X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fevents.qh;h=8039d8348f0108d497e21560491d95760560de86;hb=42e255d014f2c6a1871177ea511f630624cdfb57;hp=e446816e50e4fc01e9fd6c74dfdb85a5b26e83b1;hpb=ac76859cf45189e696c178c5133384ded8a8767a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/events.qh b/qcsrc/server/mutators/events.qh index e446816e5..8039d8348 100644 --- a/qcsrc/server/mutators/events.qh +++ b/qcsrc/server/mutators/events.qh @@ -1,7 +1,6 @@ -#ifndef SERVER_MUTATORS_EVENTS_H -#define SERVER_MUTATORS_EVENTS_H +#pragma once -#include "../../common/mutators/base.qh" +#include // register all possible hooks here @@ -73,16 +72,6 @@ string weapon_sound; string weapon_sound_output; MUTATOR_HOOKABLE(WeaponSound, EV_WeaponSound); -/** called when a weapon model is about to be set, allows custom paths etc. */ -#define EV_WeaponModel(i, o) \ - /**/ i(string, weapon_model) \ - /**/ i(string, weapon_model_output) \ - /**/ o(string, weapon_model_output) \ - /**/ -string weapon_model; -string weapon_model_output; -MUTATOR_HOOKABLE(WeaponModel, EV_WeaponModel); - /** called when an item model is about to be set, allows custom paths etc. */ #define EV_ItemModel(i, o) \ /**/ i(string, item_model) \ @@ -93,17 +82,6 @@ string item_model; string item_model_output; MUTATOR_HOOKABLE(ItemModel, EV_ItemModel); -/** called when a player presses the jump key */ -#define EV_PlayerJump(i, o) \ - /**/ i(float, player_multijump) \ - /**/ i(float, player_jumpheight) \ - /**/ o(float, player_multijump) \ - /**/ o(float, player_jumpheight) \ - /**/ -float player_multijump; -float player_jumpheight; -MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump); - /** called when someone was fragged by "self", and is expected to change frag_score to adjust scoring for the kill */ #define EV_GiveFragsForKill(i, o) \ /**/ i(entity, __self) \ @@ -147,9 +125,15 @@ string format_replacement; string format_message; MUTATOR_HOOKABLE(FormatMessage, EV_FormatMessage); -/** returns 1 if throwing the current weapon shall not be allowed */ +/** returns true if throwing the current weapon shall not be allowed */ MUTATOR_HOOKABLE(ForbidThrowCurrentWeapon, EV_NO_ARGS); +/** returns true if dropping the current weapon shall not be allowed at any time including death */ +MUTATOR_HOOKABLE(ForbidDropCurrentWeapon, EV_NO_ARGS); + +/** */ +MUTATOR_HOOKABLE(SetDefaultAlpha, EV_NO_ARGS); + /** allows changing attack rate */ #define EV_WeaponRateFactor(i, o) \ /**/ i(float, weapon_rate) \ @@ -179,7 +163,10 @@ MUTATOR_HOOKABLE(CustomizeWaypoint, EV_CustomizeWaypoint); * checks if the current item may be spawned (self.items and self.weapons may be read and written to, as well as the ammo_ fields) * return error to request removal */ -MUTATOR_HOOKABLE(FilterItem, EV_NO_ARGS); +#define EV_FilterItem(i, o) \ + /** the current item */ i(entity, __self) \ + /**/ +MUTATOR_HOOKABLE(FilterItem, EV_FilterItem); /** return error to request removal */ #define EV_TurretSpawn(i, o) \ @@ -210,12 +197,6 @@ MUTATOR_HOOKABLE(PlayerPreThink, EV_NO_ARGS); /** TODO change this into a general PlayerPostThink hook? */ MUTATOR_HOOKABLE(GetPressedKeys, EV_NO_ARGS); -/** - * called before any player physics, may adjust variables for movement, - * is run AFTER bot code and idle checking - */ -MUTATOR_HOOKABLE(PlayerPhysics, EV_NO_ARGS); - /** is meant to call GetCvars_handle*(get_cvars_s, get_cvars_f, cvarfield, "cvarname") for cvars this mutator needs from the client */ #define EV_GetCvars(i, o) \ /**/ i(float, get_cvars_f) \ @@ -233,10 +214,14 @@ MUTATOR_HOOKABLE(GetCvars, EV_NO_ARGS); // NOTE: Can't use EV_GetCvars because o MUTATOR_HOOKABLE(EditProjectile, EV_EditProjectile); /** called when a monster spawns */ -MUTATOR_HOOKABLE(MonsterSpawn, EV_NO_ARGS); +#define EV_MonsterSpawn(i, o) \ + /**/ i(entity, __self) \ + /**/ +MUTATOR_HOOKABLE(MonsterSpawn, EV_MonsterSpawn); /** called when a monster dies */ #define EV_MonsterDies(i, o) \ + /**/ i(entity, frag_target) \ /**/ i(entity, frag_attacker) \ /**/ MUTATOR_HOOKABLE(MonsterDies, EV_MonsterDies); @@ -267,6 +252,7 @@ MUTATOR_HOOKABLE(MonsterDropItem, EV_MonsterDropItem); * returning true makes the monster stop */ #define EV_MonsterMove(i, o) \ + /**/ i(entity, __self) \ /**/ i(float, monster_speed_run) \ /**/ o(float, monster_speed_run) \ /**/ i(float, monster_speed_walk) \ @@ -282,7 +268,10 @@ MUTATOR_HOOKABLE(MonsterMove, EV_MonsterMove); MUTATOR_HOOKABLE(MonsterFindTarget, EV_NO_ARGS); /** called to change a random monster to a miniboss */ -MUTATOR_HOOKABLE(MonsterCheckBossFlag, EV_NO_ARGS); +#define EV_MonsterCheckBossFlag(i, o) \ + /**/ i(entity, __self) \ + /**/ +MUTATOR_HOOKABLE(MonsterCheckBossFlag, EV_MonsterCheckBossFlag); /** * called when a player tries to spawn a monster @@ -331,14 +320,31 @@ MUTATOR_HOOKABLE(PlayerDamage_Calculate, EV_PlayerDamage_Calculate); * Called when a player is damaged */ #define EV_PlayerDamaged(i, o) \ - /** attacker */ i(entity, mutator_argv_entity_0) \ - /** target */ i(entity, mutator_argv_entity_1) \ - /** health */ i(int, mutator_argv_int_0) \ - /** armor */ i(int, mutator_argv_int_1) \ - /** location */ i(vector, mutator_argv_vector_0) \ + /** attacker */ i(entity, MUTATOR_ARGV_0_entity) \ + /** target */ i(entity, MUTATOR_ARGV_1_entity) \ + /** health */ i(int, MUTATOR_ARGV_0_int) \ + /** armor */ i(int, MUTATOR_ARGV_1_int) \ + /** location */ i(vector, MUTATOR_ARGV_0_vector) \ + /** deathtype */ i(int, MUTATOR_ARGV_2_int) \ /**/ MUTATOR_HOOKABLE(PlayerDamaged, EV_PlayerDamaged); +/** + * Called by W_DecreaseAmmo + */ +#define EV_W_DecreaseAmmo(i, o) \ + /** actor */ i(entity, MUTATOR_ARGV_0_entity) \ + /**/ +MUTATOR_HOOKABLE(W_DecreaseAmmo, EV_W_DecreaseAmmo); + +/** + * Called by W_Reload + */ +#define EV_W_Reload(i, o) \ + /** actor */ i(entity, MUTATOR_ARGV_0_entity) \ + /**/ +MUTATOR_HOOKABLE(W_Reload, EV_W_Reload); + /** called at the end of player_powerups() in cl_client.qc, used for manipulating the values which are set by powerup items. */ #define EV_PlayerPowerups(i, o) \ /**/ i(entity, __self) \ @@ -466,6 +472,7 @@ MUTATOR_HOOKABLE(Item_RespawnCountdown, EV_Item_RespawnCountdown); /** called when a bot checks a target to attack */ #define EV_BotShouldAttack(i, o) \ + /**/ i(entity, __self) \ /**/ i(entity, checkentity) \ /**/ entity checkentity; @@ -495,7 +502,10 @@ MUTATOR_HOOKABLE(HelpMePing, EV_HelpMePing); * called when a vehicle initializes * return true to remove the vehicle */ -MUTATOR_HOOKABLE(VehicleSpawn, EV_NO_ARGS); +#define EV_VehicleSpawn(i, o) \ + /**/ i(entity, __self) \ + /**/ +MUTATOR_HOOKABLE(VehicleSpawn, EV_VehicleSpawn); /** * called when a player enters a vehicle @@ -638,6 +648,12 @@ MUTATOR_HOOKABLE(BuffModel_Customize, EV_BuffModel_Customize); /**/ MUTATOR_HOOKABLE(BuffTouch, EV_BuffTouch); +MUTATOR_HOOKABLE(SetNewParms, EV_NO_ARGS); + +MUTATOR_HOOKABLE(SetChangeParms, EV_NO_ARGS); + +MUTATOR_HOOKABLE(DecodeLevelParms, EV_NO_ARGS); + #define EV_GetRecords(i, o) \ /**/ i(int, record_page) \ /**/ i(string, ret_string) \ @@ -669,6 +685,7 @@ MUTATOR_HOOKABLE(FixClientCvars, EV_FixClientCvars); #define EV_SpectateSet(i, o) \ /**/ i(entity, __self) \ /**/ i(entity, spec_player) \ + /**/ o(entity, spec_player) \ /**/ entity spec_player; MUTATOR_HOOKABLE(SpectateSet, EV_SpectateSet); @@ -676,12 +693,14 @@ MUTATOR_HOOKABLE(SpectateSet, EV_SpectateSet); #define EV_SpectateNext(i, o) \ /**/ i(entity, __self) \ /**/ i(entity, spec_player) \ + /**/ o(entity, spec_player) \ /**/ MUTATOR_HOOKABLE(SpectateNext, EV_SpectateNext); #define EV_SpectatePrev(i, o) \ /**/ i(entity, __self) \ /**/ i(entity, spec_player) \ + /**/ o(entity, spec_player) \ /**/ i(entity, spec_first) \ /**/ entity spec_first; @@ -771,4 +790,73 @@ MUTATOR_HOOKABLE(DropSpecialItems, EV_DropSpecialItems); * return 1 to prevent spawning */ MUTATOR_HOOKABLE(AllowMobButcher, EV_NO_ARGS); -#endif + +MUTATOR_HOOKABLE(ReadLevelCvars, EV_NO_ARGS); + +#define EV_SendWaypoint(i, o) \ + /**/ i(entity, __self) \ + /**/ i(entity, wp_sendto) \ + /**/ i(int, wp_sendflags) \ + /**/ o(int, wp_sendflags) \ + /**/ i(int, wp_flag) \ + /**/ o(int, wp_flag) \ + /**/ +entity wp_sendto; +int wp_sendflags; +int wp_flag; +MUTATOR_HOOKABLE(SendWaypoint, EV_SendWaypoint); + +#define EV_TurretValidateTarget(i, o) \ + /**/ i(entity, turret_this) \ + /**/ i(entity, turret_target) \ + /**/ i(int, turret_vflags) \ + /**/ +entity turret_this; +entity turret_target; +int turret_vflags; +MUTATOR_HOOKABLE(TurretValidateTarget, EV_TurretValidateTarget); + +#define EV_TurretThink(i, o) \ + /**/ i(entity, __self) \ + /**/ +MUTATOR_HOOKABLE(TurretThink, EV_TurretThink); + +MUTATOR_HOOKABLE(Ent_Init, EV_NO_ARGS); + +/** */ +#define EV_PrepareExplosionByDamage(i, o) \ + /**/ i(entity, __self) \ + /**/ i(entity, frag_attacker) \ + /**/ +MUTATOR_HOOKABLE(PrepareExplosionByDamage, EV_PrepareExplosionByDamage); + +/** called when a monster model is about to be set, allows custom paths etc. */ +#define EV_MonsterModel(i, o) \ + /**/ i(string, monster_model) \ + /**/ i(string, monster_model_output) \ + /**/ o(string, monster_model_output) \ + /**/ +string monster_model; +string monster_model_output; +MUTATOR_HOOKABLE(MonsterModel, EV_MonsterModel); + +/**/ +#define EV_Player_ChangeTeam(i, o) \ + /**/ i(entity, __self) \ + /**/ i(float, pct_curteam) \ + /**/ i(float, pct_newteam) \ + /**/ +float pct_curteam; +float pct_newteam; +MUTATOR_HOOKABLE(Player_ChangeTeam, EV_Player_ChangeTeam); + +/**/ +#define EV_URI_GetCallback(i, o) \ + /**/ i(float, uricb_id) \ + /**/ i(float, uricb_status) \ + /**/ i(string, uricb_data) \ + /**/ +float uricb_id; +float uricb_status; +string uricb_data; +MUTATOR_HOOKABLE(URI_GetCallback, EV_URI_GetCallback);