X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_keyhunt.qc;h=448a2bbc78c47d1d905de3a9d13910e71a987e74;hb=451e02a2857d8c671f6dcf6a0639ea7c609b3ba9;hp=341d133084664ebf1148b7a06465bcfa2b1e315f;hpb=65cb7f7edc8fd2de641b1221156efb4cd132ba34;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc b/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc index 341d13308..d3ec3358e 100644 --- a/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc +++ b/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc @@ -1,65 +1,12 @@ -#ifndef GAMEMODE_KEYHUNT_H -#define GAMEMODE_KEYHUNT_H - -#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") -int autocvar_g_keyhunt_point_leadlimit; -bool autocvar_g_keyhunt_team_spawns; -void kh_Initialize(); - -REGISTER_MUTATOR(kh, false) -{ - MUTATOR_ONADD - { - if (time > 1) // game loads at time 1 - error("This is a game type and it cannot be added at runtime."); - kh_Initialize(); - - ActivateTeamplay(); - SetLimits(autocvar_g_keyhunt_point_limit, autocvar_g_keyhunt_point_leadlimit, -1, -1); - if (autocvar_g_keyhunt_team_spawns) - have_team_spawns = -1; // request team spawns - } - - MUTATOR_ONROLLBACK_OR_REMOVE - { - // we actually cannot roll back kh_Initialize here - // BUT: we don't need to! If this gets called, adding always - // succeeds. - } - - MUTATOR_ONREMOVE - { - LOG_INFO("This is a game type and it cannot be removed at runtime."); - return -1; - } - - return 0; -} - -#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext ) - -// ALL OF THESE should be removed in the future, as other code should not have to care - -// used by bots: -float kh_tracking_enabled; -.entity kh_next; -float kh_Key_AllOwnedByWhichTeam(); - -typedef void(void) kh_Think_t; -void kh_StartRound(); -void kh_Controller_SetThink(float t, kh_Think_t func); - -entity kh_worldkeylist; -.entity kh_worldkeynext; -#endif - -#ifdef IMPLEMENTATION +#include "gamemode_keyhunt.qh" float autocvar_g_balance_keyhunt_damageforcescale; float autocvar_g_balance_keyhunt_delay_collect; +float autocvar_g_balance_keyhunt_delay_damage_return; float autocvar_g_balance_keyhunt_delay_return; float autocvar_g_balance_keyhunt_delay_round; float autocvar_g_balance_keyhunt_delay_tracking; +float autocvar_g_balance_keyhunt_return_when_unreachable; float autocvar_g_balance_keyhunt_dropvelocity; float autocvar_g_balance_keyhunt_maxdist; float autocvar_g_balance_keyhunt_protecttime; @@ -72,7 +19,7 @@ int autocvar_g_balance_keyhunt_score_destroyed_ownfactor; int autocvar_g_balance_keyhunt_score_push; float autocvar_g_balance_keyhunt_throwvelocity; -int autocvar_g_keyhunt_teams; +//int autocvar_g_keyhunt_teams; int autocvar_g_keyhunt_teams_override; // #define KH_PLAYER_USE_ATTACHMENT @@ -95,24 +42,24 @@ const vector KH_KEY_MIN = '-10 -10 -46'; const vector KH_KEY_MAX = '10 10 3'; const float KH_KEY_BRIGHTNESS = 2; -float kh_no_radar_circles; +bool kh_no_radar_circles; // kh_state // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self -.float kh_state; +.int kh_state = _STAT(KH_KEYS); .float siren_time; // time delay the siren //.float stuff_time; // time delay to stuffcmd a cvar -float kh_keystatus[17]; +int kh_keystatus[17]; //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player # //replace 17 with cvar("maxplayers") or similar !!!!!!!!! //for(i = 0; i < maxplayers; ++i) // kh_keystatus[i] = "0"; -float kh_Team_ByID(float t) +int kh_Team_ByID(int t) { if(t == 0) return NUM_TEAM_1; if(t == 1) return NUM_TEAM_2; @@ -124,26 +71,22 @@ float kh_Team_ByID(float t) //entity kh_worldkeylist; .entity kh_worldkeynext; entity kh_controller; -//float kh_tracking_enabled; -float kh_teams; -float kh_interferemsg_time, kh_interferemsg_team; +//bool kh_tracking_enabled; +int kh_teams; +int kh_interferemsg_team; +float kh_interferemsg_time; .entity kh_next, kh_prev; // linked list .float kh_droptime; -.float kh_dropperteam; +.int kh_dropperteam; .entity kh_previous_owner; -.float kh_previous_owner_playerid; -.float kh_cp_duration; +.int kh_previous_owner_playerid; + +int kh_key_dropped, kh_key_carried; -float kh_key_dropped, kh_key_carried; +int kh_Key_AllOwnedByWhichTeam(); const float ST_KH_CAPS = 1; -const float SP_KH_CAPS = 4; -const float SP_KH_PUSHES = 5; -const float SP_KH_DESTROYS = 6; -const float SP_KH_PICKUPS = 7; -const float SP_KH_KCKILLS = 8; -const float SP_KH_LOSSES = 9; -void kh_ScoreRules(float teams) +void kh_ScoreRules(int teams) { ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); @@ -156,34 +99,31 @@ void kh_ScoreRules(float teams) ScoreRules_basics_end(); } -float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time -{SELFPARAM(); - if(!IS_PLAYER(e) || self.team != e.team) +bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time +{ + if(!IS_PLAYER(view) || DIFF_TEAM(this, view)) if(!kh_tracking_enabled) return false; return true; } -float kh_Key_waypointsprite_visible_for_player(entity e) // ?? -{SELFPARAM(); +bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view) +{ if(!kh_tracking_enabled) return false; - if(!self.owner) + if(!this.owner) return true; - if(!self.owner.owner) + if(!this.owner.owner) return true; return false; // draw only when key is not owned } void kh_update_state() { - entity player; entity key; - float s; - float f; - - s = 0; + int f; + int s = 0; FOR_EACH_KH_KEY(key) { if(key.owner) @@ -193,17 +133,14 @@ void kh_update_state() s |= pow(32, key.count) * f; } - FOR_EACH_CLIENT(player) - { - player.kh_state = s; - } + FOREACH_CLIENT(true, LAMBDA(it.kh_state = s)); FOR_EACH_KH_KEY(key) { if(key.owner) key.owner.kh_state |= pow(32, key.count) * 31; } - //print(ftos((nextent(world)).kh_state), "\n"); + //print(ftos((nextent(NULL)).kh_state), "\n"); } @@ -218,18 +155,21 @@ void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly kh_controller.nextthink = time; // force } void kh_WaitForPlayers(); -void kh_Controller_Think() // called a lot -{SELFPARAM(); - if(intermission_running) +void kh_Controller_Think(entity this) // called a lot +{ + if(gameover) return; - if(self.cnt > 0) - { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } } - else if(self.cnt == 0) + if(this.cnt > 0) { - self.cnt -= 1; + if(getthink(this) != kh_WaitForPlayers) + this.cnt -= 1; + } + else if(this.cnt == 0) + { + this.cnt -= 1; kh_Controller_Thinkfunc(); } - self.nextthink = time + 1; + this.nextthink = time + 1; } // frags f: take from cvar * f @@ -237,7 +177,7 @@ void kh_Controller_Think() // called a lot void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured { string s; - if(intermission_running) + if(gameover) return; if(frags_player) @@ -278,8 +218,7 @@ vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it ca void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round { #ifdef KH_PLAYER_USE_ATTACHMENT - entity first; - first = key.owner.kh_next; + entity first = key.owner.kh_next; if(key == first) { setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE); @@ -309,8 +248,9 @@ void kh_Key_Attach(entity key) // runs when a player picks up a key and several key.angles_y -= key.owner.angles.y; #endif key.flags = 0; + IL_REMOVE(g_items, key); key.solid = SOLID_NOT; - key.movetype = MOVETYPE_NONE; + set_movetype(key, MOVETYPE_NONE); key.team = key.owner.team; key.nextthink = time; key.damageforcescale = 0; @@ -321,8 +261,7 @@ void kh_Key_Attach(entity key) // runs when a player picks up a key and several void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured { #ifdef KH_PLAYER_USE_ATTACHMENT - entity first; - first = key.owner.kh_next; + entity first = key.owner.kh_next; if(key == first) { if(key.kh_next) @@ -339,17 +278,18 @@ void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST); } // in any case: - setattachment(key, world, ""); - setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN.z - KH_KEY_MIN_z)); + setattachment(key, NULL, ""); + setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z)); key.angles = key.owner.angles; #else setorigin(key, key.owner.origin + key.origin.z * '0 0 1'); - setattachment(key, world, ""); + setattachment(key, NULL, ""); key.angles_y += key.owner.angles.y; #endif key.flags = FL_ITEM; + IL_PUSH(g_items, key); key.solid = SOLID_TRIGGER; - key.movetype = MOVETYPE_TOSS; + set_movetype(key, MOVETYPE_TOSS); key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return; key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale; key.takedamage = DAMAGE_YES; @@ -361,12 +301,10 @@ void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach { - entity k; - float ownerteam0, ownerteam; if(key.owner == player) return; - ownerteam0 = kh_Key_AllOwnedByWhichTeam(); + int ownerteam0 = kh_Key_AllOwnedByWhichTeam(); if(key.owner) { @@ -376,10 +314,10 @@ void kh_Key_AssignTo(entity key, entity player) // runs every time a key is pic if(key.kh_next) key.kh_next.kh_prev = key.kh_prev; key.kh_prev.kh_next = key.kh_next; - key.kh_next = world; - key.kh_prev = world; + key.kh_next = NULL; + key.kh_prev = NULL; - if(key.owner.kh_next == world) + if(key.owner.kh_next == NULL) { // No longer a key carrier if(!kh_no_radar_circles) @@ -413,7 +351,7 @@ void kh_Key_AssignTo(entity key, entity player) // runs every time a key is pic kh_Key_Attach(key); - if(key.kh_next == world) + if(key.kh_next == NULL) { // player is now a key carrier entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER); @@ -436,17 +374,18 @@ void kh_Key_AssignTo(entity key, entity player) // runs every time a key is pic // moved that here, also update if there's no player kh_update_state(); - key.pusher = world; + key.pusher = NULL; - ownerteam = kh_Key_AllOwnedByWhichTeam(); + int ownerteam = kh_Key_AllOwnedByWhichTeam(); if(ownerteam != ownerteam0) { + entity k; if(ownerteam != -1) { kh_interferemsg_time = time + 0.2; kh_interferemsg_team = player.team; - // audit all key carrier sprites, update them to RUN HERE + // audit all key carrier sprites, update them to "Run here" FOR_EACH_KH_KEY(k) { if (!k.owner) continue; @@ -461,7 +400,7 @@ void kh_Key_AssignTo(entity key, entity player) // runs every time a key is pic { kh_interferemsg_time = 0; - // audit all key carrier sprites, update them to RUN HERE + // audit all key carrier sprites, update them to "Key Carrier" FOR_EACH_KH_KEY(k) { if (!k.owner) continue; @@ -475,22 +414,20 @@ void kh_Key_AssignTo(entity key, entity player) // runs every time a key is pic } } -void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) -{SELFPARAM(); - if(self.owner) +void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) +{ + if(this.owner) return; if(ITEM_DAMAGE_NEEDKILL(deathtype)) { - // touching lava, or hurt trigger - // what shall we do? - // immediately return is bad - // maybe start a shorter countdown? + this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished); + return; } - if(vlen(force) <= 0) + if(force == '0 0 0') return; - if(time > self.pushltime) + if(time > this.pushltime) if(IS_PLAYER(attacker)) - self.team = attacker.team; + this.team = attacker.team; } void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key @@ -503,42 +440,40 @@ void kh_Key_Collect(entity key, entity player) //a player picks up a dropped ke PlayerScore_Add(player, SP_KH_PICKUPS, 1); } key.kh_dropperteam = 0; - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname); + int realteam = kh_Team_ByID(key.count); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname); kh_Key_AssignTo(key, player); // this also updates .kh_state } -void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up -{SELFPARAM(); - if(intermission_running) +void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up +{ + if(gameover) return; - if(self.owner) // already carried + if(this.owner) // already carried return; if(ITEM_TOUCH_NEEDKILL()) { - // touching sky, or nodrop - // what shall we do? - // immediately return is bad - // maybe start a shorter countdown? + this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished); + return; } - if (!IS_PLAYER(other)) + if (!IS_PLAYER(toucher)) return; - if(other.deadflag != DEAD_NO) + if(IS_DEAD(toucher)) return; - if(other == self.enemy) - if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect) + if(toucher == this.enemy) + if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect) return; // you just dropped it! - kh_Key_Collect(self, other); + kh_Key_Collect(this, toucher); } void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds { - entity o; - o = key.owner; - kh_Key_AssignTo(key, world); + entity o = key.owner; + kh_Key_AssignTo(key, NULL); if(o) // it was attached WaypointSprite_Kill(key.waypointsprite_attachedforcarrier); else // it was dropped @@ -561,7 +496,7 @@ void kh_Key_Remove(entity key) // runs after when all the keys have been collec } } - remove(key); + delete(key); kh_update_state(); } @@ -577,31 +512,29 @@ void kh_FinishRound() // runs when a team captures the keys kh_Key_Remove(key); kh_no_radar_circles = false; - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round); kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound); } -void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people +void nades_GiveBonus(entity player, float score); + +void kh_WinnerTeam(int winner_team) // runs when a team wins { // all key carriers get some points - vector firstorigin, lastorigin, midpoint; - float first; entity key; - float score; - score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture; - DistributeEvenly_Init(score, kh_teams); + float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture; + DistributeEvenly_Init(score, NumTeams(kh_teams)); // twice the score for 3 team games, three times the score for 4 team games! // note: for a win by destroying the key, this should NOT be applied FOR_EACH_KH_KEY(key) { - float f; - f = DistributeEvenly_Get(1); + float f = DistributeEvenly_Get(1); kh_Scores_Event(key.owner, key, "capture", f, 0); PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1); nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high); } - first = true; + bool first = true; string keyowner = ""; FOR_EACH_KH_KEY(key) if(key.owner.kh_next == key) @@ -612,77 +545,68 @@ void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TE first = false; } - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner); first = true; - midpoint = '0 0 0'; - firstorigin = '0 0 0'; - lastorigin = '0 0 0'; + vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0'; FOR_EACH_KH_KEY(key) { - vector thisorigin; - - thisorigin = kh_AttachedOrigin(key); + vector thisorigin = kh_AttachedOrigin(key); //dprint("Key origin: ", vtos(thisorigin), "\n"); midpoint += thisorigin; if(!first) - te_lightning2(world, lastorigin, thisorigin); + te_lightning2(NULL, lastorigin, thisorigin); lastorigin = thisorigin; if(first) firstorigin = thisorigin; first = false; } - if(kh_teams > 2) + if(NumTeams(kh_teams) > 2) { - te_lightning2(world, lastorigin, firstorigin); + te_lightning2(NULL, lastorigin, firstorigin); } - midpoint = midpoint * (1 / kh_teams); - te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component + midpoint = midpoint * (1 / NumTeams(kh_teams)); + te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component play2all(SND(KH_CAPTURE)); kh_FinishRound(); } -void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map +void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map { - entity player, key, attacker; - float players; - float keys; float f; - - attacker = world; + entity attacker = NULL; if(lostkey.pusher) - if(lostkey.pusher.team != teem) + if(lostkey.pusher.team != loser_team) if(IS_PLAYER(lostkey.pusher)) attacker = lostkey.pusher; - players = keys = 0; - if(attacker) { if(lostkey.kh_previous_owner) - kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push); + kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push); // don't actually GIVE him the -nn points, just log - kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0); + kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0); PlayerScore_Add(attacker, SP_KH_PUSHES, 1); //centerprint(attacker, "Your push is the best!"); // does this really need to exist? } else { - float of, fragsleft, i, j, thisteam; - of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor; + int players = 0; + float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor; - FOR_EACH_PLAYER(player) - if(player.team != teem) - ++players; + FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, LAMBDA(++players)); + entity key; + int keys = 0; FOR_EACH_KH_KEY(key) - if(key.owner && key.team != teem) + if(key.owner && key.team != loser_team) ++keys; if(lostkey.kh_previous_owner) - kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed); + kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed); // don't actually GIVE him the -nn points, just log if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid) @@ -691,43 +615,44 @@ void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a fl DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players); FOR_EACH_KH_KEY(key) - if(key.owner && key.team != teem) + if(key.owner && key.team != loser_team) { f = DistributeEvenly_Get(of); - kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0); + kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0); } - fragsleft = DistributeEvenly_Get(players); + int fragsleft = DistributeEvenly_Get(players); // Now distribute these among all other teams... - j = kh_teams - 1; - for(i = 0; i < kh_teams; ++i) + int j = NumTeams(kh_teams) - 1; + for(int i = 0; i < NumTeams(kh_teams); ++i) { - thisteam = kh_Team_ByID(i); - if(thisteam == teem) // bad boy, no cookie - this WILL happen + int thisteam = kh_Team_ByID(i); + if(thisteam == loser_team) // bad boy, no cookie - this WILL happen continue; players = 0; - FOR_EACH_PLAYER(player) - if(player.team == thisteam) - ++players; + FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players)); DistributeEvenly_Init(fragsleft, j); fragsleft = DistributeEvenly_Get(j - 1); DistributeEvenly_Init(DistributeEvenly_Get(1), players); - FOR_EACH_PLAYER(player) - if(player.team == thisteam) - { - f = DistributeEvenly_Get(1); - kh_Scores_Event(player, world, "destroyed", f, 0); - } + FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA( + f = DistributeEvenly_Get(1); + kh_Scores_Event(it, NULL, "destroyed", f, 0); + )); --j; } } - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname); + int realteam = kh_Team_ByID(lostkey.count); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS)); + if(attacker) + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname); + else + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname); play2all(SND(KH_DESTROY)); te_tarexplosion(lostkey.origin); @@ -735,68 +660,63 @@ void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a fl kh_FinishRound(); } -void kh_Key_Think() // runs all the time -{SELFPARAM(); - entity head; - //entity player; // needed by FOR_EACH_PLAYER - - if(intermission_running) +void kh_Key_Think(entity this) // runs all the time +{ + if(gameover) return; - if(self.owner) + if(this.owner) { #ifndef KH_PLAYER_USE_ATTACHMENT - makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED)); - setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z); + makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED)); + setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z); #endif } // if in nodrop or time over, end the round - if(!self.owner) - if(time > self.pain_finished) - kh_LoserTeam(self.team, self); + if(!this.owner) + if(time > this.pain_finished) + kh_LoserTeam(this.team, this); - if(self.owner) + if(this.owner) if(kh_Key_AllOwnedByWhichTeam() != -1) { - if(self.siren_time < time) + if(this.siren_time < time) { - sound(self.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm - self.siren_time = time + 2.5; // repeat every 2.5 seconds + sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm + this.siren_time = time + 2.5; // repeat every 2.5 seconds } entity key; - vector p; - p = self.owner.origin; + vector p = this.owner.origin; FOR_EACH_KH_KEY(key) - if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist) + if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist)) goto not_winning; - kh_WinnerTeam(self.team); -:not_winning + kh_WinnerTeam(this.team); +LABEL(not_winning) } if(kh_interferemsg_time && time > kh_interferemsg_time) { kh_interferemsg_time = 0; - FOR_EACH_PLAYER(head) - { - if(head.team == kh_interferemsg_team) - if(head.kh_next) - Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET); + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + if(it.team == kh_interferemsg_team) + if(it.kh_next) + Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET); else - Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP); + Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP); else - Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_)); - } + Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE)); + )); } - self.nextthink = time + 0.05; + this.nextthink = time + 0.05; } -void key_reset() -{SELFPARAM(); - kh_Key_AssignTo(self, world); - kh_Key_Remove(self); +void key_reset(entity this) +{ + kh_Key_AssignTo(this, NULL); + kh_Key_Remove(this); } const string STR_ITEM_KH_KEY = "item_kh_key"; @@ -805,14 +725,16 @@ void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every ti entity key = spawn(); key.count = i; key.classname = STR_ITEM_KH_KEY; - key.touch = kh_Key_Touch; - key.think = kh_Key_Think; + settouch(key, kh_Key_Touch); + setthink(key, kh_Key_Think); key.nextthink = time; key.items = IT_KEY1 | IT_KEY2; key.cnt = _angle; key.angles = '0 360 0' * random(); key.event_damage = kh_Key_Damage; key.takedamage = DAMAGE_YES; + key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable; + key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable; key.modelindex = kh_key_dropped; key.model = "key"; key.kh_dropperteam = 0; @@ -844,23 +766,20 @@ void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every ti key.kh_worldkeynext = kh_worldkeylist; kh_worldkeylist = key; - Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_)); + Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START)); - WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG); + WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG); key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player; kh_Key_AssignTo(key, initial_owner); } // -1 when no team completely owns all keys yet -float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team +int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team { entity key; - float teem; - float keys; - - teem = -1; - keys = kh_teams; + int teem = -1; + int keys = NumTeams(kh_teams); FOR_EACH_KH_KEY(key) { if(!key.owner) @@ -879,20 +798,20 @@ float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all th void kh_Key_DropOne(entity key) { // prevent collecting this one for some time - entity player; - player = key.owner; + entity player = key.owner; key.kh_droptime = time; key.enemy = player; kh_Scores_Event(player, key, "dropkey", 0, 0); PlayerScore_Add(player, SP_KH_LOSSES, 1); - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname); + int realteam = kh_Team_ByID(key.count); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname); - kh_Key_AssignTo(key, world); + kh_Key_AssignTo(key, NULL); makevectors(player.v_angle); - key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false); - key.pusher = world; + key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false); + key.pusher = NULL; key.pushltime = time + autocvar_g_balance_keyhunt_protecttime; key.kh_dropperteam = key.team; @@ -901,22 +820,23 @@ void kh_Key_DropOne(entity key) void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies { - entity key; - entity mypusher; if(player.kh_next) { - mypusher = world; + entity mypusher = NULL; if(player.pusher) if(time < player.pushltime) mypusher = player.pusher; + + entity key; while((key = player.kh_next)) { kh_Scores_Event(player, key, "losekey", 0, 0); PlayerScore_Add(player, SP_KH_LOSSES, 1); - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname); - kh_Key_AssignTo(key, world); + int realteam = kh_Team_ByID(key.count); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname); + kh_Key_AssignTo(key, NULL); makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random()); - key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false); + key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false); key.pusher = mypusher; key.pushltime = time + autocvar_g_balance_keyhunt_protecttime; if(suicide) @@ -926,42 +846,42 @@ void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies } } -float kh_CheckPlayers(float num) +int kh_GetMissingTeams() { - if(num < kh_teams) + int missing_teams = 0; + for(int i = 0; i < NumTeams(kh_teams); ++i) { - float t_team = kh_Team_ByID(num); - float players = 0; - entity tmp_player; - FOR_EACH_PLAYER(tmp_player) - if(tmp_player.deadflag == DEAD_NO) - if(!tmp_player.BUTTON_CHAT) - if(tmp_player.team == t_team) - ++players; - - if (!players) { return t_team; } + int teem = kh_Team_ByID(i); + int players = 0; + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem) + ++players; + )); + if (!players) + missing_teams |= pow(2, i); } - return 0; + return missing_teams; } -#define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4)) -#define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams) void kh_WaitForPlayers() // delay start of the round until enough players are present { + static int prev_missing_teams_mask; if(time < game_starttime) { + if (prev_missing_teams_mask > 0) + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); + prev_missing_teams_mask = -1; kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers); return; } - static float prev_missing_teams_mask; - float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3); - if(KH_READY_TEAMS_OK()) + int missing_teams_mask = kh_GetMissingTeams(); + if(!missing_teams_mask) { if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round); kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound); } else @@ -969,17 +889,14 @@ void kh_WaitForPlayers() // delay start of the round until enough players are p if(player_count == 0) { if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; } else { - float missing_teams_mask = (!!p1) + (!!p2) * 2; - if(kh_teams >= 3) missing_teams_mask += (!!p3) * 4; - if(kh_teams >= 4) missing_teams_mask += (!!p4) * 8; if(prev_missing_teams_mask != missing_teams_mask) { - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); prev_missing_teams_mask = missing_teams_mask; } } @@ -989,52 +906,47 @@ void kh_WaitForPlayers() // delay start of the round until enough players are p void kh_EnableTrackingDevice() // runs after each round { - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT); - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER); kh_tracking_enabled = true; } void kh_StartRound() // runs at the start of each round { - float i, players, teem; - entity player; - if(time < game_starttime) { kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers); return; } - float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3); - if(!KH_READY_TEAMS_OK()) + if(kh_GetMissingTeams()) { kh_Controller_SetThink(1, kh_WaitForPlayers); return; } - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT); - Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER); - for(i = 0; i < kh_teams; ++i) + for(int i = 0; i < NumTeams(kh_teams); ++i) { - teem = kh_Team_ByID(i); - players = 0; - entity my_player = world; - FOR_EACH_PLAYER(player) - if(player.deadflag == DEAD_NO) - if(!player.BUTTON_CHAT) - if(player.team == teem) - { - ++players; - if(random() * players <= 1) - my_player = player; - } - kh_Key_Spawn(my_player, 360 * i / kh_teams, i); + int teem = kh_Team_ByID(i); + int players = 0; + entity my_player = NULL; + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem) + { + ++players; + if(random() * players <= 1) + my_player = it; + } + )); + kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i); } kh_tracking_enabled = false; - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking); kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice); } @@ -1047,10 +959,8 @@ float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the play { if(attacker.team == targ.team) { - entity k; - float nk; - nk = 0; - for(k = targ.kh_next; k != world; k = k.kh_next) + int nk = 0; + for(entity k = targ.kh_next; k != NULL; k = k.kh_next) ++nk; kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0); } @@ -1070,12 +980,20 @@ void kh_Initialize() // sets up th KH environment // setup variables kh_teams = autocvar_g_keyhunt_teams_override; if(kh_teams < 2) - kh_teams = autocvar_g_keyhunt_teams; + kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame kh_teams = bound(2, kh_teams, 4); + int teams = 0; + if(kh_teams >= 1) teams |= BIT(0); + if(kh_teams >= 2) teams |= BIT(1); + if(kh_teams >= 3) teams |= BIT(2); + if(kh_teams >= 4) teams |= BIT(3); + + kh_teams = teams; // now set it? + // make a KH entity for controlling the game kh_controller = spawn(); - kh_controller.think = kh_Controller_Think; + setthink(kh_controller, kh_Controller_Think); kh_Controller_SetThink(0, kh_WaitForPlayers); setmodel(kh_controller, MDL_KH_KEY); @@ -1095,8 +1013,6 @@ void kh_Initialize() // sets up th KH environment kh_controller.model = ""; kh_controller.modelindex = 0; - addstat(STAT_KH_KEYS, AS_INT, kh_state); - kh_ScoreRules(kh_teams); } @@ -1104,204 +1020,202 @@ void kh_finalize() { // to be called before intermission kh_FinishRound(); - remove(kh_controller); - kh_controller = world; + delete(kh_controller); + kh_controller = NULL; } // legacy bot role -void() havocbot_role_kh_carrier; -void() havocbot_role_kh_defense; -void() havocbot_role_kh_offense; -void() havocbot_role_kh_freelancer; +void(entity this) havocbot_role_kh_carrier; +void(entity this) havocbot_role_kh_defense; +void(entity this) havocbot_role_kh_offense; +void(entity this) havocbot_role_kh_freelancer; -void havocbot_goalrating_kh(float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy) -{SELFPARAM(); +void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy) +{ entity head; for (head = kh_worldkeylist; head; head = head.kh_worldkeynext) { - if(head.owner == self) + if(head.owner == this) continue; if(!kh_tracking_enabled) { // if it's carried by our team we know about it // otherwise we have to see it to know about it - if(!head.owner || head.team != self.team) + if(!head.owner || head.team != this.team) { - traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self); + traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this); if (trace_fraction < 1 && trace_ent != head) continue; // skip what I can't see } } if(!head.owner) - navigation_routerating(head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000); - else if(head.team == self.team) - navigation_routerating(head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000); + navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000); + else if(head.team == this.team) + navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000); else - navigation_routerating(head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000); + navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000); } - havocbot_goalrating_items(1, self.origin, 10000); + havocbot_goalrating_items(this, 1, this.origin, 10000); } -void havocbot_role_kh_carrier() -{SELFPARAM(); - if(self.deadflag != DEAD_NO) +void havocbot_role_kh_carrier(entity this) +{ + if(IS_DEAD(this)) return; - if (!(self.kh_next)) + if (!(this.kh_next)) { - LOG_TRACE("changing role to freelancer\n"); - self.havocbot_role = havocbot_role_kh_freelancer; - self.havocbot_role_timeout = 0; + LOG_TRACE("changing role to freelancer"); + this.havocbot_role = havocbot_role_kh_freelancer; + this.havocbot_role_timeout = 0; return; } - if (self.bot_strategytime < time) + if (this.bot_strategytime < time) { - self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; - navigation_goalrating_start(); + this.bot_strategytime = time + autocvar_bot_ai_strategyinterval; + navigation_goalrating_start(this); - if(kh_Key_AllOwnedByWhichTeam() == self.team) - havocbot_goalrating_kh(10, 0.1, 0.1); // bring home + if(kh_Key_AllOwnedByWhichTeam() == this.team) + havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home else - havocbot_goalrating_kh(4, 4, 1); // play defensively + havocbot_goalrating_kh(this, 4, 4, 1); // play defensively - navigation_goalrating_end(); + navigation_goalrating_end(this); } } -void havocbot_role_kh_defense() -{SELFPARAM(); - if(self.deadflag != DEAD_NO) +void havocbot_role_kh_defense(entity this) +{ + if(IS_DEAD(this)) return; - if (self.kh_next) + if (this.kh_next) { - LOG_TRACE("changing role to carrier\n"); - self.havocbot_role = havocbot_role_kh_carrier; - self.havocbot_role_timeout = 0; + LOG_TRACE("changing role to carrier"); + this.havocbot_role = havocbot_role_kh_carrier; + this.havocbot_role_timeout = 0; return; } - if (!self.havocbot_role_timeout) - self.havocbot_role_timeout = time + random() * 10 + 20; - if (time > self.havocbot_role_timeout) + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + random() * 10 + 20; + if (time > this.havocbot_role_timeout) { - LOG_TRACE("changing role to freelancer\n"); - self.havocbot_role = havocbot_role_kh_freelancer; - self.havocbot_role_timeout = 0; + LOG_TRACE("changing role to freelancer"); + this.havocbot_role = havocbot_role_kh_freelancer; + this.havocbot_role_timeout = 0; return; } - if (self.bot_strategytime < time) + if (this.bot_strategytime < time) { float key_owner_team; - self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; - navigation_goalrating_start(); + this.bot_strategytime = time + autocvar_bot_ai_strategyinterval; + navigation_goalrating_start(this); key_owner_team = kh_Key_AllOwnedByWhichTeam(); - if(key_owner_team == self.team) - havocbot_goalrating_kh(10, 0.1, 0.1); // defend key carriers + if(key_owner_team == this.team) + havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers else if(key_owner_team == -1) - havocbot_goalrating_kh(4, 1, 0.1); // play defensively + havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively else - havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY + havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY - navigation_goalrating_end(); + navigation_goalrating_end(this); } } -void havocbot_role_kh_offense() -{SELFPARAM(); - if(self.deadflag != DEAD_NO) +void havocbot_role_kh_offense(entity this) +{ + if(IS_DEAD(this)) return; - if (self.kh_next) + if (this.kh_next) { - LOG_TRACE("changing role to carrier\n"); - self.havocbot_role = havocbot_role_kh_carrier; - self.havocbot_role_timeout = 0; + LOG_TRACE("changing role to carrier"); + this.havocbot_role = havocbot_role_kh_carrier; + this.havocbot_role_timeout = 0; return; } - if (!self.havocbot_role_timeout) - self.havocbot_role_timeout = time + random() * 10 + 20; - if (time > self.havocbot_role_timeout) + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + random() * 10 + 20; + if (time > this.havocbot_role_timeout) { - LOG_TRACE("changing role to freelancer\n"); - self.havocbot_role = havocbot_role_kh_freelancer; - self.havocbot_role_timeout = 0; + LOG_TRACE("changing role to freelancer"); + this.havocbot_role = havocbot_role_kh_freelancer; + this.havocbot_role_timeout = 0; return; } - if (self.bot_strategytime < time) + if (this.bot_strategytime < time) { float key_owner_team; - self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; - navigation_goalrating_start(); + this.bot_strategytime = time + autocvar_bot_ai_strategyinterval; + navigation_goalrating_start(this); key_owner_team = kh_Key_AllOwnedByWhichTeam(); - if(key_owner_team == self.team) - havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway + if(key_owner_team == this.team) + havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway else if(key_owner_team == -1) - havocbot_goalrating_kh(0.1, 1, 4); // play offensively + havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively else - havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK! EMERGENCY! + havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY! - navigation_goalrating_end(); + navigation_goalrating_end(this); } } -void havocbot_role_kh_freelancer() -{SELFPARAM(); - if(self.deadflag != DEAD_NO) +void havocbot_role_kh_freelancer(entity this) +{ + if(IS_DEAD(this)) return; - if (self.kh_next) + if (this.kh_next) { - LOG_TRACE("changing role to carrier\n"); - self.havocbot_role = havocbot_role_kh_carrier; - self.havocbot_role_timeout = 0; + LOG_TRACE("changing role to carrier"); + this.havocbot_role = havocbot_role_kh_carrier; + this.havocbot_role_timeout = 0; return; } - if (!self.havocbot_role_timeout) - self.havocbot_role_timeout = time + random() * 10 + 10; - if (time > self.havocbot_role_timeout) + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + random() * 10 + 10; + if (time > this.havocbot_role_timeout) { if (random() < 0.5) { - LOG_TRACE("changing role to offense\n"); - self.havocbot_role = havocbot_role_kh_offense; + LOG_TRACE("changing role to offense"); + this.havocbot_role = havocbot_role_kh_offense; } else { - LOG_TRACE("changing role to defense\n"); - self.havocbot_role = havocbot_role_kh_defense; + LOG_TRACE("changing role to defense"); + this.havocbot_role = havocbot_role_kh_defense; } - self.havocbot_role_timeout = 0; + this.havocbot_role_timeout = 0; return; } - if (self.bot_strategytime < time) + if (this.bot_strategytime < time) { - float key_owner_team; + this.bot_strategytime = time + autocvar_bot_ai_strategyinterval; + navigation_goalrating_start(this); - self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; - navigation_goalrating_start(); - - key_owner_team = kh_Key_AllOwnedByWhichTeam(); - if(key_owner_team == self.team) - havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway + int key_owner_team = kh_Key_AllOwnedByWhichTeam(); + if(key_owner_team == this.team) + havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway else if(key_owner_team == -1) - havocbot_goalrating_kh(1, 10, 4); // prefer dropped keys + havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys else - havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY + havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY - navigation_goalrating_end(); + navigation_goalrating_end(this); } } @@ -1309,93 +1223,99 @@ void havocbot_role_kh_freelancer() // register this as a mutator MUTATOR_HOOKFUNCTION(kh, ClientDisconnect) -{SELFPARAM(); - kh_Key_DropAll(self, true); - return 0; +{ + entity player = M_ARGV(0, entity); + + kh_Key_DropAll(player, true); } MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver) -{SELFPARAM(); - kh_Key_DropAll(self, true); - return 0; +{ + entity player = M_ARGV(0, entity); + + kh_Key_DropAll(player, true); } MUTATOR_HOOKFUNCTION(kh, PlayerDies) -{SELFPARAM(); - if(self == other) - kh_Key_DropAll(self, true); - else if(IS_PLAYER(other)) - kh_Key_DropAll(self, false); +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + + if(frag_target == frag_attacker) + kh_Key_DropAll(frag_target, true); + else if(IS_PLAYER(frag_attacker)) + kh_Key_DropAll(frag_target, false); else - kh_Key_DropAll(self, true); - return 0; + kh_Key_DropAll(frag_target, true); } MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST) { - frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score); - return 0; + entity frag_attacker = M_ARGV(0, entity); + entity frag_target = M_ARGV(1, entity); + float frag_score = M_ARGV(2, float); + M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score); } MUTATOR_HOOKFUNCTION(kh, MatchEnd) { kh_finalize(); - return 0; } -MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE) +MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) { - ret_float = kh_teams; - return false; + M_ARGV(0, float) = kh_teams; } MUTATOR_HOOKFUNCTION(kh, SpectateCopy) -{SELFPARAM(); - self.kh_state = other.kh_state; - return 0; +{ + entity spectatee = M_ARGV(0, entity); + entity client = M_ARGV(1, entity); + + client.kh_state = spectatee.kh_state; } MUTATOR_HOOKFUNCTION(kh, PlayerUseKey) -{SELFPARAM(); +{ + entity player = M_ARGV(0, entity); + if(MUTATOR_RETURNVALUE == 0) { - entity k; - k = self.kh_next; + entity k = player.kh_next; if(k) { kh_Key_DropOne(k); - return 1; + return true; } } - return 0; } MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole) { - if(self.deadflag != DEAD_NO) + entity bot = M_ARGV(0, entity); + + if(IS_DEAD(bot)) return true; float r = random() * 3; if (r < 1) - self.havocbot_role = havocbot_role_kh_offense; + bot.havocbot_role = havocbot_role_kh_offense; else if (r < 2) - self.havocbot_role = havocbot_role_kh_defense; + bot.havocbot_role = havocbot_role_kh_defense; else - self.havocbot_role = havocbot_role_kh_freelancer; + bot.havocbot_role = havocbot_role_kh_freelancer; return true; } MUTATOR_HOOKFUNCTION(kh, DropSpecialItems) { + entity frag_target = M_ARGV(0, entity); + kh_Key_DropAll(frag_target, false); - return false; } MUTATOR_HOOKFUNCTION(kh, reset_map_global) { - kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound); - return false; + kh_WaitForPlayers(); // takes care of killing the "missing teams" message } - -#endif