X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmiscfunctions.qh;h=2374b4869bc6c5415c08c319a162850ca9871440;hb=8298414706b35c6726479437b0775aed4ac9b55d;hp=1455054d2c5cad597ec87e84412d45b74ea6dc00;hpb=5aab6120acfc624751d20a695d1b911b3e919831;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/miscfunctions.qh b/qcsrc/server/miscfunctions.qh index 1455054d2..2374b4869 100644 --- a/qcsrc/server/miscfunctions.qh +++ b/qcsrc/server/miscfunctions.qh @@ -62,6 +62,8 @@ void attach_sameorigin(entity e, entity to, string tag); void crosshair_trace(entity pl); void crosshair_trace_plusvisibletriggers(entity pl); +void WarpZone_crosshair_trace_plusvisibletriggers(entity pl); +void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz); void detach_sameorigin(entity e); @@ -94,6 +96,8 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f string NearestLocation(vector p); +string AmmoNameFromWeaponentity(Weapon wep); + void play2(entity e, string filename); string playername(entity p, bool team_colorize); @@ -324,17 +328,17 @@ void readlevelcvars() //#NO AUTOCVARS END -const float INITPRIO_FIRST = 0; -const float INITPRIO_GAMETYPE = 0; -const float INITPRIO_GAMETYPE_FALLBACK = 1; -const float INITPRIO_FINDTARGET = 10; -const float INITPRIO_DROPTOFLOOR = 20; -const float INITPRIO_SETLOCATION = 90; -const float INITPRIO_LINKDOORS = 91; -const float INITPRIO_LAST = 99; +const int INITPRIO_FIRST = 0; +const int INITPRIO_GAMETYPE = 0; +const int INITPRIO_GAMETYPE_FALLBACK = 1; +const int INITPRIO_FINDTARGET = 10; +const int INITPRIO_DROPTOFLOOR = 20; +const int INITPRIO_SETLOCATION = 90; +const int INITPRIO_LINKDOORS = 91; +const int INITPRIO_LAST = 99; .void(entity this) initialize_entity; -.float initialize_entity_order; +.int initialize_entity_order; .entity initialize_entity_next; entity initialize_entity_first; @@ -342,8 +346,8 @@ entity initialize_entity_first; -float sound_allowed(float dest, entity e); -void InitializeEntity(entity e, void(entity this) func, float order); +bool sound_allowed(int dest, entity e); +void InitializeEntity(entity e, void(entity this) func, int order); IntrusiveList g_ctrace_changed; STATIC_INIT(g_ctrace_changed) { g_ctrace_changed = IL_NEW(); }