X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fportals.qc;h=f6502dfd812335d794b6a43f79322a03f68a6402;hb=6a611fb362129440369cb09a590023d6292102e9;hp=e02c04d6b25e5bcffc0139424d51a2c0fadfad0b;hpb=802d673ea15260b02ce6760839cc40a2a57b21b1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/portals.qc b/qcsrc/server/portals.qc index e02c04d6b..f6502dfd8 100644 --- a/qcsrc/server/portals.qc +++ b/qcsrc/server/portals.qc @@ -1,18 +1,20 @@ #include "portals.qh" -#include "_all.qh" #include "g_hook.qh" -#include "mutators/mutators_include.qh" +#include "mutators/all.qh" #include "../common/constants.qh" -#include "../common/deathtypes.qh" -#include "../common/notifications.qh" +#include "../common/deathtypes/all.qh" +#include "../common/notifications/all.qh" #include "../common/triggers/teleporters.qh" #include "../common/triggers/subs.qh" #include "../common/util.qh" #include "../common/weapons/all.qh" -#include "../csqcmodellib/sv_model.qh" -#include "../warpzonelib/anglestransform.qh" -#include "../warpzonelib/util_server.qh" +#include "../lib/csqcmodel/sv_model.qh" +#include "../lib/warpzone/anglestransform.qh" +#include "../lib/warpzone/util_server.qh" +#include "../lib/warpzone/common.qh" +#include "../common/vehicles/vehicle.qh" +#include "../common/vehicles/sv_vehicles.qh" #define PORTALS_ARE_NOT_SOLID @@ -51,7 +53,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle) */ // PLAYERS use different math -#ifndef POSITIVE_PITCH_IS_DOWN +#if !(POSITIVE_PITCH_IS_DOWN) ang.x = -ang.x; #endif @@ -92,7 +94,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle) //print("GOOD path: ", vtos(ang), "\n"); } -#ifndef POSITIVE_PITCH_IS_DOWN +#if !(POSITIVE_PITCH_IS_DOWN) ang.x = -ang.x; #endif ang.z = vangle.z; @@ -206,8 +208,8 @@ float Portal_FindSafeOrigin(entity portal) { vector o; o = portal.origin; - portal.mins = PL_MIN - SAFERNUDGE; - portal.maxs = PL_MAX + SAFERNUDGE; + portal.mins = STAT(PL_MIN, NULL) - SAFERNUDGE; + portal.maxs = STAT(PL_MAX, NULL) + SAFERNUDGE; fixedmakevectors(portal.mangle); portal.origin += 16 * v_forward; if(!move_out_of_solid(portal)) @@ -247,13 +249,13 @@ float Portal_WillHitPlane(vector eorg, vector emins, vector emaxs, vector evel, #endif } -void Portal_Touch() -{SELFPARAM(); +void Portal_Touch(entity this) +{ vector g; #ifdef PORTALS_ARE_NOT_SOLID // portal is being removed? - if(self.solid != SOLID_TRIGGER) + if(this.solid != SOLID_TRIGGER) return; // possibly engine bug if(IS_PLAYER(other)) @@ -270,7 +272,7 @@ void Portal_Touch() if(other.vehicle_flags & VHF_ISVEHICLE) return; // no teleporting vehicles? - if(!self.enemy) + if(!this.enemy) error("Portal_Touch called for a broken portal\n"); #ifdef PORTALS_ARE_NOT_SOLID @@ -283,26 +285,26 @@ void Portal_Touch() if(other.classname == "porto") { - if(other.portal_id == self.portal_id) + if(other.portal_id == this.portal_id) return; } - if(time < self.portal_activatetime) - if(other == self.aiment) + if(time < this.portal_activatetime) + if(other == this.aiment) { - self.portal_activatetime = time + 0.1; + this.portal_activatetime = time + 0.1; return; } - if(other != self.aiment) + if(other != this.aiment) if(IS_PLAYER(other)) - if(IS_INDEPENDENT_PLAYER(other) || IS_INDEPENDENT_PLAYER(self.aiment)) + if(IS_INDEPENDENT_PLAYER(other) || IS_INDEPENDENT_PLAYER(this.aiment)) return; // cannot go through someone else's portal - if(other.aiment != self.aiment) + if(other.aiment != this.aiment) if(IS_PLAYER(other.aiment)) - if(IS_INDEPENDENT_PLAYER(other.aiment) || IS_INDEPENDENT_PLAYER(self.aiment)) + if(IS_INDEPENDENT_PLAYER(other.aiment) || IS_INDEPENDENT_PLAYER(this.aiment)) return; // cannot go through someone else's portal - fixedmakevectors(self.mangle); + fixedmakevectors(this.mangle); g = frametime * '0 0 -1' * autocvar_sv_gravity; - if(!Portal_WillHitPlane(other.origin, other.mins, other.maxs, other.velocity + g, self.origin, v_forward, self.maxs.x)) + if(!Portal_WillHitPlane(other.origin, other.mins, other.maxs, other.velocity + g, this.origin, v_forward, this.maxs.x)) return; /* @@ -314,19 +316,19 @@ void Portal_Touch() } */ - if(Portal_TeleportPlayer(self, other)) + if(Portal_TeleportPlayer(this, other)) if(other.classname == "porto") if(other.effects & EF_RED) other.effects += EF_BLUE - EF_RED; } -void Portal_Think(); +void Portal_Think(entity this); void Portal_MakeBrokenPortal(entity portal) { portal.skin = 2; portal.solid = SOLID_NOT; - portal.touch = func_null; - portal.think = func_null; + settouch(portal, func_null); + setthink(portal, func_null); portal.effects = 0; portal.nextthink = 0; portal.takedamage = DAMAGE_NO; @@ -336,8 +338,8 @@ void Portal_MakeWaitingPortal(entity portal) { portal.skin = 2; portal.solid = SOLID_NOT; - portal.touch = func_null; - portal.think = func_null; + settouch(portal, func_null); + setthink(portal, func_null); portal.effects = EF_ADDITIVE; portal.nextthink = 0; portal.takedamage = DAMAGE_YES; @@ -347,8 +349,8 @@ void Portal_MakeInPortal(entity portal) { portal.skin = 0; portal.solid = SOLID_NOT; // this is done when connecting them! - portal.touch = Portal_Touch; - portal.think = Portal_Think; + settouch(portal, Portal_Touch); + setthink(portal, Portal_Think); portal.effects = EF_RED; portal.nextthink = time; portal.takedamage = DAMAGE_NO; @@ -358,8 +360,8 @@ void Portal_MakeOutPortal(entity portal) { portal.skin = 1; portal.solid = SOLID_NOT; - portal.touch = func_null; - portal.think = func_null; + settouch(portal, func_null); + setthink(portal, func_null); portal.effects = EF_STARDUST | EF_BLUE; portal.nextthink = 0; portal.takedamage = DAMAGE_YES; @@ -367,8 +369,8 @@ void Portal_MakeOutPortal(entity portal) void Portal_Disconnect(entity teleporter, entity destination) { - teleporter.enemy = world; - destination.enemy = world; + teleporter.enemy = NULL; + destination.enemy = NULL; Portal_MakeBrokenPortal(teleporter); Portal_MakeBrokenPortal(destination); } @@ -405,109 +407,108 @@ void Portal_Remove(entity portal, float killed) } if(portal == portal.aiment.portal_in) - portal.aiment.portal_in = world; + portal.aiment.portal_in = NULL; if(portal == portal.aiment.portal_out) - portal.aiment.portal_out = world; - //portal.aiment = world; + portal.aiment.portal_out = NULL; + //portal.aiment = NULL; // makes the portal vanish if(killed) { fixedmakevectors(portal.mangle); - sound(portal, CH_SHOTS, "porto/explode.wav", VOL_BASE, ATTEN_NORM); + sound(portal, CH_SHOTS, SND_PORTO_EXPLODE, VOL_BASE, ATTEN_NORM); Send_Effect(EFFECT_ROCKET_EXPLODE, portal.origin + v_forward * 16, v_forward * 1024, 4); remove(portal); } else { Portal_MakeBrokenPortal(portal); - sound(portal, CH_SHOTS, "porto/expire.wav", VOL_BASE, ATTEN_NORM); + sound(portal, CH_SHOTS, SND_PORTO_EXPIRE, VOL_BASE, ATTEN_NORM); SUB_SetFade(portal, time, 0.5); } } -void Portal_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) -{SELFPARAM(); - if(deathtype == DEATH_TELEFRAG) +void Portal_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) +{ + if(deathtype == DEATH_TELEFRAG.m_id) return; - if(attacker != self.aiment) - if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(self.aiment)) + if(attacker != this.aiment) + if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(this.aiment)) return; - self.health -= damage; - if(self.health < 0) - Portal_Remove(self, 1); + this.health -= damage; + if(this.health < 0) + Portal_Remove(this, 1); } -void Portal_Think_TryTeleportPlayer(entity e, vector g) -{SELFPARAM(); - if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, self.origin, v_forward, self.maxs.x)) +void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g) +{ + if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, this.origin, v_forward, this.maxs.x)) return; // if e would hit the portal in a frame... // already teleport him tracebox(e.origin, e.mins, e.maxs, e.origin + e.velocity * 2 * frametime, MOVE_NORMAL, e); - if(trace_ent == self) - Portal_TeleportPlayer(self, e); + if(trace_ent == this) + Portal_TeleportPlayer(this, e); } -void Portal_Think() -{SELFPARAM(); - entity e, o; +void Portal_Think(entity this) +{ + entity o; vector g; #ifdef PORTALS_ARE_NOT_SOLID // portal is being removed? - if(self.solid != SOLID_TRIGGER) + if(this.solid != SOLID_TRIGGER) return; // possibly engine bug - if(!self.enemy) + if(!this.enemy) error("Portal_Think called for a broken portal\n"); - o = self.aiment; - self.solid = SOLID_BBOX; - self.aiment = world; + o = this.aiment; + this.solid = SOLID_BBOX; + this.aiment = NULL; g = frametime * '0 0 -1' * autocvar_sv_gravity; - fixedmakevectors(self.mangle); + fixedmakevectors(this.mangle); - FOR_EACH_PLAYER(e) - { - if(e != o) - if(IS_INDEPENDENT_PLAYER(e) || IS_INDEPENDENT_PLAYER(o)) + FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( + if(it != o) + if(IS_INDEPENDENT_PLAYER(it) || IS_INDEPENDENT_PLAYER(o)) continue; // cannot go through someone else's portal - if(e != o || time >= self.portal_activatetime) - Portal_Think_TryTeleportPlayer(e, g); + if(it != o || time >= this.portal_activatetime) + Portal_Think_TryTeleportPlayer(this, it, g); - if(e.hook) - Portal_Think_TryTeleportPlayer(e.hook, g); - } - self.solid = SOLID_TRIGGER; - self.aiment = o; + if(it.hook) + Portal_Think_TryTeleportPlayer(this, it.hook, g); + )); + this.solid = SOLID_TRIGGER; + this.aiment = o; #endif - self.nextthink = time; + this.nextthink = time; - if(time > self.fade_time) - Portal_Remove(self, 0); + if(time > this.fade_time) + Portal_Remove(this, 0); } -float Portal_Customize() -{SELFPARAM(); +float Portal_Customize(entity this) +{ if(IS_SPEC(other)) other = other.enemy; - if(other == self.aiment) + if(other == this.aiment) { - self.modelindex = self.savemodelindex; + this.modelindex = this.savemodelindex; } - else if(IS_INDEPENDENT_PLAYER(other) || IS_INDEPENDENT_PLAYER(self.aiment)) + else if(IS_INDEPENDENT_PLAYER(other) || IS_INDEPENDENT_PLAYER(this.aiment)) { - self.modelindex = 0; + this.modelindex = 0; } else { - self.modelindex = self.savemodelindex; + this.modelindex = this.savemodelindex; } return true; } @@ -573,15 +574,15 @@ void Portal_ClearAll(entity own) Portal_ClearAll_PortalsOnly(own); W_Porto_Remove(own); } -void Portal_RemoveLater_Think() -{SELFPARAM(); - Portal_Remove(self, self.cnt); +void Portal_RemoveLater_Think(entity this) +{ + Portal_Remove(this, this.cnt); } void Portal_RemoveLater(entity portal, float kill) { Portal_MakeBrokenPortal(portal); portal.cnt = kill; - portal.think = Portal_RemoveLater_Think; + setthink(portal, Portal_RemoveLater_Think); portal.nextthink = time; } void Portal_ClearAllLater_PortalsOnly(entity own) @@ -620,30 +621,29 @@ entity Portal_Spawn(entity own, vector org, vector ang) fixedmakevectors(ang); if(!CheckWireframeBox(own, org - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward)) - return world; + return NULL; - portal = spawn(); - portal.classname = "portal"; + portal = new(portal); portal.aiment = own; setorigin(portal, org); portal.mangle = ang; portal.angles = ang; portal.angles_x = -portal.angles.x; // is a bmodel - portal.think = Portal_Think; + setthink(portal, Portal_Think); portal.nextthink = 0; portal.portal_activatetime = time + 0.1; portal.takedamage = DAMAGE_AIM; portal.event_damage = Portal_Damage; portal.fade_time = time + autocvar_g_balance_portal_lifetime; portal.health = autocvar_g_balance_portal_health; - setmodel(portal, "models/portal.md3"); + setmodel(portal, MDL_PORTAL); portal.savemodelindex = portal.modelindex; - portal.customizeentityforclient = Portal_Customize; + setcefc(portal, Portal_Customize); if(!Portal_FindSafeOrigin(portal)) { remove(portal); - return world; + return NULL; } setsize(portal, '-48 -48 -48', '48 48 48');