X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=5fbe6423098baefaee5d25f93651c7d2c32e1971;hb=05ee5b1212a6537e5c5acb76dbc1ef9df40f85c6;hp=b30f2353ba726989d4ba13c4e13696e8cad84c2f;hpb=3e22c2d597cb7153805878681ac9db3d3c9e9e95;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index b30f2353b..5fbe64230 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -31,7 +31,7 @@ void UpdateFrags(entity player, float f) } void GiveFrags (entity attacker, entity targ, float f, int deathtype) -{SELFPARAM(); +{ // TODO route through PlayerScores instead if(gameover) return; @@ -102,10 +102,8 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) } // FIXME fix the mess this is (we have REAL points now!) - if(MUTATOR_CALLHOOK(GiveFragsForKill, self, attacker, targ, f)) - { - f = frag_score; - } + if(MUTATOR_CALLHOOK(GiveFragsForKill, attacker, targ, f)) + f = M_ARGV(2, float); attacker.totalfrags += f; @@ -125,7 +123,7 @@ string AppendItemcodes(string s, entity player) s = strcat(s, "S"); if(time < player.invincible_finished) s = strcat(s, "I"); - if(player.flagcarried != world) + if(player.flagcarried != NULL) s = strcat(s, "F"); if(PHYS_INPUT_BUTTON_CHAT(player)) s = strcat(s, "T"); @@ -346,7 +344,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname); - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount); // In this case, the death message will ALWAYS be "foo was betrayed by bar" // No need for specific death/weapon messages... @@ -501,19 +499,19 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) if(targ.killcount) { targ.killcount = 0; } } -void Ice_Think() -{SELFPARAM(); - if(!STAT(FROZEN, self.owner) || self.owner.iceblock != self) +void Ice_Think(entity this) +{ + if(!STAT(FROZEN, this.owner) || this.owner.iceblock != this) { - remove(self); + remove(this); return; } - setorigin(self, self.owner.origin - '0 0 16'); - self.nextthink = time; + setorigin(this, this.owner.origin - '0 0 16'); + this.nextthink = time; } void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint) -{SELFPARAM(); +{ if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed return; @@ -526,12 +524,12 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo targ.revive_progress = ((frozen_type == 3) ? 1 : 0); targ.health = ((frozen_type == 3) ? targ_maxhealth : 1); targ.revive_speed = freeze_time; - self.bot_attack = false; + targ.bot_attack = false; entity ice = new(ice); ice.owner = targ; ice.scale = targ.scale; - ice.think = Ice_Think; + setthink(ice, Ice_Think); ice.nextthink = time; ice.frame = floor(random() * 21); // ice model has 20 different looking frames setmodel(ice, MDL_ICE); @@ -541,7 +539,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo targ.iceblock = ice; targ.revival_time = 0; - WITHSELF(ice, Ice_Think()); + Ice_Think(ice); RemoveGrapplingHook(targ); @@ -549,12 +547,11 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo // add waypoint if(show_waypoint) - WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT); + WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', NULL, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT); } void Unfreeze (entity targ) { - SELFPARAM(); if(!STAT(FROZEN, targ)) return; @@ -564,7 +561,7 @@ void Unfreeze (entity targ) STAT(FROZEN, targ) = 0; targ.revive_progress = 0; targ.revival_time = time; - self.bot_attack = true; + targ.bot_attack = true; WaypointSprite_Kill(targ.waypointsprite_attached); @@ -573,11 +570,11 @@ void Unfreeze (entity targ) // remove the ice block if(targ.iceblock) remove(targ.iceblock); - targ.iceblock = world; + targ.iceblock = NULL; } void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) -{SELFPARAM(); +{ float mirrordamage; float mirrorforce; float complainteamdamage = 0; @@ -588,11 +585,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if (gameover || targ.killcount == FRAGS_SPECTATOR) return; - setself(targ); - damage_targ = targ; - damage_inflictor = inflictor; - damage_attacker = attacker; - attacker_save = attacker; + damage_targ = targ; + damage_inflictor = inflictor; + damage_attacker = attacker; + attacker_save = attacker; if(IS_PLAYER(targ)) if(targ.hook) @@ -603,19 +599,17 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook) if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA)) { - if(IS_PLAYER(targ)) - if(SAME_TEAM(targ, attacker)) - { - setself(this); - return; - } + if(IS_PLAYER(targ) && SAME_TEAM(targ, attacker)) + { + return; + } } if(deathtype == DEATH_KILL.m_id || deathtype == DEATH_TEAMCHANGE.m_id || deathtype == DEATH_AUTOTEAMCHANGE.m_id) { // exit the vehicle before killing (fixes a crash) if(IS_PLAYER(targ) && targ.vehicle) - vehicles_exit(VHEF_RELEASE); + vehicles_exit(targ.vehicle, VHEF_RELEASE); // These are ALWAYS lethal // No damage modification here @@ -700,9 +694,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // should this be changed at all? If so, in what way? MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force); - damage = frag_damage; - mirrordamage = frag_mirrordamage; - force = frag_force; + damage = M_ARGV(4, float); + mirrordamage = M_ARGV(5, float); + force = M_ARGV(6, vector); if(STAT(FROZEN, targ)) if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id) @@ -714,7 +708,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d Unfreeze(targ); targ.health = autocvar_g_frozen_revive_falldamage_health; Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF); } @@ -747,7 +741,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d targ.oldvelocity = targ.velocity; targ.spawnorigin = spot.origin; - setorigin (targ, spot.origin + '0 0 1' * (1 - targ.mins.z - 24)); + setorigin(targ, spot.origin + '0 0 1' * (1 - targ.mins.z - 24)); // don't reset back to last position, even if new position is stuck in solid targ.oldorigin = targ.origin; targ.prevorigin = targ.origin; @@ -838,37 +832,34 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } // apply push - if (self.damageforcescale) + if (targ.damageforcescale) if (vlen(force)) - if (!IS_PLAYER(self) || time >= self.spawnshieldtime || self == attacker) + if (!IS_PLAYER(targ) || time >= targ.spawnshieldtime || targ == attacker) { - vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor); - if(self.movetype == MOVETYPE_PHYSICS) + vector farce = damage_explosion_calcpush(targ.damageforcescale * force, targ.velocity, autocvar_g_balance_damagepush_speedfactor); + if(targ.move_movetype == MOVETYPE_PHYSICS) { entity farcent = new(farce); - farcent.enemy = self; + farcent.enemy = targ; farcent.movedir = farce * 10; - if(self.mass) - farcent.movedir = farcent.movedir * self.mass; + if(targ.mass) + farcent.movedir = farcent.movedir * targ.mass; farcent.origin = hitloc; farcent.forcetype = FORCETYPE_FORCEATPOS; farcent.nextthink = time + 0.1; - farcent.think = SUB_Remove_self; + setthink(farcent, SUB_Remove); } else { - self.velocity = self.velocity + farce; - self.move_velocity = self.velocity; + targ.velocity = targ.velocity + farce; } - UNSET_ONGROUND(self); - self.move_flags &= ~FL_ONGROUND; - UpdateCSQCProjectile(self); + UNSET_ONGROUND(targ); + UpdateCSQCProjectile(targ); } // apply damage - if (damage != 0 || (self.damageforcescale && vlen(force))) - if (self.event_damage) - self.event_damage (self, inflictor, attacker, damage, deathtype, hitloc, force); - setself(this); + if (damage != 0 || (targ.damageforcescale && vlen(force))) + if (targ.event_damage) + targ.event_damage (targ, inflictor, attacker, damage, deathtype, hitloc, force); // apply mirror damage if any if(!autocvar_g_mirrordamage_onlyweapons || DEATH_WEAPONOF(deathtype) != WEP_Null) @@ -910,7 +901,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog) { force = inflictorvelocity; - if(vlen(force) == 0) + if(force == '0 0 0') force = '0 0 -1'; else force = normalize(force); @@ -1096,7 +1087,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt) { // print("adding a fire burner to ", e.classname, "\n"); e.fire_burner = new(fireburner); - e.fire_burner.think = fireburner_think; + setthink(e.fire_burner, fireburner_think); e.fire_burner.nextthink = time; e.fire_burner.owner = e; } @@ -1255,21 +1246,21 @@ void Fire_ApplyEffect(entity e) e.effects &= ~EF_FLAME; } -void fireburner_think() -{SELFPARAM(); +void fireburner_think(entity this) +{ // for players, this is done in the regular loop - if(wasfreed(self.owner)) + if(wasfreed(this.owner)) { - remove(self); + remove(this); return; } - Fire_ApplyEffect(self.owner); - if(!Fire_IsBurning(self.owner)) + Fire_ApplyEffect(this.owner); + if(!Fire_IsBurning(this.owner)) { - self.owner.fire_burner = world; - remove(self); + this.owner.fire_burner = NULL; + remove(this); return; } - Fire_ApplyDamage(self.owner); - self.nextthink = time; + Fire_ApplyDamage(this.owner); + this.nextthink = time; }