X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fsandbox.qc;h=e22f917c8f296daacae243311d07f715fab9bbbd;hb=39c5a2ddb560b76d6134ee27da5096eb784eac25;hp=39e01519ef2e1bb178e446b5c18066b8e5e6400e;hpb=51e0a5401478c3fde2d3dc62528ebd17b2285e69;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index 39e01519e..e7f51aa88 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -1,70 +1,144 @@ -.string object_clipboard; -.float material; - -const float MATERIAL_METAL = 1; -const float MATERIAL_STONE = 2; -const float MATERIAL_WOOD = 3; -const float MATERIAL_FLESH = 4; +const float MAX_STORAGE_ATTACHMENTS = 16; +float object_count; +.float object_flood; +.entity object_attach; +.string material; .float touch_timer; -void sandbox_Object_Touch() +void sandbox_ObjectFunction_Touch() { // apply material impact effects + if(!self.material) + return; if(self.touch_timer > time) return; // don't execute each frame self.touch_timer = time + 0.1; - if not(vlen(self.velocity) >= autocvar_g_sandbox_object_matvel || vlen(other.velocity) >= autocvar_g_sandbox_object_matvel) - return; // impact not strong enough - switch(self.material) + // make particle count and sound volume depend on impact speed + float intensity; + intensity = vlen(self.velocity) + vlen(other.velocity); + if(intensity) // avoid divisions by 0 + intensity /= 2; // average the two velocities + if not(intensity >= autocvar_g_sandbox_object_material_velocity_min) + return; // impact not strong enough to do anything + // now offset intensity and apply it to the effects + intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity + intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1); + + sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM); + pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10 +} + +void sandbox_ObjectFunction_Think() +{ + entity e; + + // decide if and how this object can be grabbed + if(autocvar_g_sandbox_readonly) + self.grab = 0; // no grabbing + else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp) + self.grab = 1; // owner only + else + self.grab = 3; // anyone + + // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server). + // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this, + // since if the owning player disconnects, the object's owner should also be reset. + FOR_EACH_REALPLAYER(e) // bots can't have objects { - case MATERIAL_METAL: - sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM); - break; - case MATERIAL_STONE: - sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM); - break; - case MATERIAL_WOOD: - sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM); - break; - case MATERIAL_FLESH: - sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM); - break; - default: + if(self.crypto_idfp == e.crypto_idfp) + { + self.realowner = e; break; + } + self.realowner = world; } + + self.nextthink = time; } -entity sandbox_EditObject_Get() +.float old_solid, old_movetype; +entity sandbox_ObjectEdit_Get(float permissions) { - // returns the traced entity if the player can edit it, and world if not - - makevectors(self.v_angle); - WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self); - if(trace_ent.classname == "object" && trace_ent.realowner == self) - return trace_ent; - else - return world; + // Returns the traced entity if the player can edit it, and world if not. + // If permissions if FALSE, the object is returned regardless of editing rights. + // Attached objects are SOLID_NOT and do not get traced. + + crosshair_trace_plusvisibletriggers(self); + if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit) + return world; // out of trace range + if(trace_ent.classname != "object") + return world; // entity is not an object + if(!permissions) + return trace_ent; // don't check permissions, anyone can edit this object + if(!trace_ent.crypto_idfp) + return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it + if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2) + return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server + return world; } -void sandbox_EditObject_Scale(entity e, float f) +void sandbox_ObjectEdit_Scale(entity e, float f) { e.scale = f; if(e.scale) { e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max); + setmodel(e, e.model); // reset mins and maxs based on mesh setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size } } -entity sandbox_SpawnObject() +void sandbox_ObjectAttach_Remove(entity e); +void sandbox_ObjectAttach_Set(entity e, entity parent, string s) +{ + // attaches e to parent on string s + + // we can't attach to an attachment, for obvious reasons + sandbox_ObjectAttach_Remove(e); + + e.old_solid = e.solid; // persist solidity + e.old_movetype = e.movetype; // persist physics + e.movetype = MOVETYPE_FOLLOW; + e.solid = SOLID_NOT; + e.takedamage = DAMAGE_NO; + + setattachment(e, parent, s); + e.owner = parent; +} + +void sandbox_ObjectAttach_Remove(entity e) +{ + // detaches any object attached to e + + entity head; + for(head = world; (head = find(head, classname, "object")); ) + { + if(head.owner == e) + { + vector org; + org = gettaginfo(head, 0); + setattachment(head, world, ""); + head.owner = world; + + // objects change origin and angles when detached, so apply previous position + setorigin(head, org); + head.angles = e.angles; // don't allow detached objects to spin or roll + + head.solid = head.old_solid; // restore persisted solidity + head.movetype = head.old_movetype; // restore persisted physics + head.takedamage = DAMAGE_AIM; + } + } +} + +entity sandbox_ObjectSpawn(float database) { // spawn a new object with default properties entity e; e = spawn(); - e.realowner = self; e.classname = "object"; e.takedamage = DAMAGE_AIM; e.damageforcescale = 1; @@ -72,50 +146,269 @@ entity sandbox_SpawnObject() e.movetype = MOVETYPE_TOSS; e.frame = 0; e.skin = 0; - e.material = MATERIAL_METAL; + e.material = string_null; + e.touch = sandbox_ObjectFunction_Touch; + e.think = sandbox_ObjectFunction_Think; + e.nextthink = time; + //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects? + + if(!database) + { + // set the object's owner via player UID + // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone + if(self.crypto_idfp != "") + e.crypto_idfp = strzone(self.crypto_idfp); + else + print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!"); + + // set public object information + e.netname = strzone(self.netname); // name of the owner + e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time + e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time + + // set origin and direction based on player position and view angle + makevectors(self.v_angle); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self); + setorigin(e, trace_endpos); + e.angles_y = self.v_angle_y; + } + + object_count += 1; + return e; +} + +void sandbox_ObjectRemove(entity e) +{ + sandbox_ObjectAttach_Remove(e); // detach child objects + + // if the object being removed has been selected for attachment by a player, unset it + entity head; + FOR_EACH_REALPLAYER(head) // bots can't have objects + { + if(head.object_attach == e) + head.object_attach = world; + } + + if(e.material) { strunzone(e.material); e.material = string_null; } + if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; } + if(e.netname) { strunzone(e.netname); e.netname = string_null; } + if(e.message) { strunzone(e.message); e.message = string_null; } + if(e.message2) { strunzone(e.message2); e.message2 = string_null; } + remove(e); + e = world; + + object_count -= 1; +} - e.touch = sandbox_Object_Touch; +string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global - // set origin and direction based on player position and view angle - makevectors(self.v_angle); - WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self); - setorigin(e, trace_endpos); - e.angles_y = self.v_angle_y; +string sandbox_ObjectPort_Save(entity e, float database) +{ + // save object properties, and return them as a string + float i; + string s; + entity head; + + for(head = world; (head = find(head, classname, "object")); ) + { + // the main object needs to be first in the array [0] with attached objects following + float slot, physics, solidity; + if(head == e) // this is the main object, place it first + { + slot = 0; + solidity = head.solid; // applied solidity is normal solidity for children + physics = head.movetype; // applied physics are normal physics for parents + } + else if(head.owner == e) // child object, list them in order + { + i += 1; // children start from 1 + slot = i; + solidity = head.old_solid; // persisted solidity is normal solidity for children + physics = head.old_movetype; // persisted physics are normal physics for children + gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below + } + else + continue; + + // ---------------- OBJECT PROPERTY STORAGE: SAVE ---------------- + if(slot) + { + // properties stored only for child objects + if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none + } + else + { + // properties stored only for parent objects + if(database) + { + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " "); + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " "); + } + } + // properties stored for all objects + port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" "); + port_string[slot] = strcat(port_string[slot], ftos(head.skin), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " "); + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " "); + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.frame), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.scale), " "); + port_string[slot] = strcat(port_string[slot], ftos(solidity), " "); + port_string[slot] = strcat(port_string[slot], ftos(physics), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " "); + if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none + if(database) + { + // properties stored only for the database + if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none + port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" "); + port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" "); + port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" "); + } + } + + // now apply the array to a simple string, with the ; symbol separating objects + for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i) + { + if(port_string[i]) + s = strcat(s, port_string[i], "; "); + port_string[i] = string_null; // fully clear the string + } + + return s; +} + +entity sandbox_ObjectPort_Load(string s, float database) +{ + // load object properties, and spawn a new object with them + float n, i; + entity e, parent; + + // separate objects between the ; symbols + n = tokenizebyseparator(s, "; "); + for(i = 0; i < n; ++i) + port_string[i] = argv(i); + + // now separate and apply the properties of each object + for(i = 0; i < n; ++i) + { + float argv_num; + string tagname; + argv_num = 0; + tokenize_console(port_string[i]); + e = sandbox_ObjectSpawn(database); + + // ---------------- OBJECT PROPERTY STORAGE: LOAD ---------------- + if(i) + { + // properties stored only for child objects + if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num; + } + else + { + // properties stored only for parent objects + if(database) + { + setorigin(e, stov(argv(argv_num))); ++argv_num; + e.angles = stov(argv(argv_num)); ++argv_num; + } + parent = e; // mark parent objects as such + } + // properties stored for all objects + setmodel(e, argv(argv_num)); ++argv_num; + e.skin = stof(argv(argv_num)); ++argv_num; + e.alpha = stof(argv(argv_num)); ++argv_num; + e.colormod = stov(argv(argv_num)); ++argv_num; + e.glowmod = stov(argv(argv_num)); ++argv_num; + e.frame = stof(argv(argv_num)); ++argv_num; + sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num; + e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num; + e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num; + e.damageforcescale = stof(argv(argv_num)); ++argv_num; + if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num; + if(database) + { + // properties stored only for the database + if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num; + if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num; + if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num; + if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num; + } + + // attach last + if(i) + sandbox_ObjectAttach_Set(e, parent, tagname); + } + + for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i) + port_string[i] = string_null; // fully clear the string return e; } -void sandbox_Storage_Save(entity e, string s) +void sandbox_Database_Save() { - // save object properties - - s = strcat(e.model, " "); - s = strcat(s, ftos(e.skin), " "); - s = strcat(s, ftos(e.alpha), " "); - s = strcat(s, sprintf("\"%.9v\"", e.colormod), " "); - s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " "); - s = strcat(s, ftos(e.frame), " "); - s = strcat(s, ftos(e.scale), " "); - s = strcat(s, ftos(e.movetype), " "); - s = strcat(s, ftos(e.damageforcescale), " "); - s = strcat(s, ftos(e.material), " "); + // saves all objects to the database file + entity head; + string file_name; + float file_get; + + file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt"); + file_get = fopen(file_name, FILE_WRITE); + fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S"))); + fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n")); + + for(head = world; (head = find(head, classname, "object")); ) + { + // attached objects are persisted separately, ignore them here + if(head.owner != world) + continue; + + // use a line of text for each object, listing all properties + fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n")); + } + fclose(file_get); } -void sandbox_Storage_Load(entity e, string s) +void sandbox_Database_Load() { - // load object properties - tokenize_console(s); - - setmodel(e, argv(0)); - e.skin = stof(argv(1)); - e.alpha = stof(argv(2)); - e.colormod = stov(argv(3)); - e.glowmod = stov(argv(4)); - e.frame = stof(argv(5)); - sandbox_EditObject_Scale(e, stof(argv(6))); - e.movetype = stof(argv(7)); - e.damageforcescale = stof(argv(8)); - e.material = stof(argv(9)); + // loads all objects from the database file + string file_read, file_name; + float file_get, i; + + file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt"); + file_get = fopen(file_name, FILE_READ); + if(file_get < 0) + { + if(autocvar_g_sandbox_info > 0) + print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n")); + } + else + { + for(;;) + { + file_read = fgets(file_get); + if(!file_read) + break; + if(substring(file_read, 0, 2) == "//") + continue; + if(substring(file_read, 0, 1) == "#") + continue; + + entity e; + e = sandbox_ObjectPort_Load(file_read, TRUE); + + if(e.material) + { + // since objects are being loaded for the first time, precache material sounds for each + for (i = 1; i <= 5; i++) // 5 sounds in total + precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg")); + } + } + if(autocvar_g_sandbox_info > 0) + print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n")); + } + fclose(file_get); } MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) @@ -124,152 +417,205 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) return FALSE; if(cmd_name == "g_sandbox") { + if(autocvar_g_sandbox_readonly) + { + print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used"); + return TRUE; + } if(cmd_argc < 2) { - print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'"); + print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'"); return TRUE; } switch(argv(1)) { entity e; + float i; + string s; // ---------------- COMMAND: HELP ---------------- case "help": print_to(self, "You can use the following sandbox commands:"); - print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported"); - print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); - print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects"); - print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects"); - print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player"); - print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects"); - print_to(self, "^7Object properties for ^2edit_object^7:"); + print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); + print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects"); + print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original"); + print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar"); + print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\""); + print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects"); + print_to(self, "^3get ^7- selects the object you are facing as the object to be attached"); + print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone"); + print_to(self, "^3remove ^7- detaches all objects from the object you are facing"); + print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects"); print_to(self, "^3skin value ^7- changes the skin of the object"); print_to(self, "^3alpha value ^7- sets object transparency"); print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color"); print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color"); print_to(self, "^3frame value ^7- object animation frame, for self-animated models"); print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size"); + print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid"); print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical"); print_to(self, "^3force value ^7- amount of force applied to objects that are shot"); - print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)"); + print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh"); + print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it"); + print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object"); + print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date"); + print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones"); + print_to(self, "^3attachments ^7- prints information about the object's attachments"); print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects"); return TRUE; - // ---------------- COMMAND: SPAWN ITEM ---------------- - case "spawn_item": - // only weapons are currently supported - - if(cmd_argc < 3) + // ---------------- COMMAND: OBJECT, SPAWN ---------------- + case "object_spawn": + if(time < self.object_flood) { - print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command"); + print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object")); return TRUE; } - - // spawn a new item - float i; - makevectors(self.v_angle); - WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self); - - for(i = WEP_FIRST; i <= WEP_LAST; ++i) + self.object_flood = time + autocvar_g_sandbox_editor_flood; + if(object_count >= autocvar_g_sandbox_editor_maxobjects) { - e = get_weaponinfo(i); - if(e.netname == argv(2)) - { - W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0'); - if(autocvar_g_sandbox_info) - print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n")); - return TRUE; - } + print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time")); + return TRUE; } - - print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items"); - return TRUE; - - // ---------------- COMMAND: SPAWN OBJECT ---------------- - case "spawn_object": - // don't allow spawning objects without a model if(cmd_argc < 3) { - print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command"); + print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command"); return TRUE; } - else if not(fexists(argv(2))) + if not(fexists(argv(2))) { - print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); + print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); return TRUE; } - e = sandbox_SpawnObject(); + e = sandbox_ObjectSpawn(FALSE); setmodel(e, argv(2)); - if(autocvar_g_sandbox_info) - print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n")); - + if(autocvar_g_sandbox_info > 0) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n")); return TRUE; - // ---------------- COMMAND: REMOVE OBJECT ---------------- - case "remove_object": - e = sandbox_EditObject_Get(); + // ---------------- COMMAND: OBJECT, REMOVE ---------------- + case "object_remove": + e = sandbox_ObjectEdit_Get(TRUE); if(e != world) { - if(autocvar_g_sandbox_info) - print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n")); - remove(e); - e = world; + if(autocvar_g_sandbox_info > 0) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n")); + sandbox_ObjectRemove(e); return TRUE; } - print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you"); + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over"); return TRUE; - // ---------------- COMMAND: DUPLICATE OBJECT COPY ---------------- - case "duplicate_object_copy": - // copies customizable properties of the selected object to the clipboard - - e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works - if(e != world) + // ---------------- COMMAND: OBJECT, DUPLICATE ---------------- + case "object_duplicate": + switch(argv(2)) { - if(self.object_clipboard) - strunzone(self.object_clipboard); - sandbox_Storage_Save(e, self.object_clipboard); - self.object_clipboard = strzone(self.object_clipboard); + case "copy": + // copies customizable properties of the selected object to the clipboard cvar + e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit? + if(e != world) + { + s = sandbox_ObjectPort_Save(e, FALSE); + s = strreplace("\"", "\\\"", s); + stuffcmd(self, strcat("set ", argv(3), " \"", s, "\"")); + + print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard"); + return TRUE; + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over"); + return TRUE; - print_to(self, "Object copied to clipboard"); - return TRUE; + case "paste": + // spawns a new object using the properties in the player's clipboard cvar + if(time < self.object_flood) + { + print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object")); + return TRUE; + } + self.object_flood = time + autocvar_g_sandbox_editor_flood; + if(!argv(3)) // no object in clipboard + { + print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it"); + return TRUE; + } + if(object_count >= autocvar_g_sandbox_editor_maxobjects) + { + print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time")); + return TRUE; + } + e = sandbox_ObjectPort_Load(argv(3), FALSE); + + print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully"); + if(autocvar_g_sandbox_info > 0) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n")); + return TRUE; } - - print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you"); return TRUE; - // ---------------- COMMAND: DUPLICATE OBJECT PASTE ---------------- - case "duplicate_object_paste": - // spawns a new object using the properties in the player's clipboard - - if(!self.object_clipboard) // no object in clipboard + // ---------------- COMMAND: OBJECT, ATTACH ---------------- + case "object_attach": + switch(argv(2)) { - print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it"); - return TRUE; + case "get": + // select e as the object as meant to be attached + e = sandbox_ObjectEdit_Get(TRUE); + if(e != world) + { + self.object_attach = e; + print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment"); + return TRUE; + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over"); + return TRUE; + case "set": + if(self.object_attach == world) + { + print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first."); + return TRUE; + } + + // attaches the previously selected object to e + e = sandbox_ObjectEdit_Get(TRUE); + if(e != world) + { + sandbox_ObjectAttach_Set(self.object_attach, e, argv(3)); + self.object_attach = world; // object was attached, no longer keep it scheduled for attachment + print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully"); + if(autocvar_g_sandbox_info > 1) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n")); + return TRUE; + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over"); + return TRUE; + case "remove": + // removes e if it was attached + e = sandbox_ObjectEdit_Get(TRUE); + if(e != world) + { + sandbox_ObjectAttach_Remove(e); + print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully"); + if(autocvar_g_sandbox_info > 1) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n")); + return TRUE; + } + print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over"); + return TRUE; } - - e = sandbox_SpawnObject(); - sandbox_Storage_Load(e, self.object_clipboard); - - print_to(self, "Object pasted"); - if(autocvar_g_sandbox_info) - print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n")); - return TRUE; - // ---------------- COMMAND: EDIT OBJECT ---------------- - case "edit_object": - if(!argv(2) || !argv(3)) + // ---------------- COMMAND: OBJECT, EDIT ---------------- + case "object_edit": + if(!argv(2)) { - print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value"); + print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit"); return TRUE; } - e = sandbox_EditObject_Get(); + e = sandbox_ObjectEdit_Get(TRUE); if(e != world) { switch(argv(2)) @@ -290,8 +636,20 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) e.frame = stof(argv(3)); break; case "scale": - sandbox_EditObject_Scale(e, stof(argv(3))); + sandbox_ObjectEdit_Scale(e, stof(argv(3))); break; + case "solidity": + switch(argv(3)) + { + case "0": // non-solid + e.solid = SOLID_TRIGGER; + break; + case "1": // solid + e.solid = SOLID_BBOX; + break; + default: + break; + } case "physics": switch(argv(3)) { @@ -312,17 +670,105 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) e.damageforcescale = stof(argv(3)); break; case "material": - e.material = stof(argv(3)); + if(e.material) strunzone(e.material); + if(argv(3)) + { + for (i = 1; i <= 5; i++) // precache material sounds, 5 in total + precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg")); + e.material = strzone(argv(3)); + } + else + e.material = string_null; // no material break; default: - print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'"); - break; + print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'"); + return TRUE; } + // update last editing time + if(e.message2) strunzone(e.message2); + e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); + + if(autocvar_g_sandbox_info > 1) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n")); return TRUE; } - print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you"); + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over"); + return TRUE; + + // ---------------- COMMAND: OBJECT, CLAIM ---------------- + case "object_claim": + // if the player can edit an object but is not its owner, this can be used to claim that object + if(self.crypto_idfp == "") + { + print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects"); + return TRUE; + } + e = sandbox_ObjectEdit_Get(TRUE); + if(e != world) + { + // update the owner's name + // Do this before checking if you're already the owner and skipping if such, so we + // also update the player's nickname if he changed it (but has the same player UID) + if(e.netname != self.netname) + { + if(e.netname) strunzone(e.netname); + e.netname = strzone(self.netname); + print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated"); + } + + if(e.crypto_idfp == self.crypto_idfp) + { + print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim"); + return TRUE; + } + + if(e.crypto_idfp) strunzone(e.crypto_idfp); + e.crypto_idfp = strzone(self.crypto_idfp); + + print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully"); + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over"); + return TRUE; + + // ---------------- COMMAND: OBJECT, INFO ---------------- + case "object_info": + // prints public information about the object to the player + e = sandbox_ObjectEdit_Get(FALSE); + if(e != world) + { + switch(argv(2)) + { + case "object": + print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\"")); + return TRUE; + case "mesh": + FOR_EACH_TAG(e) + s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", "); + print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s)); + return TRUE; + case "attachments": + // this should show the same info as 'mesh' but for attachments + entity head; + for(head = world; (head = find(head, classname, "object")); ) + { + if(head.owner == e) + { + ++i; // start from 1 + gettaginfo(e, head.tag_index); + s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame)); + s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", "); + } + } + if(i) // object contains attachments + print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s)); + else + print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments"); + return TRUE; + } + } + print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object"); return TRUE; // ---------------- COMMAND: DEFAULT ---------------- @@ -334,64 +780,30 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) return FALSE; } -MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink) +float autosave_time; +MUTATOR_HOOKFUNCTION(sandbox_StartFrame) { - // if the player is close enough to their object, they can drag it - - if(autocvar_sv_cheats) - return FALSE; // cheat dragging is used instead - - // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function - // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace. - // This also makes sure that an object can only pe picked up if in range, but does not get dropped if - // it goes out of range while slinging it around. - - entity e; - float grab; - - e = sandbox_EditObject_Get(); - if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit) - grab = TRUE; - - if(Drag(e, grab)) // execute dragging - { - if(autocvar_g_sandbox_info) - print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n")); - return TRUE; - } + if(!autocvar_g_sandbox_storage_autosave) + return FALSE; + if(time < autosave_time) + return FALSE; + autosave_time = time + autocvar_g_sandbox_storage_autosave; - return FALSE; -} + sandbox_Database_Save(); -MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect) -{ - // unzone the player's clipboard if it's not empty - if(self.object_clipboard) - { - strunzone(self.object_clipboard); - self.object_clipboard = string_null; - } - - return FALSE; + return TRUE; } MUTATOR_DEFINITION(sandbox) { MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY); - MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY); - MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY); + MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY); MUTATOR_ONADD { - float i; - for (i = 1; i <= 5; i++) - { - // precache material sounds - precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg")); - precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg")); - precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg")); - precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg")); - } + autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame + if(autocvar_g_sandbox_storage_autoload) + sandbox_Database_Load(); } return FALSE;