X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fevents.qh;h=ee5d18a69157a9d6210bc211ed0f813748578442;hb=0d7640b411a07f42106e6ef5d4220ac2a47a57f7;hp=ff8928c98ee3499b93bec94be03c5f4fecf660e9;hpb=f785b8a76c2336cb00e78fe9e738d55512a086f5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/events.qh b/qcsrc/server/mutators/events.qh index ff8928c98..ee5d18a69 100644 --- a/qcsrc/server/mutators/events.qh +++ b/qcsrc/server/mutators/events.qh @@ -10,6 +10,7 @@ /** called when a player becomes observer, after shared setup */ #define EV_MakePlayerObserver(i, o) \ /** player */ i(entity, MUTATOR_ARGV_0_entity) \ + /** is_forced */ i(bool, MUTATOR_ARGV_1_bool) \ /**/ MUTATOR_HOOKABLE(MakePlayerObserver, EV_MakePlayerObserver) @@ -90,6 +91,17 @@ MUTATOR_HOOKABLE(PlayerDies, EV_PlayerDies); /**/ MUTATOR_HOOKABLE(PlayerDied, EV_PlayerDied); +/** called when showing an obituary for the player. return true to show nothing (workarounds may be needed) */ +#define EV_ClientObituary(i, o) \ + /** inflictor */ i(entity, MUTATOR_ARGV_0_entity) \ + /** attacker */ i(entity, MUTATOR_ARGV_1_entity) \ + /** target */ i(entity, MUTATOR_ARGV_2_entity) \ + /** deathtype */ i(float, MUTATOR_ARGV_3_float) \ + /** wep entity */ i(entity, MUTATOR_ARGV_4_entity) \ + /** anonymous killer*/ o(bool, MUTATOR_ARGV_5_bool) \ + /**/ +MUTATOR_HOOKABLE(ClientObituary, EV_ClientObituary); + /** allows overriding the frag centerprint messages */ #define EV_FragCenterMessage(i, o) \ /** attacker */ i(entity, MUTATOR_ARGV_0_entity) \ @@ -306,6 +318,7 @@ MUTATOR_HOOKABLE(PlayerPreThink, EV_PlayerPreThink); MUTATOR_HOOKABLE(GetPressedKeys, EV_GetPressedKeys); /** is meant to call GetCvars_handle*(get_cvars_s, get_cvars_f, cvarfield, "cvarname") for cvars this mutator needs from the client */ +// NOTE: requesting cvar values (get_cvars_f 0) is deprecated #define EV_GetCvars(i, o) \ /**/ i(float, get_cvars_f) \ /**/ i(string, get_cvars_s) \ @@ -437,6 +450,7 @@ MUTATOR_HOOKABLE(Damage_Calculate, EV_Damage_Calculate); /** * Called when a player is damaged + * Returns true if damage shouldn't be logged */ #define EV_PlayerDamaged(i, o) \ /** attacker */ i(entity, MUTATOR_ARGV_0_entity) \ @@ -1083,15 +1097,23 @@ MUTATOR_HOOKABLE(Player_ChangeTeamKill, EV_Player_ChangeTeamKill); /** id */ i(float, MUTATOR_ARGV_0_float) \ /** status */ i(float, MUTATOR_ARGV_1_float) \ /** data */ i(string, MUTATOR_ARGV_2_string) \ - /**/ + /**/ MUTATOR_HOOKABLE(URI_GetCallback, EV_URI_GetCallback); +/** + * return true to lock weapon (can't be used nor changed) for a player + */ +#define EV_LockWeapon(i, o) \ + /** player */ i(entity, MUTATOR_ARGV_0_entity) \ + /**/ +MUTATOR_HOOKABLE(LockWeapon, EV_LockWeapon); + /** * return true to prevent weapon use for a player */ - #define EV_ForbidWeaponUse(i, o) \ - /** player */ i(entity, MUTATOR_ARGV_0_entity) \ - /**/ +#define EV_ForbidWeaponUse(i, o) \ + /** player */ i(entity, MUTATOR_ARGV_0_entity) \ + /**/ MUTATOR_HOOKABLE(ForbidWeaponUse, EV_ForbidWeaponUse); /** called when creating a clone of the player (usually for corpses that stay after the player has re-spawned) */ @@ -1214,3 +1236,24 @@ MUTATOR_HOOKABLE(Unfreeze, EV_Unfreeze); /**/ o(int, MUTATOR_ARGV_0_int) \ /**/ MUTATOR_HOOKABLE(GetPlayerLimit, EV_GetPlayerLimit); + +/** include special item codes for a death to the game log */ +#define EV_LogDeath_AppendItemCodes(i, o) \ + /** player */ i(entity, MUTATOR_ARGV_0_entity) \ + /** item codes */ i(string, MUTATOR_ARGV_1_string) \ + /**/ o(string, MUTATOR_ARGV_1_string) \ + /**/ +MUTATOR_HOOKABLE(LogDeath_AppendItemCodes, EV_LogDeath_AppendItemCodes); + +/** Allows disabling or enabling rocket jumping independently of balance, use the parameter to force a preferred setting */ +#define EV_AllowRocketJumping(i, o) \ + /** allow_rocketjump */ i(bool, MUTATOR_ARGV_0_bool) \ + /**/ o(bool, MUTATOR_ARGV_0_bool) \ + /**/ +MUTATOR_HOOKABLE(AllowRocketJumping, EV_AllowRocketJumping); + +/** Called when weapons are performing their attack, useful for applying bonus attack sounds */ +#define EV_W_PlayStrengthSound(i, o) \ + /** player */ i(entity, MUTATOR_ARGV_0_entity) \ + /**/ +MUTATOR_HOOKABLE(W_PlayStrengthSound, EV_W_PlayStrengthSound);