X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_keepaway.qc;h=04939e8398fe42dc06e7bdc98ed41c347c76279e;hb=c4052acb21de917a6010586315bf102e262eb986;hp=9fb47afbb354310890b7319fdc28555497ce36e4;hpb=49aab18fe6f03a9eaae8c0cbd385450bc4171f34;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_keepaway.qc b/qcsrc/server/mutators/gamemode_keepaway.qc index 9fb47afbb..04939e839 100644 --- a/qcsrc/server/mutators/gamemode_keepaway.qc +++ b/qcsrc/server/mutators/gamemode_keepaway.qc @@ -28,7 +28,7 @@ void ka_Reset() // used to clear the ballcarrier whenever the match switches fro ka_RespawnBall(); } -void ka_SpawnBall() // loads various values for the ball +void ka_SpawnBall() // loads various values for the ball, runs only once at start of match { if(!g_keepaway) { return; } @@ -103,7 +103,7 @@ void ka_TouchEvent() // runs any time that the ball comes in contact with someth self.owner = other; other.ballcarried = self; setattachment(self, other, ""); - setorigin(self, '3 0 20'); + setorigin(self, '3 0 20'); // wtf why is this not '0 0 0' ? // make the ball invisible/unable to do anything self.velocity = '0 0 0'; @@ -162,10 +162,10 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los ball.owner = world; // reset the player effects + plyr.glow_trail = FALSE; plyr.effects &~= EF_DIMLIGHT; plyr.alpha = default_player_alpha; plyr.exteriorweaponentity.alpha = default_weapon_alpha; - plyr.glow_trail = FALSE; // messages and sounds Send_KillNotification(plyr.netname, "", "", KA_DROPBALL, MSG_KA); @@ -187,12 +187,10 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los float ka_ballcarrier_waypointsprite_visible_for_player(entity e) // runs on waypoints which are attached to ballcarriers, updates once per frame { if(e.ballcarried) - { if(other.classname == "spectator") return FALSE; // we don't want spectators of the ballcarrier to see the attached waypoint on the top of their screen - else if(g_minstagib && (e.items & IT_STRENGTH)) - return FALSE; // if the ballcarrier has invisibility, don't draw the waypoint as this is the function of invisibility in keepaway - } + + // TODO: Make the ballcarrier lack a waypointsprite whenever they have the invisibility powerup return TRUE; } @@ -279,29 +277,25 @@ MUTATOR_HOOKFUNCTION(ka_PlayerDamage) // for changing damage and force values th MUTATOR_HOOKFUNCTION(ka_PlayerPowerups) { + // right now this hook doesn't make much sense (It's actually useless this way except for minstagib invisibility alpha) + // but in the future it's supposed to allow me to do some extra stuff with waypointsprites and invisibility powerup + // So bare with me until I can fix a certain bug with ka_ballcarrier_waypointsprite_visible_for_player() + + // also note that this structure makes no sense (Rather there is a better way to do it) the way it's currently applied + // again just bare with me as this is for a future feature. + if(self.ballcarried) { - // if the player has the ball, force ballcarrier alpha upon them + // force the default ballcarrier alpha on the player if they have the ball self.alpha = autocvar_g_keepaway_ballcarrier_alpha; self.exteriorweaponentity.alpha = autocvar_g_keepaway_ballcarrier_alpha; - // if we're in minstagib and a ballcarrier has just picked up invisibility, - // notify all the other players that the ballcarrier no longer has a waypoint if(g_minstagib) { if(olditems & IT_STRENGTH) - { - if(time > self.strength_finished) - { // this only runs ONCE right after the player loses invisibility - bprint(self.netname, "^7 isn't invisible from radar anymore.\n"); - } - } - else - { - if(time < self.strength_finished) - { // this only runs ONCE right after the player gains invisibility - bprint(self.netname, "^7 has picked up invisibility and can no longer be seen on radar!\n"); - } + { // if the player has the ball and they also have the invisibility powerup, apply alpha accordingly + self.alpha = g_minstagib_invis_alpha; + self.exteriorweaponentity.alpha = g_minstagib_invis_alpha; } } }