X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fscores.qh;h=2b6ea4881045808340260607aaabd596032a6a5f;hb=17fd0adc9434cde385b78d09196aed727b24b9c4;hp=cf767659056d5f9cef2a39ae063d18a5923c8c5e;hpb=34e7f534e2015466228eb3a78c9857741b736dca;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/scores.qh b/qcsrc/server/scores.qh index cf7676590..2b6ea4881 100644 --- a/qcsrc/server/scores.qh +++ b/qcsrc/server/scores.qh @@ -1,9 +1,10 @@ #pragma once -#include +#include + +bool autocvar_g_full_getstatus_responses; entity scores_initialized; // non-NULL when scores labels/rules have been set -.float scoreboard_pos; /** * Attaches a PlayerScore entity to a player. Use that in ClientConnect. @@ -24,6 +25,22 @@ void PlayerScore_Detach(entity player); */ float PlayerScore_Add(entity player, PlayerScoreField scorefield, float score); +/** + * Sets the player's score to the score parameter. + * NEVER call this if PlayerScore_Attach has not been called yet! + * Means: FIXME make players unable to join the game when not called ClientConnect yet. + * Returns the new (or old if unchanged) score. + */ +float PlayerScore_Set(entity player, PlayerScoreField scorefield, float score); + +/** + * \brief Returns the player's score. + * \param[in] player Player to inspect. + * \param[in] scorefield Field of the score. + * \return Player's score. + */ +#define PlayerScore_Get(player, scorefield) PlayerScore_Add(player, scorefield, 0) + /** * Initialize the score of this player if needed. * Does nothing in teamplay. @@ -44,7 +61,7 @@ float TeamScore_Add(entity player, float scorefield, float score); * NEVER call this if team has not been set yet! * Returns the new score. */ -float TeamScore_AddToTeam(float t, float scorefield, float score); +float TeamScore_AddToTeam(int t, float scorefield, float score); /** * Returns a value indicating the team score (and higher is better). @@ -57,11 +74,6 @@ float TeamScore_GetCompareValue(float t); */ float PlayerTeamScore_Add(entity player, PlayerScoreField pscorefield, float tscorefield, float score); -/** - * Adds to the generic score fields for both the player and the team. - */ -#define PlayerTeamScore_AddScore(p, s) PlayerTeamScore_Add(p, SP_SCORE, ST_SCORE, s) - /** * Set the label of a team score item, as well as the scoring flags. */ @@ -76,7 +88,7 @@ void ScoreInfo_SetLabel_PlayerScore(PlayerScoreField i, string label, float scor * Initialize the scores info for the given number of teams. * Set all labels right before this call. */ -void ScoreInfo_Init(float teams); +void ScoreInfo_Init(int teams); /** * Clear ALL scores (for ready-restart). @@ -125,4 +137,4 @@ string GetTeamScoreString(float tm, float shortString); * strict: return a strict ordering * nospectators: exclude spectators */ -entity PlayerScore_Sort(.float field, float teams, float strict, float nospectators); +entity PlayerScore_Sort(.float field, int teams, bool strict, bool nospectators);