X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=460c608dcf357d944829978620b3e21247f61724;hb=a63f5d0afcdd3c85742b92a4dbc99c324e4ddb6f;hp=c7336356cae0363a2a8e79a4bd8bff10775c82e8;hpb=1f3319ca5f297809b556f2e45ad4a711fdc7e504;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index c7336356c..460c608dc 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -88,11 +88,11 @@ float IsFlying(entity a) vector GetHeadshotMins(entity targ) { - return '0.6 0 0' * targ.mins_x + '0 0.6 0' * targ.mins_y + '0 0 1' * (1.3 * targ.view_ofs_z - 0.3 * targ.maxs_z); + return '-0.5 0 0' * PL_HEAD_x + '0 -0.5 0' * PL_HEAD_y + '0 0 1' * (targ.maxs_z - PL_HEAD_z); } vector GetHeadshotMaxs(entity targ) { - return '0.6 0 0' * targ.maxs_x + '0 0.6 0' * targ.maxs_y + '0 0 1' * targ.maxs_z; + return '0.5 0 0' * PL_HEAD_x + '0 0.5 0' * PL_HEAD_y + '0 0 1' * targ.maxs_z; } void UpdateFrags(entity player, float f) @@ -278,7 +278,7 @@ void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) { string s, a, msg; - float p, w, type; + float w, type; if (targ.classname == "player" || targ.classname == "corpse") { @@ -342,7 +342,6 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) } else { - string blood_message, victim_message; if (!checkrules_firstblood) { checkrules_firstblood = TRUE; @@ -753,6 +752,8 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(deathtype & HITTYPE_HEADSHOT) headshot = 1; } + if(g_ca) + PlayerScore_Add(attacker, SP_SCORE, damage * cvar("g_ca_damage2score_multiplier")); } } else @@ -788,13 +789,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2) { - // Savage: vampire mode - if (g_vampire) - if (!g_minstagib) - if (time >= self.spawnshieldtime) - { - attacker.health += damage; - } if(g_runematch) { if (attacker.runes & RUNE_VAMPIRE) @@ -992,6 +986,39 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e finaldmg = finaldmg * a; a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1); force = force * a; + + // laser force adjustments :P + if(DEATH_WEAPONOF(deathtype) == WEP_LASER) + { + vector vel; + + float force_zscale; + float force_velocitybiasramp; + float force_velocitybias; + + force_velocitybiasramp = cvar("sv_maxspeed"); + if(deathtype & HITTYPE_SECONDARY) + { + force_zscale = cvar("g_balance_laser_secondary_force_zscale"); + force_velocitybias = cvar("g_balance_laser_secondary_force_velocitybias"); + } + else + { + force_zscale = cvar("g_balance_laser_primary_force_zscale"); + force_velocitybias = cvar("g_balance_laser_primary_force_velocitybias"); + } + + vel = targ.velocity; + vel_z = 0; + vel = normalize(vel) * bound(0, vlen(vel) / force_velocitybiasramp, 1) * force_velocitybias; + force = + vlen(force) + * + normalize(normalize(force) + vel); + + force_z *= force_zscale; + } + //if (targ == attacker) //{ // print("hits ", ftos(hits), " / ", ftos(total));