X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fplayer.qh;h=276ff1628128bb48ed18d606e8b2afcb20f6f851;hb=5d36c4af90925223244be05529c0152f5011e7ce;hp=8c9bac9b62aaa8e94ea4a594e33f6b680f67d74c;hpb=8e9e12267e3281fc0b66c81b831a7f3a3fabe298;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/player.qh b/qcsrc/server/player.qh index 8c9bac9b6..276ff1628 100644 --- a/qcsrc/server/player.qh +++ b/qcsrc/server/player.qh @@ -2,7 +2,7 @@ .entity pusher; .float pushltime; -.float istypefrag; +.bool istypefrag; .float CopyBody_nextthink; .void(entity this) CopyBody_think; @@ -28,15 +28,6 @@ void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float da void calculate_player_respawn_time(entity this); -void ClientKill_Now_TeamChange(entity this); - -/// \brief Moves player to the specified team. -/// \param[in,out] client Client to move. -/// \param[in] team_colour Color of the team. -/// \param[in] type ??? -/// \return True on success, false otherwise. -bool MoveToTeam(entity client, float team_colour, float type); - void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force); bool PlayerHeal(entity targ, entity inflictor, float amount, float limit);