X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_world.qc;h=a9b958568948339d897aff0fc110fe0ccfe33811;hb=be103aa4d18acd071c841f8a0463415a8f508485;hp=dc615afb6285b116009ef39c1372bd0e3016f216;hpb=2141af5d6c51b3f5d9521daedfe1ac47355943e7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index dc615afb6..68532192e 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -14,7 +14,7 @@ void PingPLReport_Think() self.nextthink = time + delta; e = edict_num(self.cnt + 1); - if(clienttype(e) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(e)) { WriteByte(MSG_BROADCAST, SVC_TEMPENTITY); WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT); @@ -51,7 +51,7 @@ void PingPLReport_Spawn() pingplreport.nextthink = time; } -float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1; +const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1; string redirection_target; float world_initialized; @@ -256,22 +256,22 @@ void cvar_changes_init() BADCVAR("g_arena"); BADCVAR("g_assault"); BADCVAR("g_ca"); + BADCVAR("g_ca_teams"); BADCVAR("g_ctf"); BADCVAR("g_cts"); BADCVAR("g_dm"); BADCVAR("g_domination"); BADCVAR("g_domination_default_teams"); BADCVAR("g_freezetag"); + BADCVAR("g_freezetag_teams"); BADCVAR("g_keepaway"); BADCVAR("g_keyhunt"); BADCVAR("g_keyhunt_teams"); - BADCVAR("g_keyhunt_teams"); BADCVAR("g_lms"); BADCVAR("g_nexball"); BADCVAR("g_onslaught"); BADCVAR("g_race"); BADCVAR("g_race_qualifying_timelimit"); - BADCVAR("g_runematch"); BADCVAR("g_tdm"); BADCVAR("g_tdm_teams"); BADCVAR("leadlimit"); @@ -315,7 +315,6 @@ void cvar_changes_init() BADCVAR("g_keyhunt_point_leadlimit"); BADPREFIX("g_mod_"); BADCVAR("g_nexball_goalleadlimit"); - BADCVAR("g_runematch_point_leadlimit"); BADCVAR("leadlimit_and_fraglimit"); BADCVAR("leadlimit_override"); BADCVAR("pausable"); @@ -324,7 +323,6 @@ void cvar_changes_init() BADCVAR("sv_fraginfo"); BADCVAR("sv_timeout"); BADPREFIX("sv_timeout_"); - BADCVAR("welcome_message_time"); BADPREFIX("crypto_"); BADPREFIX("g_chat_"); BADPREFIX("g_ctf_captimerecord_"); @@ -340,9 +338,6 @@ void cvar_changes_init() BADCVAR("gameversion"); BADPREFIX("gameversion_"); BADCVAR("sv_namechangetimer"); -#ifndef NO_LEGACY_NETWORKING - BADCVAR("sv_use_csqc_players"); // transition -#endif // allowed changes to server admins (please sync this to server.cfg) // vi commands: @@ -364,8 +359,10 @@ void cvar_changes_init() BADCVAR("g_balance_teams_scorefactor"); BADCVAR("g_ban_sync_trusted_servers"); BADCVAR("g_ban_sync_uri"); + BADCVAR("g_ca_teams_override"); BADCVAR("g_ctf_ignore_frags"); BADCVAR("g_domination_point_limit"); + BADCVAR("g_freezetag_teams_override"); BADCVAR("g_friendlyfire"); BADCVAR("g_fullbrightitems"); BADCVAR("g_fullbrightplayers"); @@ -384,7 +381,6 @@ void cvar_changes_init() BADCVAR("g_mirrordamage"); BADCVAR("g_nexball_goallimit"); BADCVAR("g_powerups"); - BADCVAR("g_runematch_point_limit"); BADCVAR("g_start_delay"); BADCVAR("g_warmup"); BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay"); @@ -420,7 +416,6 @@ void cvar_changes_init() BADCVAR("sv_vote_master_commands"); BADCVAR("sv_vote_master_password"); BADCVAR("sv_vote_simple_majority_factor"); - BADCVAR("sys_ticrate"); BADCVAR("teamplay_mode"); BADCVAR("timelimit_override"); BADCVAR("g_spawnshieldtime"); @@ -431,12 +426,9 @@ void cvar_changes_init() BADCVAR("g_minstagib"); BADCVAR("g_new_toys"); BADCVAR("g_nix"); - - if(autocvar_g_minstagib) - { - BADCVAR("g_grappling_hook"); - BADCVAR("g_jetpack"); - } + BADCVAR("g_grappling_hook"); + BADCVAR("g_jetpack"); + #undef BADPREFIX #undef BADCVAR @@ -553,6 +545,8 @@ void spawnfunc___init_dedicated_server(void) // needs to be done so early because of the constants they create CALL_ACCUMULATED_FUNCTION(RegisterWeapons); CALL_ACCUMULATED_FUNCTION(RegisterGametypes); + CALL_ACCUMULATED_FUNCTION(RegisterNotifications); + CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); MapInfo_Enumerate(); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); @@ -567,7 +561,7 @@ void WeaponStats_Shutdown(); void spawnfunc_worldspawn (void) { float fd, l, i, j, n; - string s, col; + string s; cvar = cvar_normal; cvar_string = cvar_string_normal; @@ -585,8 +579,6 @@ void spawnfunc_worldspawn (void) compressShortVector_init(); - allowed_to_spawn = TRUE; - entity head; head = nextent(world); maxclients = 0; @@ -596,9 +588,13 @@ void spawnfunc_worldspawn (void) head = nextent(head); } + server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE); + // needs to be done so early because of the constants they create CALL_ACCUMULATED_FUNCTION(RegisterWeapons); CALL_ACCUMULATED_FUNCTION(RegisterGametypes); + CALL_ACCUMULATED_FUNCTION(RegisterNotifications); + CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid)); @@ -669,9 +665,6 @@ void spawnfunc_worldspawn (void) WaypointSprite_Init(); - //if (g_domination) - // dom_init(); - GameLogInit(); // prepare everything // NOTE for matchid: // changing the logic generating it is okay. But: @@ -711,14 +704,6 @@ void spawnfunc_worldspawn (void) if(autocvar_g_norecoil) s = strcat(s, ":norecoil"); - // TODO to mutator system - if(autocvar_g_midair) - s = strcat(s, ":midair"); - - // TODO to mutator system - if(autocvar_g_minstagib) - s = strcat(s, ":minstagib"); - // TODO to mutator system if(autocvar_g_powerups == 0) s = strcat(s, ":no_powerups"); @@ -782,10 +767,11 @@ void spawnfunc_worldspawn (void) WeaponStats_Init(); - WEPSET_ADDSTAT(); + WepSet_AddStat(); addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon); addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon); addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime); + addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime); addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam); Nagger_Init(); @@ -808,19 +794,6 @@ void spawnfunc_worldspawn (void) addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load); - if(g_ca || g_freezetag) - { - addstat(STAT_REDALIVE, AS_INT, redalive_stat); - addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat); - addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat); - addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat); - } - if(g_freezetag) - { - addstat(STAT_FROZEN, AS_INT, freezetag_frozen); - addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress); - } - // g_movementspeed hack addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw); addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed); @@ -839,58 +812,15 @@ void spawnfunc_worldspawn (void) detect_maptype(); // set up information replies for clients and server to use - lsmaps_reply = "^7Maps available: "; - lsnewmaps_reply = "^7Maps without a record set: "; - for(i = 0, j = 0; i < MapInfo_count; ++i) - { - if(MapInfo_Get_ByID(i)) - if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN)) - { - if(mod(i, 2)) - col = "^2"; - else - col = "^3"; - - ++j; - - lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " "); - - if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")))) - lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " "); - else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")))) - lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " "); - } - } - - lsmaps_reply = strzone(strcat(lsmaps_reply, "\n")); - lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n")); - - maplist_reply = "^7Maps in list: "; - n = tokenize_console(autocvar_g_maplist); - for(i = 0, j = 0; i < n; ++i) - { - if(MapInfo_CheckMap(argv(i))) - { - if(mod(j, 2)) - col = "^2"; - else - col = "^3"; - maplist_reply = strcat(maplist_reply, col, argv(i), " "); - ++j; - } - } - maplist_reply = strzone(strcat(maplist_reply, "\n")); - MapInfo_ClearTemps(); - + maplist_reply = strzone(getmaplist()); + lsmaps_reply = strzone(getlsmaps()); for(i = 0; i < 10; ++i) { s = getrecords(i); if (s) records_reply[i] = strzone(s); } - ladder_reply = strzone(getladder()); - rankings_reply = strzone(getrankings()); // begin other init @@ -908,7 +838,7 @@ void spawnfunc_worldspawn (void) s = ""; n = tokenize_console(cvar_string("sv_curl_serverpackages")); for(i = 0; i < n; ++i) - if(substring(argv(i), -14, -1) != "-serverpackage.txt") + if(substring(argv(i), -18, -1) != "-serverpackage.txt") if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy s = strcat(s, " ", argv(i)); fd = search_begin("*-serverpackage.txt", TRUE, FALSE); @@ -939,14 +869,9 @@ void spawnfunc_worldspawn (void) modname = cvar_string("g_mod_balance"); if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config")) modname = cvar_string("g_mod_config"); - // weird mutators that deserve to count as mod - if(autocvar_g_minstagib) - modname = "MinstaGib"; // extra mutators that deserve to count as mod MUTATOR_CALLHOOK(SetModname); - // weird game types that deserve to count as mod - if(g_cts) - modname = "CTS"; + // save it for later modname = strzone(modname); @@ -1123,6 +1048,8 @@ float() MaplistMethod_Iterate = // usual method { float pass, i; + dprint("Trying MaplistMethod_Iterate\n"); + for(pass = 1; pass <= 2; ++pass) { for(i = 1; i < Map_Count; ++i) @@ -1138,6 +1065,8 @@ float() MaplistMethod_Iterate = // usual method float() MaplistMethod_Repeat = // fallback method { + dprint("Trying MaplistMethod_Repeat\n"); + if(Map_Check(Map_Current, 2)) return Map_Current; return -2; @@ -1147,6 +1076,8 @@ float() MaplistMethod_Random = // random map selection { float i, imax; + dprint("Trying MaplistMethod_Random\n"); + imax = 42; for(i = 0; i <= imax; ++i) @@ -1165,6 +1096,8 @@ float(float exponent) MaplistMethod_Shuffle = // more clever shuffling { float i, j, imax, insertpos; + dprint("Trying MaplistMethod_Shuffle\n"); + imax = 42; for(i = 0; i <= imax; ++i) @@ -1199,10 +1132,14 @@ float(float exponent) MaplistMethod_Shuffle = // more clever shuffling void Maplist_Init() { Map_Count = tokenizebyseparator(autocvar_g_maplist, " "); - if(Map_Count == 0) + float i; + for (i = 0; i < Map_Count; ++i) + if (Map_Check(i, 2)) + break; + if (i == Map_Count) { - bprint( "Maplist is empty! Resetting it to default map list.\n" ); - cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags())); + bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" ); + cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST)); if(autocvar_g_maplist_shuffle) ShuffleMaplist(); localcmd("\nmenu_cmd sync\n"); @@ -1305,31 +1242,12 @@ void GotoNextMap(float reinit) return; alreadychangedlevel = TRUE; - { - string nextMap; - float allowReset; - - for(allowReset = 1; allowReset >= 0; --allowReset) - { - nextMap = GetNextMap(); - if(nextMap != "") - break; + string nextMap; - if(allowReset) - { - bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" ); - cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags())); - if(autocvar_g_maplist_shuffle) - ShuffleMaplist(); - localcmd("\nmenu_cmd sync\n"); - } - else - { - error("Everything is broken - not even the default map list works. Please report this to the developers."); - } - } - Map_Goto(reinit); - } + nextMap = GetNextMap(); + if(nextMap == "") + error("Everything is broken - cannot find a next map. Please report this to the developers."); + Map_Goto(reinit); } @@ -1355,7 +1273,7 @@ void IntermissionThink() && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) ) { self.autoscreenshot = -1; - if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); } + if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); } return; } @@ -1479,11 +1397,11 @@ void DumpStats(float final) FOR_EACH_CLIENT(other) { - if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots)) + if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots)) { s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":"); s = strcat(s, ftos(rint(time - other.jointime)), ":"); - if(other.classname == "player" || g_arena || g_ca || g_lms) + if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms) s = strcat(s, ftos(other.team), ":"); else s = strcat(s, "spectator:"); @@ -1548,7 +1466,7 @@ void FixIntermissionClient(entity e) if (e.weaponentity.weaponentity) e.weaponentity.weaponentity.effects = EF_NODRAW; } - if(clienttype(e) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(e)) { stuffcmd(e, "\nscr_printspeed 1000000\n"); s = autocvar_sv_intermission_cdtrack; @@ -1560,7 +1478,6 @@ void FixIntermissionClient(entity e) } } -void minstagib_stop_countdown(entity e); /* go to the next level for deathmatch only called if a time or frag limit has expired @@ -1597,6 +1514,8 @@ void NextLevel() PlayerStats_AddGlobalInfo(e); PlayerStats_Shutdown(); WeaponStats_Shutdown(); + + Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now if(autocvar_sv_eventlog) GameLogEcho(":gameover"); @@ -1604,7 +1523,6 @@ void NextLevel() GameLogClose(); FOR_EACH_PLAYER(other) { - minstagib_stop_countdown(other); FixIntermissionClient(other); if(other.winning) bprint(other.netname, " ^7wins.\n"); @@ -1613,6 +1531,8 @@ void NextLevel() if(autocvar_g_campaign) CampaignPreIntermission(); + MUTATOR_CALLHOOK(MatchEnd); + localcmd("\nsv_hook_gameend\n"); } @@ -1640,10 +1560,10 @@ float checkrules_suddendeathwarning; float checkrules_suddendeathend; float checkrules_overtimesadded; //how many overtimes have been already added -float WINNING_NO = 0; // no winner, but time limits may terminate the game -float WINNING_YES = 1; // winner found -float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached -float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW +const float WINNING_NO = 0; // no winner, but time limits may terminate the game +const float WINNING_YES = 1; // winner found +const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached +const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW float InitiateSuddenDeath() { @@ -1678,20 +1598,8 @@ void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true tl = autocvar_timelimit; tl += autocvar_timelimit_overtime; cvar_set("timelimit", ftos(tl)); - string minutesPlural; - if (autocvar_timelimit_overtime == 1) - minutesPlural = " ^3minute"; - else - minutesPlural = " ^3minutes"; - - bcenterprint( - strcat( - "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1", - ftos(autocvar_timelimit_overtime), - minutesPlural, - " to the game!" - ) - ); + + Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60); } float GetWinningCode(float fraglimitreached, float equality) @@ -1749,7 +1657,7 @@ float WinningCondition_Onslaught() WinningConditionHelper(); // set worldstatus - if(inWarmupStage) + if(warmup_stage) return WINNING_NO; // first check if the game has ended @@ -1759,10 +1667,10 @@ float WinningCondition_Onslaught() { if (head.health > 0) { - if (head.team == COLOR_TEAM1) t1 = 1; - if (head.team == COLOR_TEAM2) t2 = 1; - if (head.team == COLOR_TEAM3) t3 = 1; - if (head.team == COLOR_TEAM4) t4 = 1; + if (head.team == NUM_TEAM_1) t1 = 1; + if (head.team == NUM_TEAM_2) t2 = 1; + if (head.team == NUM_TEAM_3) t3 = 1; + if (head.team == NUM_TEAM_4) t4 = 1; } head = find(head, classname, "onslaught_generator"); } @@ -1770,10 +1678,10 @@ float WinningCondition_Onslaught() { // game over, only one team remains (or none) ClearWinners(); - if (t1) SetWinners(team, COLOR_TEAM1); - if (t2) SetWinners(team, COLOR_TEAM2); - if (t3) SetWinners(team, COLOR_TEAM3); - if (t4) SetWinners(team, COLOR_TEAM4); + if (t1) SetWinners(team, NUM_TEAM_1); + if (t2) SetWinners(team, NUM_TEAM_2); + if (t3) SetWinners(team, NUM_TEAM_3); + if (t4) SetWinners(team, NUM_TEAM_4); dprint("Have a winner, ending game.\n"); return WINNING_YES; } @@ -1782,24 +1690,6 @@ float WinningCondition_Onslaught() return WINNING_NO; } -float LMS_NewPlayerLives() -{ - float fl; - fl = autocvar_fraglimit; - if(fl == 0) - fl = 999; - - // first player has left the game for dying too much? Nobody else can get in. - if(lms_lowest_lives < 1) - return 0; - - if(!autocvar_g_lms_join_anytime) - if(lms_lowest_lives < fl - autocvar_g_lms_last_join) - return 0; - - return bound(1, lms_lowest_lives, fl); -} - // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives) // they win. Otherwise the defending team wins once the timelimit passes. void assault_new_round(); @@ -1811,13 +1701,13 @@ float WinningCondition_Assault() status = WINNING_NO; // as the timelimit has not yet passed just assume the defending team will win - if(assault_attacker_team == COLOR_TEAM1) + if(assault_attacker_team == NUM_TEAM_1) { - SetWinners(team, COLOR_TEAM2); + SetWinners(team, NUM_TEAM_2); } else { - SetWinners(team, COLOR_TEAM1); + SetWinners(team, NUM_TEAM_1); } entity ent; @@ -1943,10 +1833,10 @@ float WinningCondition_Scores(float limit, float leadlimit) if(teamplay) { - team1_score = TeamScore_GetCompareValue(COLOR_TEAM1); - team2_score = TeamScore_GetCompareValue(COLOR_TEAM2); - team3_score = TeamScore_GetCompareValue(COLOR_TEAM3); - team4_score = TeamScore_GetCompareValue(COLOR_TEAM4); + team1_score = TeamScore_GetCompareValue(NUM_TEAM_1); + team2_score = TeamScore_GetCompareValue(NUM_TEAM_2); + team3_score = TeamScore_GetCompareValue(NUM_TEAM_3); + team4_score = TeamScore_GetCompareValue(NUM_TEAM_4); } ClearWinners(); @@ -1974,11 +1864,11 @@ float WinningCondition_Scores(float limit, float leadlimit) if (limit) if (leaderfrags == limit - 1) - Announce("1fragleft"); + Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1); else if (leaderfrags == limit - 2) - Announce("2fragsleft"); + Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2); else if (leaderfrags == limit - 3) - Announce("3fragsleft"); + Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3); } } @@ -2062,25 +1952,25 @@ float WinningCondition_RanOutOfSpawns() FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO) { - if(head.team == COLOR_TEAM1) + if(head.team == NUM_TEAM_1) team1_score = 1; - else if(head.team == COLOR_TEAM2) + else if(head.team == NUM_TEAM_2) team2_score = 1; - else if(head.team == COLOR_TEAM3) + else if(head.team == NUM_TEAM_3) team3_score = 1; - else if(head.team == COLOR_TEAM4) + else if(head.team == NUM_TEAM_4) team4_score = 1; } for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; ) { - if(head.team == COLOR_TEAM1) + if(head.team == NUM_TEAM_1) team1_score = 1; - else if(head.team == COLOR_TEAM2) + else if(head.team == NUM_TEAM_2) team2_score = 1; - else if(head.team == COLOR_TEAM3) + else if(head.team == NUM_TEAM_3) team3_score = 1; - else if(head.team == COLOR_TEAM4) + else if(head.team == NUM_TEAM_4) team4_score = 1; } @@ -2094,20 +1984,20 @@ float WinningCondition_RanOutOfSpawns() { float t, i; if(team1_score) - t = COLOR_TEAM1; + t = NUM_TEAM_1; else if(team2_score) - t = COLOR_TEAM2; + t = NUM_TEAM_2; else if(team3_score) - t = COLOR_TEAM3; + t = NUM_TEAM_3; else // if(team4_score) - t = COLOR_TEAM4; + t = NUM_TEAM_4; CheckAllowedTeams(world); for(i = 0; i < MAX_TEAMSCORE; ++i) { - if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000); - if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000); - if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000); - if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000); + if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000); + if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000); + if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000); + if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000); } AddWinners(team, t); @@ -2160,7 +2050,7 @@ void CheckRules_World() fraglimit = autocvar_fraglimit; leadlimit = autocvar_leadlimit; - if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts + if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts { if(timelimit > 0) timelimit = 0; // timelimit is not made for warmup @@ -2197,9 +2087,9 @@ void CheckRules_World() { checkrules_suddendeathwarning = TRUE; if(g_race && !g_race_qualifying) - bcenterprint("^3Everyone, finish your lap! The race is over!"); + Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP); else - bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!"); + Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG); } } else @@ -2348,7 +2238,7 @@ string MapVote_Suggest(string m) if(mapvote_initialized) return "Can't suggest - voting is already in progress!"; m = MapInfo_FixName(m); - if(!m) + if not(m) return "The map you suggested is not available on this server."; if(!autocvar_g_maplist_votable_suggestions_override_mostrecent) if(Map_IsRecent(m)) @@ -2500,7 +2390,7 @@ float MapVote_SendEntity(entity to, float sf) float i; if(sf & 1) - sf &~= 2; // if we send 1, we don't need to also send 2 + sf &= ~2; // if we send 1, we don't need to also send 2 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE); WriteByte(MSG_ENTITY, sf); @@ -2726,7 +2616,7 @@ void MapVote_Tick() { other.health = 2342; other.impulse = 0; - if(clienttype(other) == CLIENTTYPE_REAL) + if(IS_REAL_CLIENT(other)) { msg_entity = other; WriteByte(MSG_ONE, SVC_FINALE); @@ -2838,7 +2728,7 @@ void EndFrame() float altime; FOR_EACH_REALCLIENT(self) { - if(self.classname == "spectator") + if(IS_SPEC(self)) { if(self.enemy.typehitsound) self.typehit_time = time;