X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fbase.qh;h=05a5187e508709528c16cee43e7938027fb64d5b;hb=c5ebde8d94010d71635def61abf89f69fa892b15;hp=fdfbdfb1223d2c3bfc9111b584c85ce2decc368d;hpb=4598f224d52aa8485c3ae0ecd40a12bc2cfbf8c8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/base.qh b/qcsrc/server/mutators/base.qh index fdfbdfb12..05a5187e5 100644 --- a/qcsrc/server/mutators/base.qh +++ b/qcsrc/server/mutators/base.qh @@ -16,11 +16,12 @@ float CallbackChain_Call(entity cb); #define MUTATOR_REMOVING 0 #define MUTATOR_ADDING 1 -float Mutator_Add(float(float) func); -void Mutator_Remove(float(float) func); // calls error() on fail +typedef float(float) mutatorfunc_t; +float Mutator_Add(mutatorfunc_t func, string name); +void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail -#define MUTATOR_ADD(name) Mutator_Add(MUTATOR_##name) -#define MUTATOR_REMOVE(name) Mutator_Remove(MUTATOR_##name) +#define MUTATOR_ADD(name) Mutator_Add(MUTATOR_##name, #name) +#define MUTATOR_REMOVE(name) Mutator_Remove(MUTATOR_##name, #name) #define MUTATOR_DEFINITION(name) float MUTATOR_##name(float mode) #define MUTATOR_DECLARATION(name) float MUTATOR_##name(float mode) #define MUTATOR_HOOKFUNCTION(name) float HOOKFUNCTION_##name() @@ -94,6 +95,10 @@ MUTATOR_HOOKABLE(FilterItem); // checks if the current item may be spawned (self.items and self.weapons may be read and written to, as well as the ammo_ fields) // return error to request removal +MUTATOR_HOOKABLE(TurretSpawn); + // return error to request removal + // INPUT: self - turret + MUTATOR_HOOKABLE(OnEntityPreSpawn); // return error to prevent entity spawn, or modify the entity @@ -119,13 +124,30 @@ MUTATOR_HOOKABLE(EditProjectile); entity self; entity other; -MUTATOR_HOOKABLE(PlayerDamage); +MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor); // called when a player gets damaged to e.g. remove stuff he was carrying. // INPUT: entity frag_inflictor; entity frag_attacker; entity frag_target; // same as self - vector damage_force; // NOTE: this force already HAS been applied (create and use a Damage hook to change that one) + vector damage_force; // NOTE: this force already HAS been applied // INPUT, OUTPUT: float damage_take; float damage_save; + +MUTATOR_HOOKABLE(PlayerDamage_Calculate); + // called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier or runematch runes + // i'm not sure if I should change this around slightly (Naming of the entities, and also how they're done in g_damage). + // INPUT: + entity frag_attacker; + entity frag_target; + float frag_deathtype; + // INPUT, OUTPUT: + float frag_damage; + vector frag_force; + +MUTATOR_HOOKABLE(PlayerPowerups); + // called at the end of player_powerups() in cl_client.qc, used for manipulating the values which are set by powerup items. + // INPUT + entity self; + float olditems; // also technically output, but since it is at the end of the function it's useless for that :P