X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_nades.qc;h=bf55e6704d284707847d0c67fd2ff84f609fd72e;hb=21307f327df5609b82d90496c1c6156d636d1c8d;hp=99c785482591566d980e983541454aa9def1dcee;hpb=c89dfaa4d0342b98c320621557973a65114fbdf4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_nades.qc b/qcsrc/server/mutators/mutator_nades.qc index 99c785482..bf55e6704 100644 --- a/qcsrc/server/mutators/mutator_nades.qc +++ b/qcsrc/server/mutators/mutator_nades.qc @@ -1,15 +1,16 @@ #include "mutator_nades.qh" -#include "../_all.qh" #include "mutator.qh" #include "gamemode_keyhunt.qh" #include "gamemode_freezetag.qh" -#include "../../common/nades.qh" +#include "../../common/nades/all.qh" +#include "../../common/gamemodes/all.qh" #include "../../common/monsters/spawn.qh" #include "../../common/monsters/sv_monsters.qh" +#include "../g_subs.qh" -.float lifetime; +.float nade_time_primed; .entity nade_spawnloc; @@ -23,7 +24,7 @@ void nade_timer_think() void nade_burn_spawn(entity _nade) { - CSQCProjectile(_nade, true, NADES[_nade.nade_type].m_projectile[true], true); + CSQCProjectile(_nade, true, Nades[_nade.nade_type].m_projectile[true], true); } void nade_spawn(entity _nade) @@ -42,7 +43,7 @@ void nade_spawn(entity _nade) _nade.effects |= EF_LOWPRECISION; - CSQCProjectile(_nade, true, NADES[_nade.nade_type].m_projectile[false], true); + CSQCProjectile(_nade, true, Nades[_nade.nade_type].m_projectile[false], true); } void napalm_damage(float dist, float damage, float edgedamage, float burntime) @@ -121,7 +122,7 @@ void nade_napalm_ball() entity proj; vector kick; - spamsound(self, CH_SHOTS, W_Sound("fireball_fire"), VOL_BASE, ATTEN_NORM); + spamsound(self, CH_SHOTS, SND(FIREBALL_FIRE), VOL_BASE, ATTEN_NORM); proj = spawn (); proj.owner = self.owner; @@ -131,7 +132,7 @@ void nade_napalm_ball() proj.bot_dodge = true; proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage; proj.movetype = MOVETYPE_BOUNCE; - proj.projectiledeathtype = DEATH_NADE_NAPALM; + proj.projectiledeathtype = DEATH_NADE_NAPALM.m_id; PROJECTILE_MAKETRIGGER(proj); setmodel(proj, MDL_Null); proj.scale = 1;//0.5; @@ -214,7 +215,7 @@ void nade_napalm_boom() fountain.pushltime = fountain.ltime; fountain.team = self.team; fountain.movetype = MOVETYPE_TOSS; - fountain.projectiledeathtype = DEATH_NADE_NAPALM; + fountain.projectiledeathtype = DEATH_NADE_NAPALM.m_id; fountain.bot_dodge = true; fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage; fountain.nade_special_time = time; @@ -250,17 +251,9 @@ void nade_ice_think() { if ( autocvar_g_nades_ice_explode ) { - entity expef = NULL; - switch(self.realowner.team) - { - case NUM_TEAM_1: expef = EFFECT_NADE_RED_EXPLODE; break; - case NUM_TEAM_2: expef = EFFECT_NADE_BLUE_EXPLODE; break; - case NUM_TEAM_3: expef = EFFECT_NADE_YELLOW_EXPLODE; break; - case NUM_TEAM_4: expef = EFFECT_NADE_PINK_EXPLODE; break; - default: expef = EFFECT_NADE_NEUTRAL_EXPLODE; break; - } + entity expef = EFFECT_NADE_EXPLODE(self.realowner.team); Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1); - sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM); + sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy); @@ -323,7 +316,7 @@ void nade_ice_boom() fountain.pushltime = fountain.wait = fountain.ltime; fountain.team = self.team; fountain.movetype = MOVETYPE_TOSS; - fountain.projectiledeathtype = DEATH_NADE_ICE; + fountain.projectiledeathtype = DEATH_NADE_ICE.m_id; fountain.bot_dodge = false; setsize(fountain, '-16 -16 -16', '16 16 16'); fountain.nade_special_time = time+0.3; @@ -432,7 +425,7 @@ void nade_heal_touch() } else if ( health_factor < 0 ) { - Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL,other.origin,'0 0 0'); + Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL.m_id,other.origin,'0 0 0'); } } @@ -485,7 +478,7 @@ void nade_boom() entity expef = NULL; bool nade_blast = true; - switch ( NADES[self.nade_type] ) + switch ( Nades[self.nade_type] ) { case NADE_TYPE_NAPALM: nade_blast = autocvar_g_nades_napalm_blast; @@ -517,21 +510,15 @@ void nade_boom() default: case NADE_TYPE_NORMAL: - switch(self.realowner.team) - { - case NUM_TEAM_1: expef = EFFECT_NADE_RED_EXPLODE; break; - case NUM_TEAM_2: expef = EFFECT_NADE_BLUE_EXPLODE; break; - case NUM_TEAM_3: expef = EFFECT_NADE_YELLOW_EXPLODE; break; - case NUM_TEAM_4: expef = EFFECT_NADE_PINK_EXPLODE; break; - default: expef = EFFECT_NADE_NEUTRAL_EXPLODE; break; - } + expef = EFFECT_NADE_EXPLODE(self.realowner.team); + break; } if(expef) Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1); - sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM); - sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM); + sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM); + sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); self.event_damage = func_null; // prevent somehow calling damage in the next call @@ -543,7 +530,7 @@ void nade_boom() } if(self.takedamage) - switch ( NADES[self.nade_type] ) + switch ( Nades[self.nade_type] ) { case NADE_TYPE_NAPALM: nade_napalm_boom(); break; case NADE_TYPE_ICE: nade_ice_boom(); break; @@ -584,7 +571,7 @@ void nade_touch() //UpdateCSQCProjectile(self); if(self.health == self.max_health) { - spamsound(self, CH_SHOTS, W_Sound(strcat("grenade_bounce", ftos(1 + rint(random() * 5)))), VOL_BASE, ATTEN_NORM); + spamsound(self, CH_SHOTS, SND(GRENADE_BOUNCE_RANDOM()), VOL_BASE, ATTEN_NORM); return; } @@ -594,7 +581,7 @@ void nade_touch() void nade_beep() {SELFPARAM(); - sound(self, CH_SHOTS_SINGLE, "overkill/grenadebip.ogg", VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX)); + sound(self, CH_SHOTS_SINGLE, SND_NADE_BEEP, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX)); self.think = nade_boom; self.nextthink = max(self.wait, time); } @@ -611,28 +598,28 @@ void nade_damage(entity inflictor, entity attacker, float damage, int deathtype, if(self.nade_type == NADE_TYPE_TRANSLOCATE.m_id || self.nade_type == NADE_TYPE_SPAWN.m_id) return; - if(DEATH_ISWEAPON(deathtype, WEP_BLASTER.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_BLASTER)) { force *= 1.5; damage = 0; } - if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id) && (deathtype & HITTYPE_SECONDARY)) + if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER) && (deathtype & HITTYPE_SECONDARY)) { force *= 0.5; // too much frag_damage = 0; } - if(DEATH_ISWEAPON(deathtype, WEP_VORTEX.m_id) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_VORTEX) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER)) { force *= 6; damage = self.max_health * 0.55; } - if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN.m_id) || DEATH_ISWEAPON(deathtype, WEP_HMG.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN) || DEATH_ISWEAPON(deathtype, WEP_HMG)) damage = self.max_health * 0.1; - if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE.m_id) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN.m_id)) // WEAPONTODO + if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN)) // WEAPONTODO if(deathtype & HITTYPE_SECONDARY) { damage = self.max_health * 0.1; @@ -649,7 +636,7 @@ void nade_damage(entity inflictor, entity attacker, float damage, int deathtype, if(self.health == self.max_health) { - sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX)); + sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX)); self.nextthink = max(time + autocvar_g_nades_nade_lifetime, time); self.think = nade_beep; } @@ -723,7 +710,7 @@ void toss_nade(entity e, vector _velocity, float _time) _nade.damagedbycontents = true; _nade.angles = vectoangles(_nade.velocity); _nade.flags = FL_PROJECTILE; - _nade.projectiledeathtype = DEATH_NADE; + _nade.projectiledeathtype = DEATH_NADE.m_id; _nade.toss_time = time; _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX); @@ -759,7 +746,7 @@ void nades_GiveBonus(entity player, float score) if ( player.bonus_nade_score >= 1 ) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_NADE_BONUS); - play2(player,"kh/alarm.wav"); + play2(player, SND(KH_ALARM)); player.bonus_nades++; player.bonus_nade_score -= 1; } @@ -786,7 +773,7 @@ float nade_customize() { //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; if(!self.traileffectnum) - self.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[self.nade_type].m_projectile[false], self.team)); + self.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades[self.nade_type].m_projectile[false], self.team).eent_eff_name); self.alpha = 1; } @@ -824,27 +811,27 @@ void nade_prime() n.pokenade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type); } - n.nade_type = bound(1, n.nade_type, NADES_COUNT); + n.nade_type = bound(1, n.nade_type, Nades_COUNT); setmodel(n, MDL_PROJECTILE_NADE); //setattachment(n, self, "bip01 l hand"); n.exteriormodeltoclient = self; n.customizeentityforclient = nade_customize; - n.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[n.nade_type].m_projectile[false], self.team)); - n.colormod = NADES[n.nade_type].m_color; + n.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades[n.nade_type].m_projectile[false], self.team).eent_eff_name); + n.colormod = Nades[n.nade_type].m_color; n.realowner = self; n.colormap = self.colormap; n.glowmod = self.glowmod; n.wait = time + autocvar_g_nades_nade_lifetime; - n.lifetime = time; + n.nade_time_primed = time; n.think = nade_beep; n.nextthink = max(n.wait - 3, time); - n.projectiledeathtype = DEATH_NADE; + n.projectiledeathtype = DEATH_NADE.m_id; setmodel(fn, MDL_NADE_VIEW); setattachment(fn, self.weaponentity, ""); fn.realowner = fn.owner = self; - fn.colormod = NADES[n.nade_type].m_color; + fn.colormod = Nades[n.nade_type].m_color; fn.colormap = self.colormap; fn.glowmod = self.glowmod; fn.think = SUB_Remove; @@ -877,14 +864,18 @@ float CanThrowNade() return true; } +.bool nade_altbutton; + void nades_CheckThrow() {SELFPARAM(); if(!CanThrowNade()) return; - if(!self.nade) + entity held_nade = self.nade; + if (!held_nade) { - if(self.nade_refire < time) + self.nade_altbutton = true; + if(time > self.nade_refire) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_NADE_THROW); nade_prime(); @@ -893,10 +884,10 @@ void nades_CheckThrow() } else { - if(time - self.nade.lifetime >= 1) - { + self.nade_altbutton = false; + if (time >= held_nade.nade_time_primed + 1) { makevectors(self.v_angle); - float _force = time - self.nade.lifetime; + float _force = time - held_nade.nade_time_primed; _force /= autocvar_g_nades_nade_lifetime; _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce)); toss_nade(self, (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05) * _force, 0); @@ -915,12 +906,6 @@ void nades_Clear(entity player) player.nade_timer = 0; } -MUTATOR_HOOKFUNCTION(nades_CheckThrow) -{ - if(MUTATOR_RETURNVALUE) { nades_CheckThrow(); } - return false; -} - MUTATOR_HOOKFUNCTION(nades_VehicleEnter) { if(vh_player.nade) @@ -929,51 +914,57 @@ MUTATOR_HOOKFUNCTION(nades_VehicleEnter) return false; } -MUTATOR_HOOKFUNCTION(nades_PlayerPreThink) -{SELFPARAM(); - if(!IS_PLAYER(self)) { return false; } - - float key_pressed = self.BUTTON_HOOK; - float time_score; - - if(g_grappling_hook || client_hasweapon(self, WEP_HOOK.m_id, false, false) || (weaponsInMap & WEPSET_HOOK)) - key_pressed = self.button16; // if hook is enabled, use an alternate key - - if(self.nade) - { - self.nade_timer = bound(0, (time - self.nade.lifetime) / autocvar_g_nades_nade_lifetime, 1); - //print(sprintf("%d %d\n", self.nade_timer, time - self.nade.lifetime)); - makevectors(self.angles); - self.nade.velocity = self.velocity; - - setorigin(self.nade, self.origin + self.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0); - self.nade.angles_y = self.angles.y; - } - - if(self.nade) - if(self.nade.wait - 0.1 <= time) - toss_nade(self, '0 0 0', time + 0.05); - - if(CanThrowNade()) - if(self.nade_refire < time) - { - if(key_pressed) +CLASS(NadeOffhand, OffhandWeapon) + METHOD(NadeOffhand, offhand_think, void(NadeOffhand this, entity player, bool key_pressed)) + { + entity held_nade = player.nade; + if (held_nade) { - if(!self.nade) - nade_prime(); + player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / autocvar_g_nades_nade_lifetime, 1); + // LOG_TRACEF("%d %d\n", player.nade_timer, time - held_nade.nade_time_primed); + makevectors(player.angles); + held_nade.velocity = player.velocity; + setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0); + held_nade.angles_y = player.angles.y; + + if (time + 0.1 >= held_nade.wait) + toss_nade(player, '0 0 0', time + 0.05); } - else if(time - self.nade.lifetime >= 1) - { - if(self.nade) - { - makevectors(self.v_angle); - float _force = time - self.nade.lifetime; + + if (!CanThrowNade()) return; + if (!(time > player.nade_refire)) return; + if (key_pressed) { + if (!held_nade) { + nade_prime(); + held_nade = player.nade; + } + } else if (time >= held_nade.nade_time_primed + 1) { + if (held_nade) { + makevectors(player.v_angle); + float _force = time - held_nade.nade_time_primed; _force /= autocvar_g_nades_nade_lifetime; _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce)); - toss_nade(self, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0); + toss_nade(player, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0); } } + } +ENDCLASS(NadeOffhand) +NadeOffhand OFFHAND_NADE; STATIC_INIT(OFFHAND_NADE) { OFFHAND_NADE = NEW(NadeOffhand); } + +MUTATOR_HOOKFUNCTION(nades_CheckThrow) +{ + if (self.offhand != OFFHAND_NADE || (self.weapons & WEPSET(HOOK)) || autocvar_g_nades_override_dropweapon) { + nades_CheckThrow(); + return true; } + return false; +} + +MUTATOR_HOOKFUNCTION(nades_PlayerPreThink) +{SELFPARAM(); + if (!IS_PLAYER(self)) { return false; } + + if (self.nade && (self.offhand != OFFHAND_NADE || (self.weapons & WEPSET(HOOK)))) OFFHAND_NADE.offhand_think(OFFHAND_NADE, self, self.nade_altbutton); if(IS_PLAYER(self)) { @@ -983,6 +974,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerPreThink) float key_count = 0; FOR_EACH_KH_KEY(key) if(key.owner == self) { ++key_count; } + float time_score; if(self.flagcarried || self.ballcarried) // this player is important time_score = autocvar_g_nades_bonus_score_time_flagcarrier; else @@ -1002,7 +994,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerPreThink) self.pokenade_type = autocvar_g_nades_pokenade_monster_type; } - self.nade_type = bound(1, self.nade_type, NADES_COUNT); + self.nade_type = bound(1, self.nade_type, Nades_COUNT); if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max) nades_GiveBonus(self, time_score / autocvar_g_nades_bonus_score_max); @@ -1072,6 +1064,8 @@ MUTATOR_HOOKFUNCTION(nades_PlayerSpawn) self.nade_timer = 0; + if (!self.offhand) self.offhand = OFFHAND_NADE; + if(self.nade_spawnloc) { setorigin(self, self.nade_spawnloc.origin); @@ -1126,7 +1120,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerDamage) if(frag_target.frozen) if(autocvar_g_freezetag_revive_nade) if(frag_attacker == frag_target) - if(frag_deathtype == DEATH_NADE) + if(frag_deathtype == DEATH_NADE.m_id) if(time - frag_inflictor.toss_time <= 0.1) { Unfreeze(frag_target); @@ -1198,15 +1192,6 @@ void nades_Initialize() addstat(STAT_NADE_BONUS_SCORE, AS_FLOAT, bonus_nade_score); addstat(STAT_HEALING_ORB, AS_FLOAT, stat_healing_orb); addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha); - - precache_sound(W_Sound("rocket_impact")); - precache_sound(W_Sound("grenade_bounce1")); - precache_sound(W_Sound("grenade_bounce2")); - precache_sound(W_Sound("grenade_bounce3")); - precache_sound(W_Sound("grenade_bounce4")); - precache_sound(W_Sound("grenade_bounce5")); - precache_sound(W_Sound("grenade_bounce6")); - precache_sound("overkill/grenadebip.ogg"); } MUTATOR_DEFINITION(mutator_nades)