X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_assault.qc;h=63f065298706a4ee097667f017d24dd73a81cd21;hb=0f444e0d57db660b27b5a54a263a61bc5da41004;hp=0325067f28fb396d795c693ba8608524ba473dc1;hpb=d2aa2e833adeef6854046076d65472310ac9f542;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_assault.qc b/qcsrc/server/mutators/gamemode_assault.qc index 0325067f2..63f065298 100644 --- a/qcsrc/server/mutators/gamemode_assault.qc +++ b/qcsrc/server/mutators/gamemode_assault.qc @@ -212,7 +212,7 @@ void assault_wall_think() // trigger new round // reset objectives, toggle spawnpoints, reset triggers, ... -void vehicles_clearrturn(); +void vehicles_clearreturn(entity veh); void vehicles_spawn(); void assault_new_round() { @@ -224,13 +224,13 @@ void assault_new_round() FOR_EACH_PLAYER(self) { if(self.vehicle) - vehicles_exit(VHEF_RELESE); + vehicles_exit(VHEF_RELEASE); } self = findchainflags(vehicle_flags, VHF_ISVEHICLE); while(self) { - vehicles_clearrturn(); + vehicles_clearreturn(self); vehicles_spawn(); self = self.chain; } @@ -588,7 +588,7 @@ MUTATOR_DEFINITION(gamemode_assault) MUTATOR_HOOK(PlayerSpawn, assault_PlayerSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(TurretSpawn, assault_TurretSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(VehicleSpawn, assault_VehicleSpawn, CBC_ORDER_ANY); - MUTATOR_HOOK(HavocBot_ChooseRule, assault_BotRoles, CBC_ORDER_ANY); + MUTATOR_HOOK(HavocBot_ChooseRole, assault_BotRoles, CBC_ORDER_ANY); MUTATOR_ONADD {