X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=8a0223804d473e8d1f3288f235f546bdb7dab84c;hb=5149aaa004721dba4947df89026a1c4b59506122;hp=a604a2bade1ef61b8ac45bb1eeac7d068ed3b406;hpb=17f84d50547f9a7d451ac6e341e9dd729137c49c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index a604a2bad..8a0223804 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -1,5 +1,6 @@ #include "g_damage.qh" +#include #include "bot/api.qh" #include "g_hook.qh" #include "mutators/_mod.qh" @@ -27,44 +28,46 @@ void UpdateFrags(entity player, int f) { - PlayerTeamScore_AddScore(player, f); + GameRules_scoring_add_team(player, SCORE, f); } void GiveFrags (entity attacker, entity targ, float f, int deathtype) { // TODO route through PlayerScores instead - if(gameover) return; + if(game_stopped) return; if(f < 0) { if(targ == attacker) { // suicide - PlayerScore_Add(attacker, SP_SUICIDES, 1); + GameRules_scoring_add(attacker, SUICIDES, 1); } else { // teamkill - PlayerScore_Add(attacker, SP_KILLS, -1); // or maybe add a teamkills field? + GameRules_scoring_add(attacker, KILLS, -1); // or maybe add a teamkills field? } } else { // regular frag - PlayerScore_Add(attacker, SP_KILLS, 1); + GameRules_scoring_add(attacker, KILLS, 1); if(targ.playerid) PS_GR_P_ADDVAL(attacker, sprintf("kills-%d", targ.playerid), 1); } - PlayerScore_Add(targ, SP_DEATHS, 1); + GameRules_scoring_add(targ, DEATHS, 1); + + .entity weaponentity = weaponentities[0]; // TODO: unhardcode if(targ != attacker) // not for suicides if(g_weaponarena_random) { // after a frag, exchange the current weapon (or the culprit, if detectable) by a new random weapon Weapon culprit = DEATH_WEAPONOF(deathtype); - if(!culprit) culprit = PS(attacker).m_weapon; - else if(!(attacker.weapons & (culprit.m_wepset))) culprit = PS(attacker).m_weapon; + if(!culprit) culprit = attacker.(weaponentity).m_weapon; + else if(!(attacker.weapons & (culprit.m_wepset))) culprit = attacker.(weaponentity).m_weapon; if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator? { @@ -97,8 +100,8 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) } // after a frag, choose another random weapon set - if (!(attacker.weapons & WepSet_FromWeapon(PS(attacker).m_weapon))) - W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker)); + if (!(attacker.weapons & WepSet_FromWeapon(attacker.(weaponentity).m_weapon))) + W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker, weaponentity), weaponentity); } // FIXME fix the mess this is (we have REAL points now!) @@ -115,12 +118,15 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) string AppendItemcodes(string s, entity player) { - int w = PS(player).m_weapon.m_id; - //if(w == 0) - // w = player.switchweapon; - if(w == 0) - w = player.cnt; // previous weapon! - s = strcat(s, ftos(w)); + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + int w = player.(weaponentity).m_weapon.m_id; + if(w == 0) + w = player.(weaponentity).cnt; // previous weapon + if(w != 0 || slot == 0) + s = strcat(s, ftos(w)); + } if(time < player.strength_finished) s = strcat(s, "S"); if(time < player.invincible_finished) @@ -268,8 +274,8 @@ bool frag_centermessage_override(entity attacker, entity targ, int deathtype, in { if(deathtype == DEATH_FIRE.m_id) { - Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : targ.ping)); - Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping)); + Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping)); + Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)); return true; } @@ -321,19 +327,19 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) { case DEATH_MIRRORDAMAGE: { - Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0); + Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0); break; } default: { - Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0); + Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0); break; } } } } - else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0)) + else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0)) { backtrace("SUICIDE: what the hell happened here?\n"); return; @@ -353,11 +359,11 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) LogDeath("tk", deathtype, attacker, targ); GiveFrags(attacker, targ, -1, deathtype); - attacker.killcount = 0; + CS(attacker).killcount = 0; Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, CS(targ).killcount); // In this case, the death message will ALWAYS be "foo was betrayed by bar" // No need for specific death/weapon messages... @@ -367,8 +373,10 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) LogDeath("frag", deathtype, attacker, targ); GiveFrags(attacker, targ, 1, deathtype); - attacker.taunt_soundtime = time + 1; - attacker.killcount = attacker.killcount + 1; + CS(attacker).taunt_soundtime = time + 1; + CS(attacker).killcount = CS(attacker).killcount + 1; + + attacker.killsound += 1; #define SPREE_ITEM(counta,countb,center,normal,gentle) \ case counta: \ @@ -377,7 +385,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \ break; \ } - switch(attacker.killcount) + switch(CS(attacker).killcount) { KILL_SPREE_LIST default: break; @@ -397,7 +405,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) } else { - kill_count_to_attacker = attacker.killcount; + kill_count_to_attacker = CS(attacker).killcount; kill_count_to_target = 0; } @@ -410,7 +418,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) CHOICE_TYPEFRAG, targ.netname, kill_count_to_attacker, - (IS_BOT_CLIENT(targ) ? -1 : targ.ping) + (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping) ); Send_Notification( NOTIF_ONE, @@ -421,7 +429,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) kill_count_to_target, attacker.health, attacker.armorvalue, - (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping) + (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping) ); } else if(!frag_centermessage_override(attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target)) @@ -433,7 +441,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) CHOICE_FRAG, targ.netname, kill_count_to_attacker, - (IS_BOT_CLIENT(targ) ? -1 : targ.ping) + (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping) ); Send_Notification( NOTIF_ONE, @@ -444,7 +452,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) kill_count_to_target, attacker.health, attacker.armorvalue, - (IS_BOT_CLIENT(attacker) ? -1 : attacker.ping) + (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping) ); } @@ -452,8 +460,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) if(deathtype == DEATH_BUFF.m_id) f3 = buff_FirstFromFlags(attacker.buffs).m_id; - if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker)) - Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, f3); + if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker)) + Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker, f3); } } @@ -473,7 +481,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) targ.netname, inflictor.message, deathlocation, - targ.killcount, + CS(targ).killcount, 0, 0); break; @@ -485,7 +493,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) targ.netname, ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage), deathlocation, - targ.killcount, + CS(targ).killcount, 0, 0); break; @@ -493,7 +501,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) default: { - Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0); + Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0); break; } } @@ -501,7 +509,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) LogDeath("accident", deathtype, targ, targ); GiveFrags(targ, targ, -1, deathtype); - if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) + if(GameRules_scoring_add(targ, SCORE, 0) == -5) { Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE); PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1); @@ -509,7 +517,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) } // reset target kill count - if(targ.killcount) { targ.killcount = 0; } + CS(targ).killcount = 0; } void Ice_Think(entity this) @@ -556,9 +564,17 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo Ice_Think(ice); - RemoveGrapplingHook(targ); + RemoveGrapplingHooks(targ); - FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == targ, LAMBDA(RemoveGrapplingHook(it))); + FOREACH_CLIENT(IS_PLAYER(it), + { + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(it.(weaponentity).hook.aiment == targ) + RemoveHook(it.(weaponentity).hook); + } + }); // add waypoint if(show_waypoint) @@ -585,7 +601,15 @@ void Unfreeze (entity targ) WaypointSprite_Kill(targ.waypointsprite_attached); - FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == targ, LAMBDA(RemoveGrapplingHook(it))); + FOREACH_CLIENT(IS_PLAYER(it), + { + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(it.(weaponentity).hook.aiment == targ) + RemoveHook(it.(weaponentity).hook); + } + }); // remove the ice block if(targ.iceblock) @@ -595,26 +619,14 @@ void Unfreeze (entity targ) void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { - float mirrordamage; - float mirrorforce; float complainteamdamage = 0; - entity attacker_save; - mirrordamage = 0; - mirrorforce = 0; + float mirrordamage = 0; + float mirrorforce = 0; - if (gameover || targ.killcount == FRAGS_SPECTATOR) + if (game_stopped || (IS_CLIENT(targ) && CS(targ).killcount == FRAGS_SPECTATOR)) return; - damage_targ = targ; - damage_inflictor = inflictor; - damage_attacker = attacker; - attacker_save = attacker; - - if(IS_PLAYER(targ)) - if(targ.hook) - if(targ.hook.aiment) - if(targ.hook.aiment == attacker) - RemoveGrapplingHook(targ); // STOP THAT, you parasite! + entity attacker_save = attacker; // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook) if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA)) @@ -713,11 +725,21 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } // should this be changed at all? If so, in what way? - MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force); + MUTATOR_CALLHOOK(Damage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force); damage = M_ARGV(4, float); mirrordamage = M_ARGV(5, float); force = M_ARGV(6, vector); + if(IS_PLAYER(targ) && damage > 0 && attacker) + { + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(targ.(weaponentity).hook && targ.(weaponentity).hook.aiment == attacker) + RemoveHook(targ.(weaponentity).hook); + } + } + if(STAT(FROZEN, targ)) if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id) { @@ -764,7 +786,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d setorigin(targ, spot.origin + '0 0 1' * (1 - targ.mins.z - 24)); // don't reset back to last position, even if new position is stuck in solid targ.oldorigin = targ.origin; - targ.prevorigin = targ.origin; Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1); } @@ -833,18 +854,18 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } } } - else + else if(IS_PLAYER(attacker)) { if(deathtype != DEATH_FIRE.m_id) { attacker.typehitsound += 1; } if(complainteamdamage > 0) - if(time > attacker.teamkill_complain) + if(time > CS(attacker).teamkill_complain) { - attacker.teamkill_complain = time + 5; - attacker.teamkill_soundtime = time + 0.4; - attacker.teamkill_soundsource = targ; + CS(attacker).teamkill_complain = time + 5; + CS(attacker).teamkill_soundtime = time + 0.4; + CS(attacker).teamkill_soundsource = targ; } } } @@ -1004,7 +1025,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in LOG_INFOF("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f); - total = 0.25 * pow(max(mininv_f, mininv_d), 2); + total = 0.25 * (max(mininv_f, mininv_d) ** 2); if(autocvar_g_throughfloor_debug) LOG_INFOF(" steps=%f", total); @@ -1043,7 +1064,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in force = force * a; if(autocvar_g_throughfloor_debug) - LOG_INFOF(" D=%f F=%f\n", finaldmg, vlen(force)); + LOG_INFOF(" D=%f F=%f", finaldmg, vlen(force)); } //if (targ == attacker) @@ -1246,7 +1267,7 @@ void Fire_ApplyDamage(entity e) if(!IS_INDEPENDENT_PLAYER(e)) if(!STAT(FROZEN, e)) - FOREACH_CLIENT(IS_PLAYER(it) && it != e, LAMBDA( + FOREACH_CLIENT(IS_PLAYER(it) && it != e, { if(!IS_DEAD(it)) if(!IS_INDEPENDENT_PLAYER(it)) if(boxesoverlap(e.absmin, e.absmax, it.absmin, it.absmax)) @@ -1255,7 +1276,7 @@ void Fire_ApplyDamage(entity e) d = autocvar_g_balance_firetransfer_damage * e.fire_damagepersec * t; Fire_AddDamage(it, o, d, t, DEATH_FIRE.m_id); } - )); + }); } void Fire_ApplyEffect(entity e)