X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmiscfunctions.qc;h=47c0cb2fe4615af49105c651d2bc3192c9452b5f;hb=66d5ee9a0aea47839f244cf5346196c1c66cb490;hp=ef69905bdcfbdcbc561ad7e782acb06923b2574e;hpb=20b1203291c8a0592aee1bf4ada82cfe05305c4a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index ef69905bd..47c0cb2fe 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -5,22 +5,24 @@ #include "constants.qh" #include "g_hook.qh" #include "ipban.qh" -#include "mutators/_mod.qh" +#include #include "../common/t_items.qh" #include "resources.qh" #include "items.qh" +#include "player.qh" #include "weapons/accuracy.qh" #include "weapons/csqcprojectile.qh" #include "weapons/selection.qh" #include "../common/command/_mod.qh" #include "../common/constants.qh" #include +#include #include "../common/deathtypes/all.qh" #include "../common/mapinfo.qh" #include "../common/notifications/all.qh" #include "../common/playerstats.qh" #include "../common/teams.qh" -#include "../common/triggers/subs.qh" +#include "../common/mapobjects/subs.qh" #include "../common/util.qh" #include "../common/turrets/sv_turrets.qh" #include @@ -38,34 +40,47 @@ void crosshair_trace(entity pl) { traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl)); } -.bool ctrace_solidchanged; + void crosshair_trace_plusvisibletriggers(entity pl) +{ + crosshair_trace_plusvisibletriggers__is_wz(pl, false); +} + +void WarpZone_crosshair_trace_plusvisibletriggers(entity pl) +{ + crosshair_trace_plusvisibletriggers__is_wz(pl, true); +} + +void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz) { FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER, { if(it.model != "") { it.solid = SOLID_BSP; - it.ctrace_solidchanged = true; IL_PUSH(g_ctrace_changed, it); } }); - crosshair_trace(pl); + if (is_wz) + WarpZone_crosshair_trace(pl); + else + crosshair_trace(pl); - IL_EACH(g_ctrace_changed, it.ctrace_solidchanged, - { - it.solid = SOLID_TRIGGER; - it.ctrace_solidchanged = false; - }); + IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; }); IL_CLEAR(g_ctrace_changed); } + void WarpZone_crosshair_trace(entity pl) { WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl)); } +void dedicated_print(string input) +{ + if (server_is_dedicated) print(input); +} void GameLogEcho(string s) { @@ -198,10 +213,10 @@ string NearestLocation(vector p) return ret; } -string AmmoNameFromWeaponentity(entity wpn) +string AmmoNameFromWeaponentity(Weapon wep) { string ammoitems = "batteries"; - switch ((wpn.m_weapon).ammo_type) + switch (wep.ammo_type) { case RESOURCE_SHELLS: ammoitems = ITEM_Shells.m_name; break; case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name; break; @@ -217,16 +232,13 @@ string formatmessage(entity this, string msg) { float p, p1, p2; float n; - vector cursor; - entity cursor_ent; + vector cursor = '0 0 0'; + entity cursor_ent = NULL; string escape; string replacement; p = 0; n = 7; - - WarpZone_crosshair_trace(this); - cursor = trace_endpos; - cursor_ent = trace_ent; + bool traced = false; MUTATOR_CALLHOOK(PreFormatMessage, this, msg); msg = M_ARGV(1, string); @@ -250,6 +262,14 @@ string formatmessage(entity this, string msg) if (p < 0) break; + if(!traced) + { + WarpZone_crosshair_trace_plusvisibletriggers(this); + cursor = trace_endpos; + cursor_ent = trace_ent; + traced = true; + } + replacement = substring(msg, p, 2); escape = substring(msg, p + 1, 1); @@ -260,13 +280,13 @@ string formatmessage(entity this, string msg) case "%": replacement = "%"; break; case "\\":replacement = "\\"; break; case "n": replacement = "\n"; break; - case "a": replacement = ftos(floor(this.armorvalue)); break; - case "h": replacement = ftos(floor(this.health)); break; + case "a": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_ARMOR))); break; + case "h": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_HEALTH))); break; case "l": replacement = NearestLocation(this.origin); break; case "y": replacement = NearestLocation(cursor); break; case "d": replacement = NearestLocation(this.death_origin); break; case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break; - case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break; + case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break; case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break; case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break; case "S": replacement = ftos(vlen(this.velocity)); break; @@ -298,17 +318,13 @@ void GetCvars_handleString(entity this, entity store, string thisname, float f, { if (f < 0) { - if (store.(field)) - strunzone(store.(field)); - store.(field) = string_null; + strfree(store.(field)); } else if (f > 0) { if (thisname == name) { - if (store.(field)) - strunzone(store.(field)); - store.(field) = strzone(argv(f + 1)); + strcpy(store.(field), argv(f + 1)); } } else @@ -323,8 +339,7 @@ void GetCvars_handleString_Fixup(entity this, entity store, string thisname, flo string s = func(this, strcat1(store.(field))); if (s != store.(field)) { - strunzone(store.(field)); - store.(field) = strzone(s); + strcpy(store.(field), s); } } } @@ -366,14 +381,8 @@ void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float } string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo) { - string o; - o = W_FixWeaponOrder_ForceComplete(wo); - if(this.weaponorder_byimpulse) - { - strunzone(this.weaponorder_byimpulse); - this.weaponorder_byimpulse = string_null; - } - this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o)); + string o = W_FixWeaponOrder_ForceComplete(wo); + strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o)); return o; } @@ -407,6 +416,8 @@ REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode"); REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion"); +REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch"); + /** * @param f -1: cleanup, 0: request, 1: receive */ @@ -591,24 +602,16 @@ void readplayerstartcvars() for (i = 0; i < t; ++i) { s = argv(i); - FOREACH(Weapons, it != WEP_Null, { - if(it.netname == s) - { - g_weaponarena_weapons |= (it.m_wepset); - g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & "); - break; - } - }); + Weapon wep = Weapons_fromstr(s); + if(wep != WEP_Null) + { + g_weaponarena_weapons |= (wep.m_wepset); + g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & "); + } } g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3)); } - if(g_weaponarena) - g_weaponarena_random = cvar("g_weaponarena_random"); - else - g_weaponarena_random = 0; - g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster"); - if (g_weaponarena) { g_weapon_stay = 0; // incompatible @@ -629,6 +632,9 @@ void readplayerstartcvars() }); } + if(cvar("g_balance_superweapons_time") < 0) + start_items |= IT_UNLIMITED_SUPERWEAPONS; + if(!cvar("g_use_ammunition")) start_items |= IT_UNLIMITED_AMMO; @@ -886,7 +892,7 @@ void remove_safely(entity e) builtin_remove(e); } -void InitializeEntity(entity e, void(entity this) func, float order) +void InitializeEntity(entity e, void(entity this) func, int order) { entity prev, cur; @@ -1071,7 +1077,7 @@ bool SUB_NoImpactCheck(entity this, entity toucher) if(trace_dphitcontents == 0) { LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin); - checkclient(this); + checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function? } if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) return true; @@ -1097,7 +1103,6 @@ bool SUB_NoImpactCheck(entity this, entity toucher) #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner)) -void W_Crylink_Dequeue(entity e); bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher) { if(SUB_OwnerCheck(this, toucher)) @@ -1244,6 +1249,7 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma }); if(!sp) { + int items_checked = 0; IL_EACH(g_items, checkpvs(mstart, it), { if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1) @@ -1251,6 +1257,10 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma sp = it; break; } + + ++items_checked; + if(items_checked >= attempts) + break; // sanity }); if(!sp)