X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=5c0f2c233ab0eecf50c2cfd718cd7cc1d65ba64e;hb=a8f44b0e98aedacaae872b937ee023e24fc30878;hp=55dc6f645dc742136df45e96c020ee7b5554b58b;hpb=e05f7f73cad1d34d22a6b5db420d9491165084fa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 55dc6f645..5c0f2c233 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -41,8 +41,6 @@ void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity); } -#define DAMAGE_CENTERPRINT_SPACER NEWLINES - float checkrules_firstblood; float yoda; @@ -61,7 +59,7 @@ float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after u float IsDifferentTeam(entity a, entity b) { - if(teams_matter) + if(teamplay) { if(a.team == b.team) return 0; @@ -126,6 +124,8 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) { // regular frag PlayerScore_Add(attacker, SP_KILLS, 1); + if(targ.playerid) + PlayerStats_Event(attacker, sprintf("kills-%d", targ.playerid), 1); } PlayerScore_Add(targ, SP_DEATHS, 1); @@ -267,8 +267,7 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed) void Send_KillNotification (string s1, string s2, string s3, float msg, float type) { WriteByte(MSG_ALL, SVC_TEMPENTITY); - WriteByte(MSG_ALL, TE_CSQC_NOTIFY); - WriteByte(MSG_ALL, CSQC_KILLNOTIFY); + WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY); WriteString(MSG_ALL, s1); WriteString(MSG_ALL, s2); WriteString(MSG_ALL, s3); @@ -277,15 +276,14 @@ void Send_KillNotification (string s1, string s2, string s3, float msg, float ty } // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases) -void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type) +void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type) { if (clienttype(e) == CLIENTTYPE_REAL) { msg_entity = e; WRITESPECTATABLE_MSG_ONE({ WriteByte(MSG_ONE, SVC_TEMPENTITY); - WriteByte(MSG_ONE, TE_CSQC_NOTIFY); - WriteByte(MSG_ONE, CSQC_CENTERPRINT); + WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT); WriteString(MSG_ONE, s1); WriteString(MSG_ONE, s2); WriteShort(MSG_ONE, msg); @@ -299,13 +297,9 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) string s, a, msg; float w, type; - if (targ.classname == "player" || targ.classname == "corpse") + if (targ.classname == "player") { - if (targ.classname == "corpse") - s = "A corpse"; - else - s = targ.netname; - + s = targ.netname; a = attacker.netname; if (targ == attacker) // suicides @@ -313,7 +307,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE) msg = ColoredTeamName(targ.team); // TODO: check if needed? if(!g_cts) // no "killed your own dumb self" message in CTS - Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE); + Send_CSQC_KillCenterprint(targ, msg, "", deathtype, MSG_SUICIDE); if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET) { @@ -323,7 +317,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) if (targ.killcount > 2) msg = ftos(targ.killcount); - if(teams_matter && deathtype == DEATH_MIRRORDAMAGE) + if(teamplay && deathtype == DEATH_MIRRORDAMAGE) { if(attacker.team == COLOR_TEAM1) deathtype = KILL_TEAM_RED; @@ -333,9 +327,9 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE); } - else if (attacker.classname == "player" || attacker.classname == "gib") + else if (attacker.classname == "player") { - if(teams_matter && attacker.team == targ.team) + if(teamplay && attacker.team == targ.team) { if(attacker.team == COLOR_TEAM1) type = KILL_TEAM_RED; @@ -344,7 +338,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) GiveFrags(attacker, targ, -1, deathtype); - Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL); + Send_CSQC_KillCenterprint(attacker, s, "", type, MSG_KILL); if (targ.killcount > 2) { msg = ftos(targ.killcount); @@ -367,18 +361,18 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) checkrules_firstblood = TRUE; Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL); // TODO: make these print a newline if they dont - Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL); - Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL); + Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL); + Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL); PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1); PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1); } if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) { - Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL); - Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL); + Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL); + Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL); } else { - Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL); - Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL); + Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL); + Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL); } attacker.taunt_soundtime = time + 1; @@ -459,7 +453,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) } else { - Send_CSQC_Centerprint(targ, "", "", deathtype, MSG_KILL_ACTION); + Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION); if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "") msg = inflictor.message; else if (deathtype == DEATH_CUSTOM) @@ -499,7 +493,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float { // if the target is a player or dead body, activate damage effects if(targ.classname == "player" || targ.classname == "body") - Violence_DamageEffect_SetRepeat(targ, damage, DEATH_WEAPONOF(deathtype)); + Violence_DamageEffect(targ, damage, DEATH_WEAPONOF(deathtype)); float mirrordamage; float mirrorforce; @@ -511,7 +505,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if (gameover || targ.killcount == -666) return; - local entity oldself; + entity oldself; oldself = self; self = targ; damage_targ = targ; @@ -553,12 +547,15 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float } else { + /* + skill based bot damage? gtfo. (tZork) if (targ.classname == "player") if (attacker.classname == "player") if (!targ.isbot) if (attacker.isbot) damage = damage * bound(0.1, (skill + 5) * 0.1, 1); - + */ + // nullify damage if teamplay is on if(deathtype != DEATH_TELEFRAG) if(attacker.classname == "player") @@ -568,7 +565,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float damage = 0; force = '0 0 0'; } - else if(teams_matter && attacker.team == targ.team) + else if(teamplay && attacker.team == targ.team) { if(autocvar_teamplay_mode == 1) damage = 0; @@ -651,7 +648,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage) { targ.armorvalue -= 1; - centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(targ.armorvalue))); + centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue))); damage = 0; targ.hitsound += 1; attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit @@ -663,7 +660,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if (targ != attacker) { if ((targ.health >= 1) && (targ.classname == "player")) - centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "Secondary fire inflicts no damage!")); + centerprint(attacker, "Secondary fire inflicts no damage!"); force = '0 0 0'; // keep mirrorforce attacker = targ; @@ -765,36 +762,45 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(targ.takedamage == DAMAGE_AIM) if(targ != attacker) { - if(targ.classname == "player") + if(damage_headshotbonus > 0) { - // HEAD SHOT: - // find height of hit on player axis - // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot - vector headmins, headmaxs, org; - org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker)); - headmins = org + GetHeadshotMins(targ); - headmaxs = org + GetHeadshotMaxs(targ); - if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs)) + if(targ.classname == "player") + { + // HEAD SHOT: + // find height of hit on player axis + // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot + vector headmins, headmaxs, org; + org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker)); + headmins = org + GetHeadshotMins(targ); + headmaxs = org + GetHeadshotMaxs(targ); + if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs)) + { + deathtype |= HITTYPE_HEADSHOT; + } + } + else if(targ.classname == "turret_head") { deathtype |= HITTYPE_HEADSHOT; } + if(deathtype & HITTYPE_HEADSHOT) + damage *= 1 + damage_headshotbonus; } - else if(targ.classname == "turret_head") - { - deathtype |= HITTYPE_HEADSHOT; - } - if(deathtype & HITTYPE_HEADSHOT) - damage *= 1 + damage_headshotbonus; - if(targ.classname == "player") + entity victim; + if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner) + victim = targ.owner; + else + victim = targ; + + if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET) { - if(IsDifferentTeam(targ, attacker)) + if(IsDifferentTeam(victim, attacker)) { if(damage > 0) { if(deathtype != DEATH_FIRE) { - if(targ.BUTTON_CHAT) + if(victim.BUTTON_CHAT) attacker.typehitsound += 1; else attacker.hitsound += 1; @@ -805,12 +811,13 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if not(DEATH_ISSPECIAL(deathtype)) { + if(targ.classname == "player") // don't do this for vehicles if(!g_minstagib) - if(IsFlying(targ)) + if(IsFlying(victim)) yoda = 1; if(g_minstagib) - if(targ.items & IT_STRENGTH) + if(victim.items & IT_STRENGTH) yoda = 1; if(deathtype & HITTYPE_HEADSHOT) @@ -900,7 +907,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(attacker.armorvalue > 0) { attacker.armorvalue = attacker.armorvalue - 1; - centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(attacker.armorvalue))); + centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue))); attacker.hitsound += 1; } mirrordamage = 0; @@ -985,13 +992,13 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e finaldmg = coredamage * power + edgedamage * (1 - power); if (finaldmg > 0) { - local float a; - local float c; - local float hits; - local float total; - local float hitratio; - local vector hitloc; - local vector myblastorigin; + float a; + float c; + float hits; + float total; + float hitratio; + vector hitloc; + vector myblastorigin; myblastorigin = WarpZone_TransformOrigin(targ, blastorigin); center = targ.origin + (targ.mins + targ.maxs) * 0.5; // if it's a player, use the view origin as reference