X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_freezetag.qc;h=32c91d8c17d20fb6f6e9fdaeb4eb9b0f0e31ec98;hb=611ca3ef85a52d3272aeca943f0b3a97e3aa52bb;hp=f57661fba9617c1fb2d27683bdeb55e59eebeb4a;hpb=3b67eac43c0d85efc59129587aa71d565c9e9aea;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc index f57661fba..32c91d8c1 100644 --- a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc @@ -1,58 +1,4 @@ #include "gamemode_freezetag.qh" -#ifndef GAMEMODE_FREEZETAG_H -#define GAMEMODE_FREEZETAG_H - -int autocvar_g_freezetag_point_limit; -int autocvar_g_freezetag_point_leadlimit; -bool autocvar_g_freezetag_team_spawns; -void freezetag_Initialize(); - -REGISTER_MUTATOR(ft, false) -{ - MUTATOR_ONADD - { - if (time > 1) // game loads at time 1 - error("This is a game type and it cannot be added at runtime."); - freezetag_Initialize(); - - ActivateTeamplay(); - SetLimits(autocvar_g_freezetag_point_limit, autocvar_g_freezetag_point_leadlimit, autocvar_timelimit_override, -1); - - if (autocvar_g_freezetag_team_spawns) - have_team_spawns = -1; // request team spawns - } - - MUTATOR_ONROLLBACK_OR_REMOVE - { - // we actually cannot roll back freezetag_Initialize here - // BUT: we don't need to! If this gets called, adding always - // succeeds. - } - - MUTATOR_ONREMOVE - { - LOG_INFO("This is a game type and it cannot be removed at runtime."); - return -1; - } - - return 0; -} - -.float freezetag_frozen_time; -.float freezetag_frozen_timeout; -const float ICE_MAX_ALPHA = 1; -const float ICE_MIN_ALPHA = 0.1; -float freezetag_teams; - -.float reviving; // temp var - -float autocvar_g_freezetag_revive_extra_size; -float autocvar_g_freezetag_revive_speed; -bool autocvar_g_freezetag_revive_nade; -float autocvar_g_freezetag_revive_nade_health; - -#endif -#ifdef IMPLEMENTATION float autocvar_g_freezetag_frozen_maxtime; float autocvar_g_freezetag_revive_clearspeed; @@ -61,8 +7,7 @@ int autocvar_g_freezetag_teams; int autocvar_g_freezetag_teams_override; float autocvar_g_freezetag_warmup; -const float SP_FREEZETAG_REVIVALS = 4; -void freezetag_ScoreRules(float teams) +void freezetag_ScoreRules(int teams) { ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0); @@ -91,7 +36,7 @@ void freezetag_count_alive_players() eliminatedPlayers.SendFlags |= 1; } #define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0)) -#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams) +#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == NumTeams(freezetag_teams)) float freezetag_CheckTeams() { @@ -99,23 +44,29 @@ float freezetag_CheckTeams() if(FREEZETAG_ALIVE_TEAMS_OK()) { if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 1; } if(total_players == 0) { if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 0; } - float missing_teams_mask = (!redalive) + (!bluealive) * 2; - if(freezetag_teams >= 3) missing_teams_mask += (!yellowalive) * 4; - if(freezetag_teams >= 4) missing_teams_mask += (!pinkalive) * 8; + int missing_teams_mask = 0; + if(freezetag_teams & BIT(0)) + missing_teams_mask += (!redalive) * 1; + if(freezetag_teams & BIT(1)) + missing_teams_mask += (!bluealive) * 2; + if(freezetag_teams & BIT(2)) + missing_teams_mask += (!yellowalive) * 4; + if(freezetag_teams & BIT(3)) + missing_teams_mask += (!pinkalive) * 8; if(prev_missing_teams_mask != missing_teams_mask) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); prev_missing_teams_mask = missing_teams_mask; } return 0; @@ -146,12 +97,15 @@ float freezetag_getWinnerTeam() return -1; // no player left } +void nades_Clear(entity); +void nades_GiveBonus(entity player, float score); + float freezetag_CheckWinner() { if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( it.freezetag_frozen_timeout = 0; nades_Clear(it); @@ -166,14 +120,14 @@ float freezetag_CheckWinner() int winner_team = freezetag_getWinnerTeam(); if(winner_team > 0) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); TeamScore_AddToTeam(winner_team, ST_SCORE, +1); } else if(winner_team == -1) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); } FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( @@ -184,71 +138,71 @@ float freezetag_CheckWinner() return 1; } -entity freezetag_LastPlayerForTeam() -{SELFPARAM(); - entity last_pl = world; - FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA( +entity freezetag_LastPlayerForTeam(entity this) +{ + entity last_pl = NULL; + FOREACH_CLIENT(IS_PLAYER(it) && it != this, LAMBDA( if(it.health >= 1) if(!STAT(FROZEN, it)) - if(SAME_TEAM(it, self)) + if(SAME_TEAM(it, this)) if(!last_pl) last_pl = it; else - return world; + return NULL; )); return last_pl; } -void freezetag_LastPlayerForTeam_Notify() +void freezetag_LastPlayerForTeam_Notify(entity this) { if(round_handler_IsActive()) if(round_handler_IsRoundStarted()) { - entity pl = freezetag_LastPlayerForTeam(); + entity pl = freezetag_LastPlayerForTeam(this); if(pl) Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); } } -void freezetag_Add_Score(entity attacker) -{SELFPARAM(); - if(attacker == self) +void freezetag_Add_Score(entity targ, entity attacker) +{ + if(attacker == targ) { - // you froze your own dumb self + // you froze your own dumb targ // counted as "suicide" already - PlayerScore_Add(self, SP_SCORE, -1); + PlayerScore_Add(targ, SP_SCORE, -1); } else if(IS_PLAYER(attacker)) { // got frozen by an enemy // counted as "kill" and "death" already - PlayerScore_Add(self, SP_SCORE, -1); + PlayerScore_Add(targ, SP_SCORE, -1); PlayerScore_Add(attacker, SP_SCORE, +1); } // else nothing - got frozen by the game type rules themselves } -void freezetag_Freeze(entity attacker) -{SELFPARAM(); - if(STAT(FROZEN, self)) +void freezetag_Freeze(entity targ, entity attacker) +{ + if(STAT(FROZEN, targ)) return; if(autocvar_g_freezetag_frozen_maxtime > 0) - self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; + targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; - Freeze(self, 0, 1, true); + Freeze(targ, 0, 1, true); freezetag_count_alive_players(); - freezetag_Add_Score(attacker); + freezetag_Add_Score(targ, attacker); } -void freezetag_Unfreeze(entity attacker) -{SELFPARAM(); - self.freezetag_frozen_time = 0; - self.freezetag_frozen_timeout = 0; +void freezetag_Unfreeze(entity this) +{ + this.freezetag_frozen_time = 0; + this.freezetag_frozen_timeout = 0; - Unfreeze(self); + Unfreeze(this); } float freezetag_isEliminated(entity e) @@ -299,7 +253,7 @@ void havocbot_role_ft_offense(entity this) // If only one left on team or if role has timed out then start trying to free players. if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout)) { - LOG_TRACE("changing role to freeing\n"); + LOG_TRACE("changing role to freeing"); this.havocbot_role = havocbot_role_ft_freeing; this.havocbot_role_timeout = 0; return; @@ -328,7 +282,7 @@ void havocbot_role_ft_freeing(entity this) if (time > this.havocbot_role_timeout) { - LOG_TRACE("changing role to offense\n"); + LOG_TRACE("changing role to offense"); this.havocbot_role = havocbot_role_ft_offense; this.havocbot_role_timeout = 0; return; @@ -352,37 +306,43 @@ void havocbot_role_ft_freeing(entity this) // Hook Functions // ============== -void ft_RemovePlayer() -{SELFPARAM(); - self.health = 0; // neccessary to update correctly alive stats - if(!STAT(FROZEN, self)) - freezetag_LastPlayerForTeam_Notify(); - freezetag_Unfreeze(world); +void ft_RemovePlayer(entity this) +{ + this.health = 0; // neccessary to update correctly alive stats + if(!STAT(FROZEN, this)) + freezetag_LastPlayerForTeam_Notify(this); + freezetag_Unfreeze(this); freezetag_count_alive_players(); } MUTATOR_HOOKFUNCTION(ft, ClientDisconnect) { - ft_RemovePlayer(); - return 1; + entity player = M_ARGV(0, entity); + + ft_RemovePlayer(player); + return true; } MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver) { - ft_RemovePlayer(); - return false; + entity player = M_ARGV(0, entity); + + ft_RemovePlayer(player); } MUTATOR_HOOKFUNCTION(ft, PlayerDies) { - SELFPARAM(); + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_deathtype = M_ARGV(3, float); + if(round_handler_IsActive()) if(round_handler_CountdownRunning()) { if(STAT(FROZEN, frag_target)) - WITHSELF(frag_target, freezetag_Unfreeze(world)); + freezetag_Unfreeze(frag_target); freezetag_count_alive_players(); - return 1; // let the player die so that he can respawn whenever he wants + return true; // let the player die so that he can respawn whenever he wants } // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe @@ -393,50 +353,48 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies) // let the player die, he will be automatically frozen when he respawns if(STAT(FROZEN, frag_target) != 1) { - freezetag_Add_Score(frag_attacker); + freezetag_Add_Score(frag_target, frag_attacker); freezetag_count_alive_players(); - freezetag_LastPlayerForTeam_Notify(); + freezetag_LastPlayerForTeam_Notify(frag_target); } else - WITHSELF(frag_target, freezetag_Unfreeze(world)); // remove ice + freezetag_Unfreeze(frag_target); // remove ice frag_target.health = 0; // Unfreeze resets health frag_target.freezetag_frozen_timeout = -2; // freeze on respawn - return 1; + return true; } if(STAT(FROZEN, frag_target)) - return 1; + return true; - WITHSELF(frag_target, freezetag_Freeze(frag_attacker)); - freezetag_LastPlayerForTeam_Notify(); + freezetag_Freeze(frag_target, frag_attacker); + freezetag_LastPlayerForTeam_Notify(frag_target); - if(frag_attacker == frag_target || frag_attacker == world) + if(frag_attacker == frag_target || frag_attacker == NULL) { if(IS_PLAYER(frag_target)) Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname); } else { - if(IS_PLAYER(frag_target)) - Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname); - if(IS_PLAYER(frag_attacker)) - Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname); } - return 1; + return true; } MUTATOR_HOOKFUNCTION(ft, PlayerSpawn) -{SELFPARAM(); - if(self.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players - return 1; // do nothing, round is starting right now +{ + entity player = M_ARGV(0, entity); + + if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players + return true; // do nothing, round is starting right now - if(self.freezetag_frozen_timeout == -2) // player was dead + if(player.freezetag_frozen_timeout == -2) // player was dead { - freezetag_Freeze(world); - return 1; + freezetag_Freeze(player, NULL); + return true; } freezetag_count_alive_players(); @@ -444,11 +402,11 @@ MUTATOR_HOOKFUNCTION(ft, PlayerSpawn) if(round_handler_IsActive()) if(round_handler_IsRoundStarted()) { - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE); - freezetag_Freeze(world); + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE); + freezetag_Freeze(player, NULL); } - return 1; + return true; } MUTATOR_HOOKFUNCTION(ft, reset_map_players) @@ -456,58 +414,50 @@ MUTATOR_HOOKFUNCTION(ft, reset_map_players) FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( it.killcount = 0; it.freezetag_frozen_timeout = -1; - setself(it); - PutClientInServer(); + PutClientInServer(it); it.freezetag_frozen_timeout = 0; )); freezetag_count_alive_players(); - return 1; + return true; } MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST) { - frag_score = 0; // no frags counted in Freeze Tag - return 1; + M_ARGV(2, float) = 0; // no frags counted in Freeze Tag + return true; } MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) -{SELFPARAM(); +{ if(gameover) - return 1; - - if(STAT(FROZEN, self) == 1) - { - // keep health = 1 - self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; - } + return true; if(round_handler_IsActive()) if(!round_handler_IsRoundStarted()) - return 1; + return true; int n; + entity o = NULL; + entity player = M_ARGV(0, entity); + //if(STAT(FROZEN, player)) + //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout) + //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time); - entity o; - o = world; - //if(STAT(FROZEN, self)) - //if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout) - //self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time); - - if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout) + if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout) n = -1; else { vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; n = 0; - FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA( + FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA( if(STAT(FROZEN, it) == 0) if(!IS_DEAD(it)) - if(SAME_TEAM(it, self)) - if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, it.absmin, it.absmax)) + if(SAME_TEAM(it, player)) + if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax)) { if(!o) o = it; - if(STAT(FROZEN, self) == 1) + if(STAT(FROZEN, player) == 1) it.reviving = true; ++n; } @@ -515,21 +465,21 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) } - if(n && STAT(FROZEN, self) == 1) // OK, there is at least one teammate reviving us + if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us { - self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); - self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); + player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); + player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); - if(self.revive_progress >= 1) + if(player.revive_progress >= 1) { - freezetag_Unfreeze(self); + freezetag_Unfreeze(player); freezetag_count_alive_players(); if(n == -1) { - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, self.netname, autocvar_g_freezetag_frozen_maxtime); - return 1; + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime); + return true; } // EVERY team mate nearby gets a point (even if multiple!) @@ -539,27 +489,27 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) nades_GiveBonus(it,autocvar_g_nades_bonus_score_low); )); - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); - Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED, self.netname, o.netname); + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); + Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname); } FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA( - it.revive_progress = self.revive_progress; + it.revive_progress = player.revive_progress; it.reviving = false; )); } - else if(!n && STAT(FROZEN, self) == 1) // only if no teammate is nearby will we reset + else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset { - self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1); - self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); + player.revive_progress = bound(0, player.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1); + player.health = max(1, player.revive_progress * ((warmup_stage) ? warmup_start_health : start_health)); } - else if(!n && !STAT(FROZEN, self)) + else if(!n && !STAT(FROZEN, player)) { - self.revive_progress = 0; // thawing nobody + player.revive_progress = 0; // thawing nobody } - return 1; + return true; } MUTATOR_HOOKFUNCTION(ft, SetStartItems) @@ -573,35 +523,50 @@ MUTATOR_HOOKFUNCTION(ft, SetStartItems) start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); - - return 0; } MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole) -{SELFPARAM(); - if (!IS_DEAD(self)) +{ + entity bot = M_ARGV(0, entity); + + if (!IS_DEAD(bot)) { if (random() < 0.5) - self.havocbot_role = havocbot_role_ft_freeing; + bot.havocbot_role = havocbot_role_ft_freeing; else - self.havocbot_role = havocbot_role_ft_offense; + bot.havocbot_role = havocbot_role_ft_offense; } return true; } -MUTATOR_HOOKFUNCTION(ft, GetTeamCount, CBC_ORDER_EXCLUSIVE) +MUTATOR_HOOKFUNCTION(ft, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) { - ret_float = freezetag_teams; - return false; + M_ARGV(0, float) = freezetag_teams; } MUTATOR_HOOKFUNCTION(ft, SetWeaponArena) { // most weapons arena - if(ret_string == "0" || ret_string == "") - ret_string = "most"; - return false; + if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") + M_ARGV(0, string) = "most"; +} + +MUTATOR_HOOKFUNCTION(ft, FragCenterMessage) +{ + entity frag_attacker = M_ARGV(0, entity); + entity frag_target = M_ARGV(1, entity); + //float frag_deathtype = M_ARGV(2, float); + int kill_count_to_attacker = M_ARGV(3, int); + int kill_count_to_target = M_ARGV(4, int); + + if(STAT(FROZEN, frag_target)) + return; // target was already frozen, so this is just pushing them off the cliff + + Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : frag_target.ping)); + Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, frag_attacker.health, frag_attacker.armorvalue, (IS_BOT_CLIENT(frag_attacker) ? -1 : frag_attacker.ping)); + + return true; } void freezetag_Initialize() @@ -610,6 +575,14 @@ void freezetag_Initialize() if(freezetag_teams < 2) freezetag_teams = autocvar_g_freezetag_teams; freezetag_teams = bound(2, freezetag_teams, 4); + + int teams = 0; + if(freezetag_teams >= 1) teams |= BIT(0); + if(freezetag_teams >= 2) teams |= BIT(1); + if(freezetag_teams >= 3) teams |= BIT(2); + if(freezetag_teams >= 4) teams |= BIT(3); + + freezetag_teams = teams; // now set it? freezetag_ScoreRules(freezetag_teams); round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null); @@ -617,5 +590,3 @@ void freezetag_Initialize() EliminatedPlayers_Init(freezetag_isEliminated); } - -#endif