X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_ca.qc;h=ffb231e7bba639356d281d8cf1ac5c38cc6d304a;hb=e9b0f3859726cfc5f17ba0a046147404fb79f5be;hp=19b551b241613c37c953e593b4b5162f5e71f3a9;hpb=7b94c0d9b8cc5927ddcedca0e0046ae684a182d5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator/gamemode_ca.qc b/qcsrc/server/mutators/mutator/gamemode_ca.qc index 19b551b241..ffb231e7bb 100644 --- a/qcsrc/server/mutators/mutator/gamemode_ca.qc +++ b/qcsrc/server/mutators/mutator/gamemode_ca.qc @@ -1,22 +1,52 @@ +#include "gamemode_ca.qh" #ifndef GAMEMODE_CA_H #define GAMEMODE_CA_H int autocvar_g_ca_point_limit; int autocvar_g_ca_point_leadlimit; +float autocvar_g_ca_round_timelimit; bool autocvar_g_ca_team_spawns; +int autocvar_g_ca_teams; +int autocvar_g_ca_teams_override; +float autocvar_g_ca_warmup; + -void ca_Initialize(); +int ca_teams; +bool allowed_to_spawn; + +const int ST_CA_ROUNDS = 1; + +bool CA_CheckTeams(); +bool CA_CheckWinner(); +void CA_RoundStart(); +bool ca_isEliminated(entity e); + +void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override); REGISTER_MUTATOR(ca, false) { MUTATOR_ONADD { - if (time > 1) // game loads at time 1 - error("This is a game type and it cannot be added at runtime."); - ca_Initialize(); + // game loads at time 1 + if (time > 1) error("This is a game type and it cannot be added at runtime."); + + allowed_to_spawn = true; + + ca_teams = autocvar_g_ca_teams_override; + if (ca_teams < 2) ca_teams = autocvar_g_ca_teams; + ca_teams = bound(2, ca_teams, 4); + + ScoreRules_basics(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, true); + ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY); + ScoreRules_basics_end(); + + round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart); + round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); + + EliminatedPlayers_Init(ca_isEliminated); ActivateTeamplay(); - SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1); + SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, autocvar_timelimit_override, -1); if (autocvar_g_ca_team_spawns) have_team_spawns = -1; // request team spawns @@ -37,22 +67,7 @@ REGISTER_MUTATOR(ca, false) #ifdef IMPLEMENTATION float autocvar_g_ca_damage2score_multiplier; -float autocvar_g_ca_round_timelimit; bool autocvar_g_ca_spectate_enemies; -int autocvar_g_ca_teams; -int autocvar_g_ca_teams_override; -float autocvar_g_ca_warmup; - -float ca_teams; -float allowed_to_spawn; - -const float ST_CA_ROUNDS = 1; -void ca_ScoreRules(float teams) -{ - ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true); - ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY); - ScoreRules_basics_end(); -} void CA_count_alive_players() { @@ -60,10 +75,10 @@ void CA_count_alive_players() FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( switch(it.team) { - case NUM_TEAM_1: ++total_players; if(it.deadflag == DEAD_NO) ++redalive; break; - case NUM_TEAM_2: ++total_players; if(it.deadflag == DEAD_NO) ++bluealive; break; - case NUM_TEAM_3: ++total_players; if(it.deadflag == DEAD_NO) ++yellowalive; break; - case NUM_TEAM_4: ++total_players; if(it.deadflag == DEAD_NO) ++pinkalive; break; + case NUM_TEAM_1: ++total_players; if(!IS_DEAD(it)) ++redalive; break; + case NUM_TEAM_2: ++total_players; if(!IS_DEAD(it)) ++bluealive; break; + case NUM_TEAM_3: ++total_players; if(!IS_DEAD(it)) ++yellowalive; break; + case NUM_TEAM_4: ++total_players; if(!IS_DEAD(it)) ++pinkalive; break; } )); FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA( @@ -99,6 +114,8 @@ float CA_GetWinnerTeam() return -1; // no player left } +void nades_Clear(entity player); + #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0)) #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams) float CA_CheckWinner() @@ -120,8 +137,8 @@ float CA_CheckWinner() int winner_team = CA_GetWinnerTeam(); if(winner_team > 0) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_)); - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_)); + Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1); } else if(winner_team == -1) @@ -140,10 +157,7 @@ float CA_CheckWinner() void CA_RoundStart() { - if(warmup_stage) - allowed_to_spawn = true; - else - allowed_to_spawn = false; + allowed_to_spawn = boolean(warmup_stage); } bool CA_CheckTeams() @@ -154,14 +168,14 @@ bool CA_CheckTeams() if(CA_ALIVE_TEAMS_OK()) { if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); + Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return true; } if(total_players == 0) { if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); + Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return false; } @@ -178,7 +192,7 @@ bool CA_CheckTeams() bool ca_isEliminated(entity e) { - if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER)) + if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER)) return true; if(e.caplayer == 0.5) return true; @@ -188,14 +202,14 @@ bool ca_isEliminated(entity e) /** Returns next available player to spectate if g_ca_spectate_enemies == 0 */ entity CA_SpectateNext(entity player, entity start) { - if (SAME_TEAM(start, player)) return start; + if (SAME_TEAM(start, player)) return start; // continue from current player - for (entity e = start; (e = find(e, classname, "player")); ) + for (entity e = start; (e = find(e, classname, STR_PLAYER)); ) { if (SAME_TEAM(player, e)) return e; } // restart from begining - for (entity e = NULL; (e = find(e, classname, "player")); ) + for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); ) { if (SAME_TEAM(player, e)) return e; } @@ -204,108 +218,111 @@ entity CA_SpectateNext(entity player, entity start) MUTATOR_HOOKFUNCTION(ca, PlayerSpawn) -{SELFPARAM(); - self.caplayer = 1; - if(!warmup_stage) +{ + entity player = M_ARGV(0, entity); + + player.caplayer = 1; + if (!warmup_stage) eliminatedPlayers.SendFlags |= 1; - return 1; } MUTATOR_HOOKFUNCTION(ca, PutClientInServer) -{SELFPARAM(); - if(!allowed_to_spawn) - if(IS_PLAYER(self)) // this is true even when player is trying to join +{ + entity player = M_ARGV(0, entity); + + if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join { - self.classname = STR_OBSERVER; - if(self.jointime != time) //not when connecting - if(!self.caplayer) + TRANSMUTE(Observer, player); + if (player.jointime != time && !player.caplayer) // not when connecting { - self.caplayer = 0.5; - if(IS_REAL_CLIENT(self)) - Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE); + player.caplayer = 0.5; + Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE); } } - return 1; } MUTATOR_HOOKFUNCTION(ca, reset_map_players) -{SELFPARAM(); - FOREACH_CLIENT(true, LAMBDA( - setself(it); - self.killcount = 0; - if(!self.caplayer && IS_BOT_CLIENT(self)) +{ + FOREACH_CLIENT(true, { + it.killcount = 0; + if (!it.caplayer && IS_BOT_CLIENT(it)) { - self.team = -1; - self.caplayer = 1; + it.team = -1; + it.caplayer = 1; } - if(self.caplayer) + if (it.caplayer) { - self.classname = STR_PLAYER; - self.caplayer = 1; - PutClientInServer(); + TRANSMUTE(Player, it); + it.caplayer = 1; + WITHSELF(it, PutClientInServer()); } - )); - return 1; + }); + return true; } MUTATOR_HOOKFUNCTION(ca, ClientConnect) -{SELFPARAM(); - self.classname = STR_OBSERVER; - return 1; +{ + SELFPARAM(); + TRANSMUTE(Observer, this); + return true; } MUTATOR_HOOKFUNCTION(ca, reset_map_global) { allowed_to_spawn = true; - return 1; + return true; } MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE) { - ret_float = ca_teams; - return false; + M_ARGV(0, float) = ca_teams; } entity ca_LastPlayerForTeam() -{SELFPARAM(); - entity last_pl = world; - FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA( - if(it.deadflag == DEAD_NO) - if(SAME_TEAM(self, it)) - if(!last_pl) +{ + SELFPARAM(); + entity last_pl = NULL; + FOREACH_CLIENT(IS_PLAYER(it) && it != this, { + if (!IS_DEAD(it)) + if (SAME_TEAM(this, it)) + if (!last_pl) last_pl = it; else - return world; - )); + return NULL; + }); return last_pl; } void ca_LastPlayerForTeam_Notify() { - if(round_handler_IsActive()) - if(round_handler_IsRoundStarted()) + if (round_handler_IsActive()) + if (round_handler_IsRoundStarted()) { entity pl = ca_LastPlayerForTeam(); - if(pl) + if (pl) Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); } } MUTATOR_HOOKFUNCTION(ca, PlayerDies) -{SELFPARAM(); +{ + entity frag_target = M_ARGV(2, entity); + ca_LastPlayerForTeam_Notify(); - if(!allowed_to_spawn) - self.respawn_flags = RESPAWN_SILENT; - if(!warmup_stage) + if (!allowed_to_spawn) + frag_target.respawn_flags = RESPAWN_SILENT; + if (!warmup_stage) eliminatedPlayers.SendFlags |= 1; return 1; } MUTATOR_HOOKFUNCTION(ca, ClientDisconnect) -{SELFPARAM(); - if(self.caplayer == 1) +{ + entity player = M_ARGV(0, entity); + + if (player.caplayer == 1) ca_LastPlayerForTeam_Notify(); - return 1; + return true; } MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear) @@ -314,32 +331,34 @@ MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear) } MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver) -{SELFPARAM(); - if(self.caplayer == 1) +{ + entity player = M_ARGV(0, entity); + + if (!IS_DEAD(player)) ca_LastPlayerForTeam_Notify(); - if(self.killindicator_teamchange == -2) - self.caplayer = 0; - if(self.caplayer) - self.frags = FRAGS_LMS_LOSER; - if(!warmup_stage) + if (player.killindicator_teamchange == -2) + player.caplayer = 0; + if (player.caplayer) + player.frags = FRAGS_LMS_LOSER; + if (!warmup_stage) eliminatedPlayers.SendFlags |= 1; - return true; + return true; // prevent team reset } MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon) { - return 1; + return true; } MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST) { - frag_score = 0; // score will be given to the winner team when the round ends - return 1; + M_ARGV(2, float) = 0; // score will be given to the winner team when the round ends + return true; } MUTATOR_HOOKFUNCTION(ca, SetStartItems) { - start_items &= ~IT_UNLIMITED_AMMO; + start_items &= ~IT_UNLIMITED_AMMO; start_health = warmup_start_health = cvar("g_lms_start_health"); start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); @@ -354,23 +373,34 @@ MUTATOR_HOOKFUNCTION(ca, SetStartItems) MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate) { - if(IS_PLAYER(frag_target)) - if(frag_target.deadflag == DEAD_NO) - if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id) + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_deathtype = M_ARGV(3, float); + float frag_damage = M_ARGV(4, float); + float frag_mirrordamage = M_ARGV(5, float); + + if (IS_PLAYER(frag_target)) + if (!IS_DEAD(frag_target)) + if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id) frag_damage = 0; frag_mirrordamage = 0; + M_ARGV(4, float) = frag_damage; + M_ARGV(5, float) = frag_mirrordamage; + return false; } MUTATOR_HOOKFUNCTION(ca, FilterItem) -{SELFPARAM(); - if(autocvar_g_powerups <= 0) - if(self.flags & FL_POWERUP) +{ + entity item = M_ARGV(0, entity); + + if (autocvar_g_powerups <= 0) + if (item.flags & FL_POWERUP) return true; - if(autocvar_g_pickup_items <= 0) + if (autocvar_g_pickup_items <= 0) return true; return false; @@ -378,12 +408,16 @@ MUTATOR_HOOKFUNCTION(ca, FilterItem) MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor) { + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_damage = M_ARGV(7, float); + float damage_take = M_ARGV(4, float); + float damage_save = M_ARGV(5, float); + float excess = max(0, frag_damage - damage_take - damage_save); - if(frag_target != frag_attacker && IS_PLAYER(frag_attacker)) + if (frag_target != frag_attacker && IS_PLAYER(frag_attacker)) PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier); - - return false; } MUTATOR_HOOKFUNCTION(ca, PlayerRegen) @@ -400,35 +434,37 @@ MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining) MUTATOR_HOOKFUNCTION(ca, SpectateSet) { - if(!autocvar_g_ca_spectate_enemies && self.caplayer) - if(DIFF_TEAM(spec_player, self)) + SELFPARAM(); + if (!autocvar_g_ca_spectate_enemies && this.caplayer) + if (DIFF_TEAM(spec_player, this)) return true; return false; } MUTATOR_HOOKFUNCTION(ca, SpectateNext) -{SELFPARAM(); - if(!autocvar_g_ca_spectate_enemies && self.caplayer) +{ + SELFPARAM(); + if (!autocvar_g_ca_spectate_enemies && this.caplayer) { - spec_player = CA_SpectateNext(self, spec_player); + spec_player = CA_SpectateNext(this, spec_player); return true; } return false; } MUTATOR_HOOKFUNCTION(ca, SpectatePrev) -{SELFPARAM(); - if(!autocvar_g_ca_spectate_enemies && self.caplayer) +{ + SELFPARAM(); + if (!autocvar_g_ca_spectate_enemies && this.caplayer) { do { spec_player = spec_player.chain; } - while(spec_player && DIFF_TEAM(spec_player, self)); + while(spec_player && DIFF_TEAM(spec_player, this)); if (!spec_player) { - spec_player = spec_first; - while(spec_player && DIFF_TEAM(spec_player, self)) - spec_player = spec_player.chain; - if(spec_player == self.enemy) + for (spec_player = spec_first; spec_player && DIFF_TEAM(spec_player, this); spec_player = spec_player.chain); + + if (spec_player == this.enemy) return MUT_SPECPREV_RETURN; } } @@ -438,22 +474,22 @@ MUTATOR_HOOKFUNCTION(ca, SpectatePrev) MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE) { - FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA( - if(IS_PLAYER(it) || it.caplayer == 1) + FOREACH_CLIENT(IS_REAL_CLIENT(it), { + if (IS_PLAYER(it) || it.caplayer == 1) ++bot_activerealplayers; ++bot_realplayers; - )); - + }); return true; } MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate) { - if(self.caplayer) + SELFPARAM(); + if (this.caplayer) { // they're going to spec, we can do other checks - if(autocvar_sv_spectate && (IS_SPEC(self) || IS_OBSERVER(self))) - Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE); + if (autocvar_sv_spectate && (IS_SPEC(this) || IS_OBSERVER(this))) + Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_LEAVE); return MUT_SPECCMD_FORCE; } @@ -462,40 +498,18 @@ MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate) MUTATOR_HOOKFUNCTION(ca, WantWeapon) { - want_allguns = true; - return false; + M_ARGV(2, bool) = true; // all weapons } MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus) { - if(set_player.caplayer == 1) - return true; - return false; + return set_player.caplayer == 1; } MUTATOR_HOOKFUNCTION(ca, SetWeaponArena) { // most weapons arena - if(ret_string == "0" || ret_string == "") - ret_string = "most"; - return false; -} - -void ca_Initialize() -{ - allowed_to_spawn = true; - - ca_teams = autocvar_g_ca_teams_override; - if(ca_teams < 2) - ca_teams = autocvar_g_ca_teams; - ca_teams = bound(2, ca_teams, 4); - ret_float = ca_teams; - ca_ScoreRules(ca_teams); - - round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart); - round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); - - EliminatedPlayers_Init(ca_isEliminated); + if (ret_string == "0" || ret_string == "") ret_string = "most"; } #endif