f; @@ -258,14 +224,14 @@ void Obituary_SpecialDeath( { if(DEATH_ISSPECIAL(deathtype)) { - entity deathent = deathtypes[(deathtype - DT_FIRST) - 1]; + entity deathent = deathtypes[(deathtype - DT_FIRST)]; if not(deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; } if(murder) { if(deathent.death_msgmurder) { - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ONE, notif_target, MSG_MULTI, @@ -273,7 +239,7 @@ void Obituary_SpecialDeath( s1, s2, s3, "", f1, f2, f3, 0 ); - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ALL_EXCEPT, notif_target, MSG_INFO, @@ -287,7 +253,7 @@ void Obituary_SpecialDeath( { if(deathent.death_msgself) { - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ONE, notif_target, MSG_MULTI, @@ -295,7 +261,7 @@ void Obituary_SpecialDeath( s1, s2, s3, "", f1, f2, f3, 0 ); - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ALL_EXCEPT, notif_target, MSG_INFO, @@ -326,7 +292,7 @@ float Obituary_WeaponDeath( if(death_message) { - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ONE, notif_target, MSG_MULTI, @@ -334,7 +300,7 @@ float Obituary_WeaponDeath( s1, s2, s3, "", f1, f2, 0, 0 ); - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ALL_EXCEPT, notif_target, MSG_INFO, @@ -427,7 +393,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) // ====== else if(IS_PLAYER(attacker)) { - if(!IsDifferentTeam(attacker, targ)) + if(SAME_TEAM(attacker, targ)) { LogDeath("tk", deathtype, attacker, targ); GiveFrags(attacker, targ, -1, deathtype); @@ -480,30 +446,51 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) kill_count_to_target = 0; } - float verbose_allowed = (autocvar_notification_server_allows_frag_verbose && ((autocvar_notification_server_allows_frag_verbose == 2) || inWarmupStage)); if(targ.istypefrag) { - if(attacker.FRAG_VERBOSE && verbose_allowed) - Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping)); - else - Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, targ.netname, kill_count_to_attacker); - - if(targ.FRAG_VERBOSE && verbose_allowed) - Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping)); - else - Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, attacker.netname, kill_count_to_target); + Send_Notification( + NOTIF_ONE, + attacker, + MSG_CHOICE, + CHOICE_TYPEFRAG, + targ.netname, + kill_count_to_attacker, + (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping) + ); + Send_Notification( + NOTIF_ONE, + targ, + MSG_CHOICE, + CHOICE_TYPEFRAGGED, + attacker.netname, + kill_count_to_target, + attacker.health, + attacker.armorvalue, + (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping) + ); } else { - if(attacker.FRAG_VERBOSE && verbose_allowed) - Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping)); - else - Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, targ.netname, kill_count_to_attacker); - - if(targ.FRAG_VERBOSE && verbose_allowed) - Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping)); - else - Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, attacker.netname, kill_count_to_target); + Send_Notification( + NOTIF_ONE, + attacker, + MSG_CHOICE, + CHOICE_FRAG, + targ.netname, + kill_count_to_attacker, + (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping) + ); + Send_Notification( + NOTIF_ONE, + targ, + MSG_CHOICE, + CHOICE_FRAGGED, + attacker.netname, + kill_count_to_target, + attacker.health, + attacker.armorvalue, + (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping) + ); } if not(Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker)) @@ -597,7 +584,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA)) { if(IS_PLAYER(targ)) - if not(IsDifferentTeam(targ, attacker)) + if(SAME_TEAM(targ, attacker)) { self = oldself; return; @@ -606,6 +593,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE) { + // exit the vehicle before killing (fixes a crash) + if(IS_PLAYER(targ) && targ.vehicle) + vehicles_exit(VHEF_RELESE); + // These are ALWAYS lethal // No damage modification here // Instead, prepare the victim for his death... @@ -630,7 +621,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float damage = 0; force = '0 0 0'; } - else if(!IsDifferentTeam(attacker, targ)) + else if(SAME_TEAM(attacker, targ)) { if(autocvar_teamplay_mode == 1) damage = 0; @@ -644,23 +635,15 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float { attacker.dmg_team = attacker.dmg_team + damage; complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold; - if(complainteamdamage > 0 && !g_ca) // FIXME why is g_ca ruled out here? Why not just g_mirrordamage 0 on CA servers? + if(complainteamdamage > 0) mirrordamage = autocvar_g_mirrordamage * complainteamdamage; mirrorforce = autocvar_g_mirrordamage * vlen(force); - if(g_minstagib) - { - if(autocvar_g_friendlyfire == 0) - damage = 0; - } - else if(g_ca) - damage = 0; - else - damage = autocvar_g_friendlyfire * damage; + damage = autocvar_g_friendlyfire * damage; // mirrordamage will be used LATER if(autocvar_g_mirrordamage_virtual) { - vector v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage); + vector v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage); attacker.dmg_take += v_x; attacker.dmg_save += v_y; attacker.dmg_inflictor = inflictor; @@ -670,7 +653,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(autocvar_g_friendlyfire_virtual) { - vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage); + vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage); targ.dmg_take += v_x; targ.dmg_save += v_y; targ.dmg_inflictor = inflictor; @@ -686,52 +669,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float } } - if(IS_PLAYER(targ)) - if(IS_PLAYER(attacker)) - if(attacker != targ) - { - targ.lms_traveled_distance = autocvar_g_lms_campcheck_distance; - attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance; - } - - if(IS_PLAYER(targ)) - if (g_minstagib) - { - if ((deathtype == DEATH_FALL) || - (deathtype == DEATH_DROWN) || - (deathtype == DEATH_SLIME) || - (deathtype == DEATH_LAVA) || - (!DEATH_ISWEAPON(deathtype, WEP_LASER) && damage > 0 && damage < 100)) - { - self = oldself; - return; - } - if(damage > 0) - damage = 10000; - if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage) - { - targ.armorvalue -= 1; - centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue))); - damage = 0; - targ.hitsound += 1; - attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit - } - if (DEATH_ISWEAPON(deathtype, WEP_LASER)) - { - damage = 0; - mirrordamage = 0; - complainteamdamage = 0; - if (targ != attacker) - { - if ((targ.health >= 1) && (IS_PLAYER(targ))) - centerprint(attacker, "Secondary fire inflicts no damage!"); - force = '0 0 0'; - // keep mirrorforce - attacker = targ; - } - } - } - if not(DEATH_ISSPECIAL(deathtype)) { damage *= g_weapondamagefactor; @@ -747,32 +684,37 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float frag_damage = damage; frag_force = force; frag_deathtype = deathtype; + frag_mirrordamage = mirrordamage; MUTATOR_CALLHOOK(PlayerDamage_Calculate); damage = frag_damage; + mirrordamage = frag_mirrordamage; force = frag_force; - // apply strength multiplier - if ((attacker.items & IT_STRENGTH) && !g_minstagib) + if not(g_minstagib) { - if(targ == attacker) - { - damage = damage * autocvar_g_balance_powerup_strength_selfdamage; - force = force * autocvar_g_balance_powerup_strength_selfforce; - } - else + // apply strength multiplier + if (attacker.items & IT_STRENGTH) { - damage = damage * autocvar_g_balance_powerup_strength_damage; - force = force * autocvar_g_balance_powerup_strength_force; + if(targ == attacker) + { + damage = damage * autocvar_g_balance_powerup_strength_selfdamage; + force = force * autocvar_g_balance_powerup_strength_selfforce; + } + else + { + damage = damage * autocvar_g_balance_powerup_strength_damage; + force = force * autocvar_g_balance_powerup_strength_force; + } } - } - // apply invincibility multiplier - if (targ.items & IT_INVINCIBLE && !g_minstagib) - damage = damage * autocvar_g_balance_powerup_invincible_takedamage; + // apply invincibility multiplier + if (targ.items & IT_INVINCIBLE) + damage = damage * autocvar_g_balance_powerup_invincible_takedamage; + } if (targ == attacker) { - if(g_ca || (g_cts && !autocvar_g_cts_selfdamage)) + if(g_cts && !autocvar_g_cts_selfdamage) damage = 0; else damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself @@ -792,7 +734,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET) { - if(IsDifferentTeam(victim, attacker)) + if(DIFF_TEAM(victim, attacker)) { if(damage > 0) { @@ -810,13 +752,8 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if not(DEATH_ISSPECIAL(deathtype)) { if(IS_PLAYER(targ)) // don't do this for vehicles - if(!g_minstagib) if(IsFlying(victim)) yoda = 1; - - if(g_minstagib) - if(victim.items & IT_STRENGTH) - yoda = 1; } } } @@ -841,7 +778,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float // apply push if (self.damageforcescale) if (vlen(force)) - if (!IS_PLAYER(self) || time >= self.spawnshieldtime || g_midair) + if (!IS_PLAYER(self) || time >= self.spawnshieldtime) { vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor); if(self.movetype == MOVETYPE_PHYSICS) @@ -860,7 +797,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float } else self.velocity = self.velocity + farce; - self.flags &~= FL_ONGROUND; + self.flags &= ~FL_ONGROUND; UpdateCSQCProjectile(self); } // apply damage @@ -873,18 +810,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(mirrordamage > 0 || mirrorforce > 0) { attacker = attacker_save; - if(g_minstagib) - if(mirrordamage > 0) - { - // just lose extra LIVES, don't kill the player for mirror damage - if(attacker.armorvalue > 0) - { - attacker.armorvalue = attacker.armorvalue - 1; - centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue))); - attacker.hitsound += 1; - } - mirrordamage = 0; - } force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce; Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force); @@ -1311,7 +1236,7 @@ void Fire_ApplyEffect(entity e) if(Fire_IsBurning(e)) e.effects |= EF_FLAME; else - e.effects &~= EF_FLAME; + e.effects &= ~EF_FLAME; } void fireburner_think()