X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=2e3296fbaf335e4526af59eedd9fde26c8cf717d;hb=c6c371883dde697e1f237d498c08e09788b6af6b;hp=5975adf8a8dbfa04c9f5ce0237fa5a7ee18f4c9a;hpb=42b501c5da481b2598db9bfc1b93b06fede3657a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 5975adf8a..2e3296fba 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -124,6 +124,8 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) { // regular frag PlayerScore_Add(attacker, SP_KILLS, 1); + if(targ.playerid) + PlayerStats_Event(attacker, sprintf("kills-%d", targ.playerid), 1); } PlayerScore_Add(targ, SP_DEATHS, 1); @@ -219,6 +221,42 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) UpdateFrags(attacker, f); } +string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information +{ + string health_output; + string ping_output; + string handicap_output; + string output; + + // health/armor of attacker (person who killed you) + if(autocvar_sv_fraginfo_stats && (player.health >= 1)) + if((autocvar_sv_fraginfo_stats == 2) || !inWarmupStage) + health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)"); + + // ping display + if(autocvar_sv_fraginfo_ping) + ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(player.ping), "ms")); + + // handicap display + if(autocvar_sv_fraginfo_handicap) + { + if(autocvar_sv_fraginfo_handicap == 2) + handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(player.cvar_cl_handicap)))); + else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled. + handicap_output = strcat("Handicap ^2", ftos(player.cvar_cl_handicap)); + } + + // format the string + output = strcat(health_output, (health_output ? " ^7(" : ((ping_output || handicap_output) ? "^7(" : "")), + ping_output, ((ping_output && handicap_output) ? "^7 / " : ""), + handicap_output, ((ping_output || handicap_output) ? "^7)" : "")); + + // add new line to the beginning if there is a message + if(output) { output = strcat("\n", output); } + + return output; +} + string AppendItemcodes(string s, entity player) { float w; @@ -265,8 +303,7 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed) void Send_KillNotification (string s1, string s2, string s3, float msg, float type) { WriteByte(MSG_ALL, SVC_TEMPENTITY); - WriteByte(MSG_ALL, TE_CSQC_NOTIFY); - WriteByte(MSG_ALL, CSQC_KILLNOTIFY); + WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY); WriteString(MSG_ALL, s1); WriteString(MSG_ALL, s2); WriteString(MSG_ALL, s3); @@ -275,15 +312,14 @@ void Send_KillNotification (string s1, string s2, string s3, float msg, float ty } // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases) -void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type) +void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type) { if (clienttype(e) == CLIENTTYPE_REAL) { msg_entity = e; WRITESPECTATABLE_MSG_ONE({ WriteByte(MSG_ONE, SVC_TEMPENTITY); - WriteByte(MSG_ONE, TE_CSQC_NOTIFY); - WriteByte(MSG_ONE, CSQC_CENTERPRINT); + WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT); WriteString(MSG_ONE, s1); WriteString(MSG_ONE, s2); WriteShort(MSG_ONE, msg); @@ -307,7 +343,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE) msg = ColoredTeamName(targ.team); // TODO: check if needed? if(!g_cts) // no "killed your own dumb self" message in CTS - Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE); + Send_CSQC_KillCenterprint(targ, msg, "", deathtype, MSG_SUICIDE); if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET) { @@ -329,7 +365,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) } else if (attacker.classname == "player") { - if(teamplay && attacker.team == targ.team) + if(!IsDifferentTeam(attacker, targ)) { if(attacker.team == COLOR_TEAM1) type = KILL_TEAM_RED; @@ -338,7 +374,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) GiveFrags(attacker, targ, -1, deathtype); - Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL); + Send_CSQC_KillCenterprint(attacker, s, "", type, MSG_KILL); if (targ.killcount > 2) { msg = ftos(targ.killcount); @@ -361,18 +397,18 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) checkrules_firstblood = TRUE; Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL); // TODO: make these print a newline if they dont - Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL); - Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL); + Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL); + Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL); PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1); PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1); } - if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) { - Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL); - Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL); + if((autocvar_sv_fraginfo_typefrag) && (targ.BUTTON_CHAT)) { + Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL); + Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL); } else { - Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL); - Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL); + Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_FRAG, MSG_KILL); + Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_FRAGGED, MSG_KILL); } attacker.taunt_soundtime = time + 1; @@ -453,7 +489,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) } else { - Send_CSQC_Centerprint(targ, "", "", deathtype, MSG_KILL_ACTION); + Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION); if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "") msg = inflictor.message; else if (deathtype == DEATH_CUSTOM) @@ -491,6 +527,10 @@ entity damage_attacker; void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { + // if the target is a player or dead body, activate damage effects + if(targ.classname == "player" || targ.classname == "body") + Violence_DamageEffect(targ, damage, DEATH_WEAPONOF(deathtype)); + float mirrordamage; float mirrorforce; float teamdamage0; @@ -501,7 +541,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if (gameover || targ.killcount == -666) return; - local entity oldself; + entity oldself; oldself = self; self = targ; damage_targ = targ; @@ -543,12 +583,15 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float } else { + /* + skill based bot damage? gtfo. (tZork) if (targ.classname == "player") if (attacker.classname == "player") if (!targ.isbot) if (attacker.isbot) damage = damage * bound(0.1, (skill + 5) * 0.1, 1); - + */ + // nullify damage if teamplay is on if(deathtype != DEATH_TELEFRAG) if(attacker.classname == "player") @@ -558,7 +601,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float damage = 0; force = '0 0 0'; } - else if(teamplay && attacker.team == targ.team) + else if(!IsDifferentTeam(attacker, targ)) { if(autocvar_teamplay_mode == 1) damage = 0; @@ -590,6 +633,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float { vector v; v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage); + v_z = 0; // fteqcc sucks attacker.dmg_take += v_x; attacker.dmg_save += v_y; attacker.dmg_inflictor = inflictor; @@ -601,12 +645,13 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float { vector v; v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage); + v_z = 0; // fteqcc sucks targ.dmg_take += v_x; targ.dmg_save += v_y; targ.dmg_inflictor = inflictor; damage = 0; - if(!autocvar_g_friendlyfire_virtual_force) - force = '0 0 0'; + if(!autocvar_g_friendlyfire_virtual_force) + force = '0 0 0'; } } else @@ -755,26 +800,29 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(targ.takedamage == DAMAGE_AIM) if(targ != attacker) { - if(targ.classname == "player") + if(damage_headshotbonus > 0) { - // HEAD SHOT: - // find height of hit on player axis - // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot - vector headmins, headmaxs, org; - org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker)); - headmins = org + GetHeadshotMins(targ); - headmaxs = org + GetHeadshotMaxs(targ); - if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs)) + if(targ.classname == "player") + { + // HEAD SHOT: + // find height of hit on player axis + // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot + vector headmins, headmaxs, org; + org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker)); + headmins = org + GetHeadshotMins(targ); + headmaxs = org + GetHeadshotMaxs(targ); + if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs)) + { + deathtype |= HITTYPE_HEADSHOT; + } + } + else if(targ.classname == "turret_head") { deathtype |= HITTYPE_HEADSHOT; } + if(deathtype & HITTYPE_HEADSHOT) + damage *= 1 + damage_headshotbonus; } - else if(targ.classname == "turret_head") - { - deathtype |= HITTYPE_HEADSHOT; - } - if(deathtype & HITTYPE_HEADSHOT) - damage *= 1 + damage_headshotbonus; entity victim; if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner) @@ -982,13 +1030,13 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e finaldmg = coredamage * power + edgedamage * (1 - power); if (finaldmg > 0) { - local float a; - local float c; - local float hits; - local float total; - local float hitratio; - local vector hitloc; - local vector myblastorigin; + float a; + float c; + float hits; + float total; + float hitratio; + vector hitloc; + vector myblastorigin; myblastorigin = WarpZone_TransformOrigin(targ, blastorigin); center = targ.origin + (targ.mins + targ.maxs) * 0.5; // if it's a player, use the view origin as reference