X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fbase.qh;h=fdfbdfb1223d2c3bfc9111b584c85ce2decc368d;hb=a63f5d0afcdd3c85742b92a4dbc99c324e4ddb6f;hp=61eb83127a2fa592b8c6c9f12e7ef43398fa9a74;hpb=14ee7a437513ad91c6f74b457bfc8da6ce1dbc08;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/base.qh b/qcsrc/server/mutators/base.qh index 61eb83127..fdfbdfb12 100644 --- a/qcsrc/server/mutators/base.qh +++ b/qcsrc/server/mutators/base.qh @@ -36,21 +36,96 @@ void Mutator_Remove(float(float) func); // calls error() on fail // register all possible hooks here + MUTATOR_HOOKABLE(MakePlayerObserver); -MUTATOR_HOOKABLE(MakePlayerSpectator); + // called when a player becomes observer, after shared setup + MUTATOR_HOOKABLE(PlayerSpawn); + // called when a player spawns as player, after shared setup, before his weapon is chosen (so items may be changed in here) + MUTATOR_HOOKABLE(ClientDisconnect); -MUTATOR_HOOKABLE(PlayerDies); entity other; entity frag_attacker; -MUTATOR_HOOKABLE(GiveFragsForKill); entity frag_attacker, frag_target; float frag_score; + // called when a player disconnects + +MUTATOR_HOOKABLE(PlayerDies); + // called when a player dies to e.g. remove stuff he was carrying. + // INPUT: + entity frag_inflictor; + entity frag_attacker; + entity frag_target; // same as self + +MUTATOR_HOOKABLE(GiveFragsForKill); + // called when someone was fragged by "self", and is expected to change frag_score to adjust scoring for the kill + // INPUT: + entity frag_attacker; // same as self + entity frag_target; + // INPUT, OUTPUT: + float frag_score; + MUTATOR_HOOKABLE(MatchEnd); -MUTATOR_HOOKABLE(GetTeamCount); float ret_float; -MUTATOR_HOOKABLE(SpectateCopy); entity other; + // called when the match ends + +MUTATOR_HOOKABLE(GetTeamCount); + // should adjust ret_float to contain the team count + // INPUT, OUTPUT: + float ret_float; + +MUTATOR_HOOKABLE(SpectateCopy); + // copies variables for spectating "other" to "self" + // INPUT: + entity other; + MUTATOR_HOOKABLE(ForbidThrowCurrentWeapon); + // returns 1 if throwing the current weapon shall not be allowed + MUTATOR_HOOKABLE(SetStartItems); -MUTATOR_HOOKABLE(BuildMutatorsString); string ret_string; -MUTATOR_HOOKABLE(BuildMutatorsPrettyString); string ret_string; -MUTATOR_HOOKABLE(FilterItem); // return error to request removal, or change self.items or self.weapons -MUTATOR_HOOKABLE(OnEntityPreSpawn); // return error to prevent entity spawn, or modify the entity + // adjusts {warmup_}start_{items,weapons,ammo_{cells,rockets,nails,shells,fuel}} + +MUTATOR_HOOKABLE(BuildMutatorsString); + // appends ":mutatorname" to ret_string for logging + // INPUT, OUTPUT: + string ret_string; + +MUTATOR_HOOKABLE(BuildMutatorsPrettyString); + // appends ", Mutator name" to ret_string for display + // INPUT, OUTPUT: + string ret_string; + +MUTATOR_HOOKABLE(FilterItem); + // checks if the current item may be spawned (self.items and self.weapons may be read and written to, as well as the ammo_ fields) + // return error to request removal + +MUTATOR_HOOKABLE(OnEntityPreSpawn); + // return error to prevent entity spawn, or modify the entity + MUTATOR_HOOKABLE(PlayerPreThink); + // runs in the event loop for players; is called for ALL player entities, also bots, also the dead, or spectators + MUTATOR_HOOKABLE(GetPressedKeys); + // TODO change this into a general PlayerPostThink hook? + MUTATOR_HOOKABLE(PlayerPhysics); + // called before any player physics, may adjust variables for movement, + // is run AFTER bot code and idle checking + +MUTATOR_HOOKABLE(GetCvars); + // is meant to call GetCvars_handle*(get_cvars_s, get_cvars_f, cvarfield, "cvarname") for cvars this mutator needs from the client + // INPUT: + float get_cvars_f; + string get_cvars_s; + +MUTATOR_HOOKABLE(EditProjectile); + // can edit any "just fired" projectile + // INPUT: + entity self; + entity other; + +MUTATOR_HOOKABLE(PlayerDamage); + // called when a player gets damaged to e.g. remove stuff he was carrying. + // INPUT: + entity frag_inflictor; + entity frag_attacker; + entity frag_target; // same as self + vector damage_force; // NOTE: this force already HAS been applied (create and use a Damage hook to change that one) + // INPUT, OUTPUT: + float damage_take; + float damage_save;