X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fscores.qh;h=178181cbada248a0ee7e55f5da55b8583d09d6ea;hb=d2b0f12cb08fe3d1e59d3c9514546c4858cf9012;hp=79b65299f41e1bfa2c01d5a09e528011d5a560cd;hpb=b2d3d16a9a3e5df1c518ecd2fce0bfa741db190a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/scores.qh b/qcsrc/server/scores.qh index 79b65299f..178181cba 100644 --- a/qcsrc/server/scores.qh +++ b/qcsrc/server/scores.qh @@ -2,8 +2,9 @@ #include +bool autocvar_g_full_getstatus_responses; + entity scores_initialized; // non-NULL when scores labels/rules have been set -.float scoreboard_pos; /** * Attaches a PlayerScore entity to a player. Use that in ClientConnect. @@ -24,6 +25,14 @@ void PlayerScore_Detach(entity player); */ float PlayerScore_Add(entity player, PlayerScoreField scorefield, float score); +/** + * Sets the player's score to the score parameter. + * NEVER call this if PlayerScore_Attach has not been called yet! + * Means: FIXME make players unable to join the game when not called ClientConnect yet. + * Returns the new (or old if unchanged) score. + */ +float PlayerScore_Set(entity player, PlayerScoreField scorefield, float score); + /** * \brief Returns the player's score. * \param[in] player Player to inspect. @@ -52,7 +61,7 @@ float TeamScore_Add(entity player, float scorefield, float score); * NEVER call this if team has not been set yet! * Returns the new score. */ -float TeamScore_AddToTeam(float t, float scorefield, float score); +float TeamScore_AddToTeam(int t, float scorefield, float score); /** * Returns a value indicating the team score (and higher is better). @@ -128,4 +137,4 @@ string GetTeamScoreString(float tm, float shortString); * strict: return a strict ordering * nospectators: exclude spectators */ -entity PlayerScore_Sort(.float field, float teams, float strict, float nospectators); +entity PlayerScore_Sort(.float field, int teams, bool strict, bool nospectators);