X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fplayer.qc;h=289da329faed4bed16473af9088c7aaf4f289636;hb=b7209450f58bef1130a4dce2dc5931cb59d09f98;hp=9cccbe887a87790aa49ce0b8ac1b9a32e8304483;hpb=429e52163f53e75b848135f076b77c4eb43935ac;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/player.qc b/qcsrc/server/player.qc index 9cccbe887..289da329f 100644 --- a/qcsrc/server/player.qc +++ b/qcsrc/server/player.qc @@ -24,6 +24,7 @@ #include "../common/effects/qc/all.qh" #include "../common/mutators/mutator/waypoints/waypointsprites.qh" #include "../common/triggers/include.qh" +#include "../common/wepent.qh" #include "weapons/weaponstats.qh" @@ -318,9 +319,9 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if(!DEATH_ISSPECIAL(deathtype)) { - damage *= sqrt(bound(1.0, this.cvar_cl_handicap, 100.0)); + damage *= bound(1.0, this.cvar_cl_handicap, 10.0); if(this != attacker) - damage /= sqrt(bound(1.0, attacker.cvar_cl_handicap, 100.0)); + damage /= bound(1.0, attacker.cvar_cl_handicap, 10.0); } if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1) @@ -435,7 +436,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, } if(sound_allowed(MSG_BROADCAST, attacker)) - if((this.health < 2 * WEP_CVAR_PRI(blaster, damage) * autocvar_g_balance_selfdamagepercent + 1) || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || attacker != this) // WEAPONTODO: create separate limit for pain notification with laser + if(this.health < 25 || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || take > 20 || attacker != this) if(this.health > 1) // exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two { @@ -485,6 +486,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, valid_damage_for_weaponstats = 0; Weapon awep = WEP_Null; + .entity weaponentity = weaponentities[0]; // TODO: unhardcode if(vbot || IS_REAL_CLIENT(this)) if(abot || IS_REAL_CLIENT(attacker)) @@ -492,7 +494,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if(DIFF_TEAM(this, attacker)) { if(DEATH_ISSPECIAL(deathtype)) - awep = PS(attacker).m_weapon; + awep = attacker.(weaponentity).m_weapon; else awep = DEATH_WEAPONOF(deathtype); valid_damage_for_weaponstats = 1; @@ -502,7 +504,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, da = da - max(this.armorvalue, 0); if(valid_damage_for_weaponstats) { - WeaponStats_LogDamage(awep.m_id, abot, PS(this).m_weapon.m_id, vbot, dh + da); + WeaponStats_LogDamage(awep.m_id, abot, this.(weaponentity).m_weapon.m_id, vbot, dh + da); } if (damage) { @@ -521,7 +523,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, } if(valid_damage_for_weaponstats) - WeaponStats_LogKill(awep.m_id, abot, PS(this).m_weapon.m_id, vbot); + WeaponStats_LogKill(awep.m_id, abot, this.(weaponentity).m_weapon.m_id, vbot); if(autocvar_sv_gentle < 1) if(sound_allowed(MSG_BROADCAST, attacker)) @@ -560,16 +562,14 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, damage); excess = M_ARGV(4, float); - Weapon wep = PS(this).m_weapon; - /*for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + Weapon wep = this.(weaponentity).m_weapon; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { - .entity weaponentity = weaponentities[slot]; - wep.wr_playerdeath(wep, this, weaponentity); - }*/ - .entity weaponentity = weaponentities[0]; // TODO: unhardcode - wep.wr_playerdeath(wep, this, weaponentity); + .entity went = weaponentities[slot]; + wep.wr_playerdeath(wep, this, went); + } - RemoveGrapplingHook(this); + RemoveGrapplingHooks(this); Portal_ClearAllLater(this); @@ -591,7 +591,11 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, // clear waypoints WaypointSprite_PlayerDead(this); // throw a weapon - SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, PS(this).m_switchweapon.m_id); + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity went = weaponentities[slot]; + SpawnThrownWeapon(this, this.origin + (this.mins + this.maxs) * 0.5, this.(went).m_weapon, went); + } // become fully visible this.alpha = default_player_alpha; @@ -699,7 +703,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc teamsay = false; } - if(gameover) + if(game_stopped) teamsay = false; if (!source) { @@ -876,7 +880,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc if (!privatesay && source && !IS_PLAYER(source)) { - if (!gameover) + if (!game_stopped) if (teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage)) teamsay = -1; // spectators }