X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmiscfunctions.qc;h=b1f56b941348a646086cdaba51ec415a3b288ebc;hb=fc2be4c1e7547ae97301f7966333e4dc858baf92;hp=8c013e05fcef1694282611aa0f900f37770d2065;hpb=128cea32714586feb51b4a0d78a6bd4e35fef9f2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index 8c013e05f..b1f56b941 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -1,34 +1,30 @@ -#if defined(CSQC) -#elif defined(MENUQC) -#elif defined(SVQC) - #include "miscfunctions.qh" - #include "../dpdefs/progsdefs.qh" - #include "../dpdefs/dpextensions.qh" - #include "../common/playerstats.qh" - #include "../warpzonelib/anglestransform.qh" - #include "../warpzonelib/server.qh" - #include "../common/constants.qh" - #include "../common/teams.qh" - #include "../common/util.qh" - #include "../common/urllib.qh" - #include "../common/command/generic.qh" - #include "../common/weapons/weapons.qh" - #include "weapons/accuracy.qh" - #include "weapons/csqcprojectile.qh" - #include "weapons/selection.qh" - #include "t_items.qh" - #include "autocvars.qh" - #include "constants.qh" - #include "defs.qh" - #include "../common/notifications.qh" - #include "../common/deathtypes.qh" - #include "mutators/mutators_include.qh" - #include "tturrets/include/turrets_early.qh" - #include "../common/mapinfo.qh" - #include "command/common.qh" - #include "../csqcmodellib/sv_model.qh" - #include "ipban.qh" -#endif +#include "miscfunctions.qh" +#include "_all.qh" +#include "antilag.qh" +#include "command/common.qh" +#include "constants.qh" +#include "g_hook.qh" +#include "ipban.qh" +#include "mutators/mutators_include.qh" +#include "tturrets/include/turrets_early.qh" +#include "t_items.qh" +#include "weapons/accuracy.qh" +#include "weapons/csqcprojectile.qh" +#include "weapons/selection.qh" +#include "../common/command/generic.qh" +#include "../common/constants.qh" +#include "../common/deathtypes.qh" +#include "../common/mapinfo.qh" +#include "../common/notifications.qh" +#include "../common/playerstats.qh" +#include "../common/teams.qh" +#include "../common/triggers/subs.qh" +#include "../common/urllib.qh" +#include "../common/util.qh" +#include "../common/weapons/all.qh" +#include "../csqcmodellib/sv_model.qh" +#include "../warpzonelib/anglestransform.qh" +#include "../warpzonelib/server.qh" void crosshair_trace(entity pl) { @@ -101,7 +97,7 @@ float DistributeEvenly_GetRandomized(float weight) void GameLogEcho(string s) { string fn; - float matches; + int matches; if (autocvar_sv_eventlog_files) { @@ -109,7 +105,7 @@ void GameLogEcho(string s) { logfile_open = true; matches = autocvar_sv_eventlog_files_counter + 1; - cvar_set("sv_eventlog_files_counter", ftos(matches)); + cvar_set("sv_eventlog_files_counter", itos(matches)); fn = ftos(matches); if (strlen(fn) < 8) fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn); @@ -226,19 +222,6 @@ entity findnearest(vector point, .string field, string value, vector axismod) return nearest_entity[0]; } -void spawnfunc_target_location() -{ - self.classname = "target_location"; - // location name in netname - // eventually support: count, teamgame selectors, line of sight? -} - -void spawnfunc_info_location() -{ - self.classname = "target_location"; - self.message = self.netname; -} - string NearestLocation(vector p) { entity loc; @@ -357,17 +340,17 @@ void GetCvars_handleString(string thisname, float f, .string field, string name) { if (f < 0) { - if (self.field) - strunzone(self.field); - self.field = string_null; + if (self.(field)) + strunzone(self.(field)); + self.(field) = string_null; } else if (f > 0) { if (thisname == name) { - if (self.field) - strunzone(self.field); - self.field = strzone(argv(f + 1)); + if (self.(field)) + strunzone(self.(field)); + self.(field) = strzone(argv(f + 1)); } } else @@ -379,12 +362,11 @@ void GetCvars_handleString_Fixup(string thisname, float f, .string field, string if (f >= 0) // also initialize to the fitting value for "" when sending cvars out if (thisname == name) { - string s; - s = func(strcat1(self.field)); - if (s != self.field) + string s = func(strcat1(self.(field))); + if (s != self.(field)) { - strunzone(self.field); - self.field = strzone(s); + strunzone(self.(field)); + self.(field) = strzone(s); } } } @@ -396,7 +378,7 @@ void GetCvars_handleFloat(string thisname, float f, .float field, string name) else if (f > 0) { if (thisname == name) - self.field = stof(argv(f + 1)); + self.(field) = stof(argv(f + 1)); } else stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n")); @@ -410,17 +392,17 @@ void GetCvars_handleFloatOnce(string thisname, float f, .float field, string nam { if (thisname == name) { - if(!self.field) + if (!self.(field)) { - self.field = stof(argv(f + 1)); - if(!self.field) - self.field = -1; + self.(field) = stof(argv(f + 1)); + if (!self.(field)) + self.(field) = -1; } } } else { - if(!self.field) + if (!self.(field)) stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n")); } } @@ -508,16 +490,6 @@ string playername(entity p) return p.netname; } -vector randompos(vector m1, vector m2) -{ - vector v; - m2 = m2 - m1; - v.x = m2_x * random() + m1_x; - v.y = m2_y * random() + m1_y; - v.z = m2_z * random() + m1_z; - return v; -} - float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? { int i = weaponinfo.weapon; @@ -586,7 +558,7 @@ void readplayerstartcvars() s = cvar_string("g_weaponarena"); if (s == "0" || s == "") { - if(g_ca) + if(g_ca || g_freezetag) s = "most"; } @@ -715,7 +687,7 @@ void readplayerstartcvars() warmup_start_weapons_default = start_weapons_default; warmup_start_weapons_defaultmask = start_weapons_defaultmask; - if (!g_weaponarena && !g_ca) + if (!g_weaponarena && !g_ca && !g_freezetag) { warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells"); warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails"); @@ -779,7 +751,7 @@ void readplayerstartcvars() warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel); } -float sound_allowed(float _dest, entity e) +float sound_allowed(float destin, entity e) { // sounds from world may always pass for (;;) @@ -794,7 +766,7 @@ float sound_allowed(float _dest, entity e) break; } // sounds to self may always pass - if (_dest == MSG_ONE) + if (destin == MSG_ONE) if (e == msg_entity) return true; // sounds by players can be removed @@ -806,14 +778,14 @@ float sound_allowed(float _dest, entity e) } #undef sound -void sound(entity e, float chan, string samp, float vol, float _atten) +void sound(entity e, float chan, string samp, float vol, float attenu) { if (!sound_allowed(MSG_BROADCAST, e)) return; - sound7(e, chan, samp, vol, _atten, 0, 0); + sound7(e, chan, samp, vol, attenu, 0, 0); } -void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten) +void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float attenu) { float entno, idx; @@ -823,15 +795,15 @@ void soundtoat(float _dest, entity e, vector o, float chan, string samp, float v entno = num_for_edict(e); idx = precache_sound_index(samp); - float sflags; + int sflags; sflags = 0; - _atten = floor(_atten * 64); + attenu = floor(attenu * 64); vol = floor(vol * 255); if (vol != 255) sflags |= SND_VOLUME; - if (_atten != 64) + if (attenu != 64) sflags |= SND_ATTENUATION; if (entno >= 8192 || chan < 0 || chan > 7) sflags |= SND_LARGEENTITY; @@ -843,7 +815,7 @@ void soundtoat(float _dest, entity e, vector o, float chan, string samp, float v if (sflags & SND_VOLUME) WriteByte(_dest, vol); if (sflags & SND_ATTENUATION) - WriteByte(_dest, _atten); + WriteByte(_dest, attenu); if (sflags & SND_LARGEENTITY) { WriteShort(_dest, entno); @@ -1275,8 +1247,7 @@ void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer) e.uncustomizeentityforclient_set = !!uncustomizer; } - -void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc) +void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc) { vector mi, ma; @@ -1305,7 +1276,6 @@ void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendf } -entity eliminatedPlayers; .float(entity) isEliminated; float EliminatedPlayers_SendEntity(entity to, float sendflags) { @@ -1469,7 +1439,6 @@ float SUB_NoImpactCheck() #define SUB_OwnerCheck() (other && (other == self.owner)) -void RemoveGrapplingHook(entity pl); void W_Crylink_Dequeue(entity e); float WarpZone_Projectile_Touch_ImpactFilter_Callback() { @@ -1837,7 +1806,7 @@ vector gettaginfo_relative(entity e, float tag) .float scale2; -float modeleffect_SendEntity(entity to, float sf) +float modeleffect_SendEntity(entity to, int sf) { float f; WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);