X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_hook.qc;h=370f2fb9878041cea1bac0cd540d82d2c450a231;hb=5f5505ba20abda2ac0d8eec592d6082846a49b19;hp=dfd68e2ecc4efc4ff92dc8b1ea2e9c2fef78e9b5;hpb=f8b86e2d48479e07daf1d1831eec8ae3f9f7c485;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_hook.qc b/qcsrc/server/g_hook.qc index dfd68e2ec..370f2fb98 100644 --- a/qcsrc/server/g_hook.qc +++ b/qcsrc/server/g_hook.qc @@ -116,12 +116,12 @@ void GrapplingHookThink() { float spd, dist, minlength, pullspeed, ropestretch, ropeairfriction, rubberforce, newlength, rubberforce_overstretch, s; vector dir, org, end, v0, dv, v, myorg, vs; - if(self.realowner.health <= 0 || self.realowner.hook != self) // how did that happen? - { // well, better fix it anyway - remove(self); + if(self.realowner.hook != self) // how did that happen? + { + error("Owner lost the hook!\n"); return; } - if(LostMovetypeFollow(self)) + if(LostMovetypeFollow(self) || intermission_running) { RemoveGrapplingHook(self.realowner); return; @@ -271,28 +271,29 @@ void GrapplingHookTouch (void) void GrapplingHook_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { - if(self.health > 0) - { - self.health = self.health - damage; + if(self.health <= 0) + return; - print(strcat("hook health ", ftos(self.health), " after ", ftos(damage), " damage... (at time: ", ftos(time), ")\n")); + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions + return; // g_balance_projectiledamage says to halt + + self.health = self.health - damage; - if (self.health <= 0) + if (self.health <= 0) + { + if(attacker != self.realowner) { - if(attacker != self.realowner) - { - self.realowner.pusher = attacker; - self.realowner.pushltime = time + autocvar_g_maxpushtime; - } - RemoveGrapplingHook(self.realowner); + self.realowner.pusher = attacker; + self.realowner.pushltime = time + autocvar_g_maxpushtime; } + RemoveGrapplingHook(self.realowner); } } void FireGrapplingHook (void) { - local entity missile; - local vector org; + entity missile; + vector org; float s; vector vs; @@ -327,6 +328,7 @@ void FireGrapplingHook (void) self.hook = missile; missile.reset = GrapplingHookReset; missile.classname = "grapplinghook"; + missile.flags = FL_PROJECTILE; missile.movetype = MOVETYPE_FLY; PROJECTILE_MAKETRIGGER(missile); @@ -380,7 +382,7 @@ void FireGrapplingHook (void) void GrapplingHookFrame() { - if(g_grappling_hook && timeoutStatus != 2 && self.weapon != WEP_HOOK) + if(g_grappling_hook && timeout_status != TIMEOUT_ACTIVE && self.weapon != WEP_HOOK) { // offhand hook controls if(self.BUTTON_HOOK)