X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_ca.qc;h=159df8a7818edbf5348a6d9ab184fb1227dbaefe;hb=6b3f7d6fc917129765479348a8b3957c50af09d9;hp=6e302a177909ba45f86578aeaea202bc1267bef4;hpb=2300937585fd409c578a516ed5e051ba389646d4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator/gamemode_ca.qc b/qcsrc/server/mutators/mutator/gamemode_ca.qc index 6e302a177..159df8a78 100644 --- a/qcsrc/server/mutators/mutator/gamemode_ca.qc +++ b/qcsrc/server/mutators/mutator/gamemode_ca.qc @@ -1,78 +1,12 @@ #include "gamemode_ca.qh" -#ifndef GAMEMODE_CA_H -#define GAMEMODE_CA_H -int autocvar_g_ca_point_limit; -int autocvar_g_ca_point_leadlimit; -float autocvar_g_ca_round_timelimit; -bool autocvar_g_ca_team_spawns; -int autocvar_g_ca_teams; -int autocvar_g_ca_teams_override; -float autocvar_g_ca_warmup; - - -int ca_teams; -bool allowed_to_spawn; - -const int ST_CA_ROUNDS = 1; - -bool CA_CheckTeams(); -bool CA_CheckWinner(); -void CA_RoundStart(); -bool ca_isEliminated(entity e); - -void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override); - -REGISTER_MUTATOR(ca, false) -{ - MUTATOR_ONADD - { - // game loads at time 1 - if (time > 1) error("This is a game type and it cannot be added at runtime."); - - allowed_to_spawn = true; - - ca_teams = autocvar_g_ca_teams_override; - if (ca_teams < 2) ca_teams = autocvar_g_ca_teams; - ca_teams = bound(2, ca_teams, 4); - - ScoreRules_basics(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, true); - ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY); - ScoreRules_basics_end(); - - round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart); - round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); - - EliminatedPlayers_Init(ca_isEliminated); - - ActivateTeamplay(); - SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, autocvar_timelimit_override, -1); - - if (autocvar_g_ca_team_spawns) - have_team_spawns = -1; // request team spawns - } - - MUTATOR_ONREMOVE - { - LOG_INFO("This is a game type and it cannot be removed at runtime."); - return -1; - } - - return 0; -} - -// should be removed in the future, as other code should not have to care -.float caplayer; // 0.5 if scheduled to join the next round -#endif - -#ifdef IMPLEMENTATION float autocvar_g_ca_damage2score_multiplier; bool autocvar_g_ca_spectate_enemies; void CA_count_alive_players() { total_players = redalive = bluealive = yellowalive = pinkalive = 0; - FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + FOREACH_CLIENT(IS_PLAYER(it), { switch(it.team) { case NUM_TEAM_1: ++total_players; if(!IS_DEAD(it)) ++redalive; break; @@ -80,13 +14,13 @@ void CA_count_alive_players() case NUM_TEAM_3: ++total_players; if(!IS_DEAD(it)) ++yellowalive; break; case NUM_TEAM_4: ++total_players; if(!IS_DEAD(it)) ++pinkalive; break; } - )); - FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA( + }); + FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.redalive_stat = redalive; it.bluealive_stat = bluealive; it.yellowalive_stat = yellowalive; it.pinkalive_stat = pinkalive; - )); + }); } float CA_GetWinnerTeam() @@ -117,16 +51,18 @@ float CA_GetWinnerTeam() void nades_Clear(entity player); #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0)) -#define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams) +#define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == NumTeams(ca_teams)) float CA_CheckWinner() { if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); + FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); }); + allowed_to_spawn = false; + game_stopped = true; round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); - FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it))); return 1; } @@ -148,9 +84,10 @@ float CA_CheckWinner() } allowed_to_spawn = false; + game_stopped = true; round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); - FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it))); + FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); }); return 1; } @@ -179,9 +116,15 @@ bool CA_CheckTeams() prev_missing_teams_mask = -1; return false; } - int missing_teams_mask = (!redalive) + (!bluealive) * 2; - if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4; - if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8; + int missing_teams_mask = 0; + if(ca_teams & BIT(0)) + missing_teams_mask += (!redalive) * 1; + if(ca_teams & BIT(1)) + missing_teams_mask += (!bluealive) * 2; + if(ca_teams & BIT(2)) + missing_teams_mask += (!yellowalive) * 4; + if(ca_teams & BIT(3)) + missing_teams_mask += (!pinkalive) * 8; if(prev_missing_teams_mask != missing_teams_mask) { Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); @@ -226,6 +169,18 @@ MUTATOR_HOOKFUNCTION(ca, PlayerSpawn) eliminatedPlayers.SendFlags |= 1; } +MUTATOR_HOOKFUNCTION(ca, ForbidSpawn) +{ + entity player = M_ARGV(0, entity); + + // spectators / observers that weren't playing can join; they are + // immediately forced to observe in the PutClientInServer hook + // this way they are put in a team and can play in the next round + if (!allowed_to_spawn && player.caplayer) + return true; + return false; +} + MUTATOR_HOOKFUNCTION(ca, PutClientInServer) { entity player = M_ARGV(0, entity); @@ -233,7 +188,7 @@ MUTATOR_HOOKFUNCTION(ca, PutClientInServer) if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join { TRANSMUTE(Observer, player); - if (player.jointime != time && !player.caplayer) // not when connecting + if (CS(player).jointime != time && !player.caplayer) // not when connecting { player.caplayer = 0.5; Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE); @@ -244,7 +199,7 @@ MUTATOR_HOOKFUNCTION(ca, PutClientInServer) MUTATOR_HOOKFUNCTION(ca, reset_map_players) { FOREACH_CLIENT(true, { - it.killcount = 0; + CS(it).killcount = 0; if (!it.caplayer && IS_BOT_CLIENT(it)) { it.team = -1; @@ -257,6 +212,7 @@ MUTATOR_HOOKFUNCTION(ca, reset_map_players) PutClientInServer(it); } }); + bot_relinkplayerlist(); return true; } @@ -274,7 +230,7 @@ MUTATOR_HOOKFUNCTION(ca, reset_map_global) return true; } -MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE) +MUTATOR_HOOKFUNCTION(ca, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) { M_ARGV(0, float) = ca_teams; } @@ -313,6 +269,8 @@ MUTATOR_HOOKFUNCTION(ca, PlayerDies) frag_target.respawn_flags = RESPAWN_SILENT; if (!warmup_stage) eliminatedPlayers.SendFlags |= 1; + if(IS_BOT_CLIENT(frag_target)) + bot_clear(frag_target); return true; } @@ -325,25 +283,20 @@ MUTATOR_HOOKFUNCTION(ca, ClientDisconnect) return true; } -MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear) -{ - return true; -} - MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver) { entity player = M_ARGV(0, entity); if (!IS_DEAD(player)) ca_LastPlayerForTeam_Notify(player); - if (player.killindicator_teamchange == -2) + if (CS(player).killindicator_teamchange == -2) // player wants to spectate player.caplayer = 0; if (player.caplayer) player.frags = FRAGS_LMS_LOSER; - else - player.frags = FRAGS_SPECTATOR; if (!warmup_stage) eliminatedPlayers.SendFlags |= 1; + if (!player.caplayer) + return false; // allow team reset return true; // prevent team reset } @@ -371,7 +324,7 @@ MUTATOR_HOOKFUNCTION(ca, SetStartItems) start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); } -MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate) +MUTATOR_HOOKFUNCTION(ca, Damage_Calculate) { entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); @@ -413,7 +366,7 @@ MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor) float excess = max(0, frag_damage - damage_take - damage_save); if (frag_target != frag_attacker && IS_PLAYER(frag_attacker)) - PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier); + GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier); } MUTATOR_HOOKFUNCTION(ca, PlayerRegen) @@ -505,6 +458,11 @@ MUTATOR_HOOKFUNCTION(ca, WantWeapon) M_ARGV(2, bool) = true; // all weapons } +MUTATOR_HOOKFUNCTION(ca, HideTeamNagger) +{ + return true; // doesn't work well with the whole spectator as player thing +} + MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus) { entity player = M_ARGV(0, entity); @@ -517,5 +475,3 @@ MUTATOR_HOOKFUNCTION(ca, SetWeaponArena) // most weapons arena if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most"; } - -#endif