X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=2e3296fbaf335e4526af59eedd9fde26c8cf717d;hb=c6c371883dde697e1f237d498c08e09788b6af6b;hp=d7d2287ed6b093a23b63092caccfb496258af825;hpb=ad76a3d4a0a56e4e89bb25541a87893bbd21b91f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index d7d2287ed..2e3296fba 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -221,6 +221,42 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) UpdateFrags(attacker, f); } +string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information +{ + string health_output; + string ping_output; + string handicap_output; + string output; + + // health/armor of attacker (person who killed you) + if(autocvar_sv_fraginfo_stats && (player.health >= 1)) + if((autocvar_sv_fraginfo_stats == 2) || !inWarmupStage) + health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)"); + + // ping display + if(autocvar_sv_fraginfo_ping) + ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(player.ping), "ms")); + + // handicap display + if(autocvar_sv_fraginfo_handicap) + { + if(autocvar_sv_fraginfo_handicap == 2) + handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(player.cvar_cl_handicap)))); + else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled. + handicap_output = strcat("Handicap ^2", ftos(player.cvar_cl_handicap)); + } + + // format the string + output = strcat(health_output, (health_output ? " ^7(" : ((ping_output || handicap_output) ? "^7(" : "")), + ping_output, ((ping_output && handicap_output) ? "^7 / " : ""), + handicap_output, ((ping_output || handicap_output) ? "^7)" : "")); + + // add new line to the beginning if there is a message + if(output) { output = strcat("\n", output); } + + return output; +} + string AppendItemcodes(string s, entity player) { float w; @@ -367,12 +403,12 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1); } - if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) { - Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL); - Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL); + if((autocvar_sv_fraginfo_typefrag) && (targ.BUTTON_CHAT)) { + Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL); + Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL); } else { - Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL); - Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL); + Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_FRAG, MSG_KILL); + Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_FRAGGED, MSG_KILL); } attacker.taunt_soundtime = time + 1; @@ -491,6 +527,10 @@ entity damage_attacker; void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { + // if the target is a player or dead body, activate damage effects + if(targ.classname == "player" || targ.classname == "body") + Violence_DamageEffect(targ, damage, DEATH_WEAPONOF(deathtype)); + float mirrordamage; float mirrorforce; float teamdamage0; @@ -593,6 +633,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float { vector v; v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage); + v_z = 0; // fteqcc sucks attacker.dmg_take += v_x; attacker.dmg_save += v_y; attacker.dmg_inflictor = inflictor; @@ -604,12 +645,13 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float { vector v; v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage); + v_z = 0; // fteqcc sucks targ.dmg_take += v_x; targ.dmg_save += v_y; targ.dmg_inflictor = inflictor; damage = 0; - if(!autocvar_g_friendlyfire_virtual_force) - force = '0 0 0'; + if(!autocvar_g_friendlyfire_virtual_force) + force = '0 0 0'; } } else